public override bool CastFrom(object source) { if (source is Rhino.Display.ColorRGBA value) { Value = value; return(true); } var point = Rhino.Geometry.Point3d.Origin; if (GH_Convert.ToPoint3d(source, ref point, GH_Conversion.Both)) { var x = Rhino.RhinoMath.Clamp(point.X, -1.0, +1.0); var y = Rhino.RhinoMath.Clamp(point.Y, -1.0, +1.0); var z = Rhino.RhinoMath.Clamp(point.Z, -1.0, +1.0); Value = new Rhino.Display.ColorRGBA ( (double)((x + 1.0) * 0.5), (double)((y + 1.0) * 0.5), (double)((z + 1.0) * 0.5), 1.0f ); return(true); } if (GH_Convert.ToColor(source, out var color, GH_Conversion.Both)) { Value = new Rhino.Display.ColorRGBA(color); return(true); } return(false); }
protected override void SolveInstance(IGH_DataAccess DA) { GsaSection sect = new GsaSection(); //profile GH_String gh_profile = new GH_String(); if (DA.GetData(0, ref gh_profile)) { if (GH_Convert.ToString(gh_profile, out string profile, GH_Conversion.Both)) { sect.Section.Profile = profile; // 1 material // to be implemented // 2 pool GH_Integer gh_pool = new GH_Integer(); if (DA.GetData(2, ref gh_pool)) { if (GH_Convert.ToInt32(gh_pool, out int pool, GH_Conversion.Both)) { sect.Section.Pool = pool; } } // 3 ID GH_Integer gh_id = new GH_Integer(); if (DA.GetData(3, ref gh_id)) { if (GH_Convert.ToInt32(gh_id, out int idd, GH_Conversion.Both)) { sect.ID = idd; } } // 4 name GH_String gh_n = new GH_String(); if (DA.GetData(4, ref gh_n)) { if (GH_Convert.ToString(gh_n, out string name, GH_Conversion.Both)) { sect.Section.Name = name; } } // 5 colour GH_Colour gh_Colour = new GH_Colour(); if (DA.GetData(5, ref gh_Colour)) { if (GH_Convert.ToColor(gh_Colour, out System.Drawing.Color colour, GH_Conversion.Both)) { sect.Section.Colour = colour; } } } DA.SetData(0, new GsaSectionGoo(sect)); } }
protected override void SolveInstance(IGH_DataAccess DA) { GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(0, ref gh_typ)) { GsaNode gsaNode = new GsaNode(); Point3d tempPt = new Point3d(); if (gh_typ.Value is GsaNodeGoo) { gh_typ.CastTo(ref gsaNode); if (gsaNode == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Node input is null"); } if (gsaNode.Node == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Node input is null"); } } else if (GH_Convert.ToPoint3d(gh_typ.Value, ref tempPt, GH_Conversion.Both)) { gsaNode = new GsaNode(tempPt); } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Unable to convert input to Node"); return; } GsaNode node = gsaNode.Duplicate(); // #### inputs #### // 1 ID GH_Integer ghInt = new GH_Integer(); if (DA.GetData(1, ref ghInt)) { if (GH_Convert.ToInt32(ghInt, out int id, GH_Conversion.Both)) { node.ID = id; } } // 2 Point GH_Point ghPt = new GH_Point(); if (DA.GetData(2, ref ghPt)) { Point3d pt = new Point3d(); if (GH_Convert.ToPoint3d(ghPt, ref pt, GH_Conversion.Both)) { node.Point = pt; node.Node.Position.X = pt.X; node.Node.Position.Y = pt.Y; node.Node.Position.Z = pt.Z; } } // 3 plane GH_Plane ghPln = new GH_Plane(); if (DA.GetData(3, ref ghPln)) { Plane pln = new Plane(); if (GH_Convert.ToPlane(ghPln, ref pln, GH_Conversion.Both)) { pln.Origin = node.Point; node.LocalAxis = pln; } } // 4 Restraint GsaBool6 restraint = new GsaBool6(); if (DA.GetData(4, ref restraint)) { node.Node.Restraint.X = restraint.X; node.Node.Restraint.Y = restraint.Y; node.Node.Restraint.Z = restraint.Z; node.Node.Restraint.XX = restraint.XX; node.Node.Restraint.YY = restraint.YY; node.Node.Restraint.ZZ = restraint.ZZ; } // 5 Spring GsaSpring spring = new GsaSpring(); if (DA.GetData(5, ref spring)) { if (spring != null) { node.Spring = spring; } } // 6 Name GH_String ghStr = new GH_String(); if (DA.GetData(6, ref ghStr)) { if (GH_Convert.ToString(ghStr, out string name, GH_Conversion.Both)) { node.Node.Name = name; } } // 7 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(7, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { node.Colour = col; } } // #### outputs #### DA.SetData(0, new GsaNodeGoo(node)); DA.SetData(1, node.ID); DA.SetData(2, node.Point); DA.SetData(3, node.LocalAxis); GsaBool6 restraint1 = new GsaBool6 { X = node.Node.Restraint.X, Y = node.Node.Restraint.Y, Z = node.Node.Restraint.Z, XX = node.Node.Restraint.XX, YY = node.Node.Restraint.YY, ZZ = node.Node.Restraint.ZZ }; DA.SetData(4, restraint1); GsaSpring spring1 = new GsaSpring(); if (node.Spring != null) { spring1 = node.Spring.Duplicate(); } DA.SetData(5, new GsaSpringGoo(spring1)); DA.SetData(6, node.Node.Name); DA.SetData(7, node.Colour); try { DA.SetDataList(8, node.Node.ConnectedElements); } catch (Exception) { } try { DA.SetDataList(9, node.Node.ConnectedMembers); } catch (Exception) { } } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaMember3d gsaMember3d = new GsaMember3d(); if (DA.GetData(0, ref gsaMember3d)) { if (gsaMember3d == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Member3D input is null"); } GsaMember3d mem = gsaMember3d.Duplicate(); // #### inputs #### // 1 ID GH_Integer ghID = new GH_Integer(); if (DA.GetData(1, ref ghID)) { if (GH_Convert.ToInt32(ghID, out int id, GH_Conversion.Both)) { mem.ID = id; } } // 2 geometry GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(2, ref gh_typ)) { GsaMember3d tempMem = new GsaMember3d(); Brep brep = new Brep(); Mesh mesh = new Mesh(); if (GH_Convert.ToBrep(gh_typ.Value, ref brep, GH_Conversion.Both)) { tempMem = new GsaMember3d(brep); } else if (GH_Convert.ToMesh(gh_typ.Value, ref mesh, GH_Conversion.Both)) { tempMem = new GsaMember3d(mesh); } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Unable to convert Geometry input to a 3D Member"); return; } mem.SolidMesh = tempMem.SolidMesh; } // 3 prop3d -- to be implemented GsaAPI gh_typ = new GH_ObjectWrapper(); if (DA.GetData(3, ref gh_typ)) { if (GH_Convert.ToInt32(gh_typ.Value, out int idd, GH_Conversion.Both)) { mem.Member.Property = idd; } //GsaProp3d prop3d = new GsaProp3d(); //if (gh_typ.Value is GsaProp3dGoo) // gh_typ.CastTo(ref prop3d); //else //{ // if (GH_Convert.ToInt32(gh_typ.Value, out int idd, GH_Conversion.Both)) // prop3d.ID = idd; // else // { // AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Unable to convert PA input to a 3D Property of reference integer"); // return; // } //} //mem.Property = prop3d; } // 4 mesh size GH_Number ghmsz = new GH_Number(); if (DA.GetData(4, ref ghmsz)) { if (GH_Convert.ToDouble(ghmsz, out double msz, GH_Conversion.Both)) { mem.Member.MeshSize = msz; } } // 5 mesh with others GH_Boolean ghbool = new GH_Boolean(); if (DA.GetData(5, ref ghbool)) { if (GH_Convert.ToBoolean(ghbool, out bool mbool, GH_Conversion.Both)) { //mem.member.MeshWithOthers } } // 6 name GH_String ghnm = new GH_String(); if (DA.GetData(6, ref ghnm)) { if (GH_Convert.ToString(ghnm, out string name, GH_Conversion.Both)) { mem.Member.Name = name; } } // 7 Group GH_Integer ghgrp = new GH_Integer(); if (DA.GetData(7, ref ghgrp)) { if (GH_Convert.ToInt32(ghgrp, out int grp, GH_Conversion.Both)) { mem.Member.Group = grp; } } // 8 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(8, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { mem.Member.Colour = col; } } // 9 Dummy GH_Boolean ghdum = new GH_Boolean(); if (DA.GetData(9, ref ghdum)) { if (GH_Convert.ToBoolean(ghdum, out bool dum, GH_Conversion.Both)) { mem.Member.IsDummy = dum; } } // #### outputs #### DA.SetData(0, new GsaMember3dGoo(mem)); DA.SetData(1, mem.ID); DA.SetData(2, mem.SolidMesh); //DA.SetData(3, mem.Property); DA.SetData(4, mem.Member.MeshSize); //DA.SetData(5, mem.Member.MeshWithOthers); DA.SetData(6, mem.Member.Name); DA.SetData(7, mem.Member.Group); DA.SetData(8, mem.Member.Colour); DA.SetData(9, mem.Member.IsDummy); } }
protected override void SolveInstance(IGH_DataAccess DA) { // Model to work on GsaModel in_Model = new GsaModel(); // Get Model GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(0, ref gh_typ)) { #region Inputs if (gh_typ.Value is GsaModelGoo) { gh_typ.CastTo(ref in_Model); if (gsaModel != null) { if (in_Model.GUID != gsaModel.GUID) { gsaModel = in_Model; getresults = true; } } else { gsaModel = in_Model; } } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model"); return; } // Get analysis case GH_Integer gh_aCase = new GH_Integer(); DA.GetData(1, ref gh_aCase); GH_Convert.ToInt32(gh_aCase, out int tempanalCase, GH_Conversion.Both); // Get element filter list GH_String gh_elList = new GH_String(); DA.GetData(2, ref gh_elList); GH_Convert.ToString(gh_elList, out string tempelemList, GH_Conversion.Both); // Get colours List <Grasshopper.Kernel.Types.GH_Colour> gh_Colours = new List <Grasshopper.Kernel.Types.GH_Colour>(); List <System.Drawing.Color> colors = new List <System.Drawing.Color>(); if (DA.GetDataList(3, gh_Colours)) { for (int i = 0; i < gh_Colours.Count; i++) { System.Drawing.Color color = new System.Drawing.Color(); GH_Convert.ToColor(gh_Colours[i], out color, GH_Conversion.Both); colors.Add(color); } } Grasshopper.GUI.Gradient.GH_Gradient gH_Gradient = UI.Colour.Stress_Gradient(colors); #endregion #region get results? // check if we must get results or just update display if (analCase == 0 || analCase != tempanalCase) { analCase = tempanalCase; getresults = true; } if (elemList == "" || elemList != tempelemList) { elemList = tempelemList; getresults = true; } #endregion #region Create results output if (getresults) { #region Get results from GSA // ### Get results ### //Get analysis case from model AnalysisCaseResult analysisCaseResult = null; gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult); if (analysisCaseResult == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file"); return; } IReadOnlyDictionary <int, Element3DResult> globalResults = analysisCaseResult.Element3DResults(elemList); #endregion // ### Loop through results ### // clear existing result lists xyz_out = new DataTree <Vector3d>(); xxyyzz_out = new DataTree <Vector3d>(); // maximum and minimum result values for colouring later dmax_x = 0; dmax_y = 0; dmax_z = 0; dmax_xx = 0; dmax_yy = 0; dmax_zz = 0; dmax_xyz = 0; dmax_xxyyzz = 0; dmin_x = 0; dmin_y = 0; dmin_z = 0; dmin_xx = 0; dmin_yy = 0; dmin_zz = 0; dmin_xyz = 0; dmin_xxyyzz = 0; keys = new List <int>(); double unitfactorxyz = 1; double unitfactorxxyyzz = 1; foreach (int key in globalResults.Keys) { keys.Add(key); // lists for results Element3DResult elementResults; if (globalResults.TryGetValue(key, out elementResults)) { List <Vector3d> xyz = new List <Vector3d>(); List <Vector3d> xxyyzz = new List <Vector3d>(); switch (_mode) { case FoldMode.Displacement: unitfactorxyz = 0.001; List <Double3> trans_vals = elementResults.Displacement.ToList(); foreach (Double3 val in trans_vals) { Vector3d valxyz = new Vector3d { X = val.X / unitfactorxyz, Y = val.Y / unitfactorxyz, Z = val.Z / unitfactorxyz }; xyz.Add(valxyz); } break; case FoldMode.Stress: unitfactorxxyyzz = 1000000; List <Tensor3> stress_vals = elementResults.Stress.ToList(); foreach (Tensor3 val in stress_vals) { Vector3d valxxyyzz = new Vector3d { X = val.XX / unitfactorxxyyzz, Y = val.YY / unitfactorxxyyzz, Z = val.ZZ / unitfactorxxyyzz }; Vector3d valxyyzzx = new Vector3d { X = val.XY / unitfactorxxyyzz, Y = val.YZ / unitfactorxxyyzz, Z = val.ZX / unitfactorxxyyzz }; xyz.Add(valxxyyzz); xxyyzz.Add(valxyyzzx); } break; } // update max and min values dmax_x = Math.Max(xyz.Max(val => val.X), dmax_x); dmax_y = Math.Max(xyz.Max(val => val.Y), dmax_y); dmax_z = Math.Max(xyz.Max(val => val.Z), dmax_z); dmax_xyz = Math.Max( xyz.Max(val => Math.Sqrt( Math.Pow(val.X, 2) + Math.Pow(val.Y, 2) + Math.Pow(val.Z, 2))), dmax_xyz); dmin_x = Math.Min(xyz.Min(val => val.X), dmin_x); dmin_y = Math.Min(xyz.Min(val => val.Y), dmin_y); dmin_z = Math.Min(xyz.Min(val => val.Z), dmin_z); if (_mode == FoldMode.Stress) { dmax_xx = Math.Max(xxyyzz.Max(val => val.X), dmax_xx); dmax_yy = Math.Max(xxyyzz.Max(val => val.Y), dmax_yy); dmax_zz = Math.Max(xxyyzz.Max(val => val.Z), dmax_zz); dmin_xx = Math.Min(xxyyzz.Min(val => val.X), dmin_xx); dmin_yy = Math.Min(xxyyzz.Min(val => val.Y), dmin_yy); dmin_zz = Math.Min(xxyyzz.Min(val => val.Z), dmin_zz); } // add vector lists to main lists xyz_out.AddRange(xyz, new GH_Path(key - 1)); xxyyzz_out.AddRange(xxyyzz, new GH_Path(key - 1)); } } getresults = false; } #endregion #region Result mesh values // ### Coloured Result Meshes ### // round max and min to reasonable numbers double dmax = 0; double dmin = 0; switch (_disp) { case (DisplayValue.X): dmax = dmax_x; dmin = dmin_x; break; case (DisplayValue.Y): dmax = dmax_y; dmin = dmin_y; break; case (DisplayValue.Z): dmax = dmax_z; dmin = dmin_z; break; case (DisplayValue.resXYZ): dmax = dmax_xyz; dmin = dmin_xyz; break; case (DisplayValue.XX): dmax = dmax_xx; dmin = dmin_xx; break; case (DisplayValue.YY): dmax = dmax_yy; dmin = dmin_yy; break; case (DisplayValue.ZZ): dmax = dmax_zz; dmin = dmin_zz; break; case (DisplayValue.resXXYYZZ): dmax = dmax_xxyyzz; dmin = dmin_xxyyzz; break; } List <double> rounded = Util.Gsa.ResultHelper.SmartRounder(dmax, dmin); dmax = rounded[0]; dmin = rounded[1]; #region create mesh // create mesh // get elements and nodes from model elemList = string.Join(" ", keys.ToList()); IReadOnlyDictionary <int, Element> elems = gsaModel.Model.Elements(elemList); IReadOnlyDictionary <int, Node> nodes = gsaModel.Model.Nodes(); List <int> elemID = new List <int>(); List <int> parentMember = new List <int>(); List <ResultMesh> resultMeshes = new List <ResultMesh>(); List <Mesh> meshes = new List <Mesh>(); // loop through elements foreach (int key in elems.Keys) { elems.TryGetValue(key, out Element element); Mesh tempmesh = GhSA.Util.Gsa.FromGSA.ConvertElement3D(element, nodes); if (tempmesh == null) { continue; } List <Vector3d> transformation = null; // add mesh colour List <double> vals = new List <double>(); GH_Path path = new GH_Path(key - 1); List <Vector3d> tempXYZ = xyz_out.Branch(path); List <Vector3d> tempXXYYZZ = xxyyzz_out.Branch(path); switch (_disp) { case (DisplayValue.X): vals = tempXYZ.ConvertAll(val => val.X); transformation = new List <Vector3d>(); for (int i = 0; i < vals.Count; i++) { transformation.Add(new Vector3d(vals[i] * Value / 1000, 0, 0)); } break; case (DisplayValue.Y): vals = tempXYZ.ConvertAll(val => val.Y); transformation = new List <Vector3d>(); for (int i = 0; i < vals.Count; i++) { transformation.Add(new Vector3d(0, vals[i] * Value / 1000, 0)); } break; case (DisplayValue.Z): vals = tempXYZ.ConvertAll(val => val.Z); transformation = new List <Vector3d>(); for (int i = 0; i < vals.Count; i++) { transformation.Add(new Vector3d(0, 0, vals[i] * Value / 1000)); } break; case (DisplayValue.resXYZ): vals = tempXYZ.ConvertAll(val => ( Math.Sqrt( Math.Pow(val.X, 2) + Math.Pow(val.Y, 2) + Math.Pow(val.Z, 2)))); transformation = tempXYZ.ConvertAll(vec => Vector3d.Multiply(Value / 1000, vec)); break; case (DisplayValue.XX): vals = tempXXYYZZ.ConvertAll(val => val.X); break; case (DisplayValue.YY): vals = tempXXYYZZ.ConvertAll(val => val.Y); break; case (DisplayValue.ZZ): vals = tempXXYYZZ.ConvertAll(val => val.Z); break; case (DisplayValue.resXXYYZZ): vals = tempXXYYZZ.ConvertAll(val => ( Math.Sqrt( Math.Pow(val.X, 2) + Math.Pow(val.Y, 2) + Math.Pow(val.Z, 2)))); break; } for (int i = 1; i < vals.Count; i++) // start at i=1 as the first index is the centre point in GsaAPI output { //normalised value between -1 and 1 double tnorm = 2 * (vals[i] - dmin) / (dmax - dmin) - 1; System.Drawing.Color col = (double.IsNaN(tnorm)) ? System.Drawing.Color.Transparent : gH_Gradient.ColourAt(tnorm); tempmesh.VertexColors.Add(col); if (transformation != null) { Point3f def = tempmesh.Vertices[i - 1]; def.Transform(Transform.Translation(transformation[i])); tempmesh.Vertices[i - 1] = def; } } ResultMesh resultMesh = new ResultMesh(tempmesh, vals); meshes.Add(tempmesh); resultMeshes.Add(resultMesh); #endregion elemID.Add(key); parentMember.Add(element.ParentMember.Member); } #endregion #region Legend // ### Legend ### // loop through number of grip points in gradient to create legend //Find Colour and Values for legend output List <double> ts = new List <double>(); List <System.Drawing.Color> cs = new List <System.Drawing.Color>(); for (int i = 0; i < gH_Gradient.GripCount; i++) { double t = dmin + (dmax - dmin) / ((double)gH_Gradient.GripCount - 1) * (double)i; double scl = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(t))) + 1); scl = Math.Max(scl, 1); t = scl * Math.Round(t / scl, 3); ts.Add(t); System.Drawing.Color gradientcolour = gH_Gradient.ColourAt(2 * (double)i / ((double)gH_Gradient.GripCount - 1) - 1); cs.Add(gradientcolour); } #endregion // set outputs int outind = 0; DA.SetDataTree(outind++, xyz_out); if (_mode == FoldMode.Stress) { DA.SetDataTree(outind++, xxyyzz_out); } DA.SetDataList(outind++, resultMeshes); DA.SetDataList(outind++, cs); DA.SetDataList(outind++, ts); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaSection gsaSection = new GsaSection(); if (DA.GetData(0, ref gsaSection)) { if (gsaSection != null) { // #### input #### // 1 profile string profile = ""; if (DA.GetData(1, ref profile)) { gsaSection.Section.Profile = profile; } // 2 Material // to be implemented // 3 analysis type int analtype = 0; //prop.Prop2d.Thickness; if (DA.GetData(3, ref analtype)) { gsaSection.Section.MaterialAnalysisProperty = analtype; } // 4 section pool int pool = 0; //prop.Prop2d.Thickness; if (DA.GetData(4, ref pool)) { gsaSection.Section.Pool = pool; } // 5 offset int offset = 0; if (DA.GetData(5, ref offset)) { //prop.Prop2d.Offeset = offset; } // 6 ID GH_Integer ghID = new GH_Integer(); if (DA.GetData(6, ref ghID)) { if (GH_Convert.ToInt32(ghID, out int id, GH_Conversion.Both)) { gsaSection.ID = id; } } // 7 name GH_String ghnm = new GH_String(); if (DA.GetData(7, ref ghnm)) { if (GH_Convert.ToString(ghnm, out string name, GH_Conversion.Both)) { gsaSection.Section.Name = name; } } // 8 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(8, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { gsaSection.Section.Colour = col; } } // #### outputs #### DA.SetData(0, new GsaSectionGoo(gsaSection)); DA.SetData(1, gsaSection.Section.Profile.Replace("%", " ")); //DA.SetData(2, gsaProp2d.Prop2d.Material); // to be implemented DA.SetData(3, gsaSection.Section.MaterialAnalysisProperty); DA.SetData(4, gsaSection.Section.Pool); //DA.SetData(5, gsaSection.Section.Offset); DA.SetData(6, gsaSection.ID); DA.SetData(7, gsaSection.Section.Name); DA.SetData(8, gsaSection.Section.Colour); } } }
protected override void SolveInstance(IGH_DataAccess DA) { // Model to work on GsaModel in_Model = new GsaModel(); // Get Model GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(0, ref gh_typ)) { #region Inputs if (gh_typ.Value is GsaModelGoo) { gh_typ.CastTo(ref in_Model); if (gsaModel != null) { if (in_Model.GUID != gsaModel.GUID) { gsaModel = in_Model; getresults = true; } } else { gsaModel = in_Model; } } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model"); return; } // Get analysis case GH_Integer gh_aCase = new GH_Integer(); DA.GetData(1, ref gh_aCase); GH_Convert.ToInt32(gh_aCase, out int tempanalCase, GH_Conversion.Both); // Get node filter list GH_String gh_noList = new GH_String(); DA.GetData(2, ref gh_noList); GH_Convert.ToString(gh_noList, out string tempnodeList, GH_Conversion.Both); // Get colours List <Grasshopper.Kernel.Types.GH_Colour> gh_Colours = new List <Grasshopper.Kernel.Types.GH_Colour>(); List <System.Drawing.Color> colors = new List <System.Drawing.Color>(); if (DA.GetDataList(3, gh_Colours)) { for (int i = 0; i < gh_Colours.Count; i++) { System.Drawing.Color color = new System.Drawing.Color(); GH_Convert.ToColor(gh_Colours[i], out color, GH_Conversion.Both); colors.Add(color); } } Grasshopper.GUI.Gradient.GH_Gradient gH_Gradient = UI.Colour.Stress_Gradient(colors); // Get scalar GH_Number gh_Scale = new GH_Number(); DA.GetData(4, ref gh_Scale); double scale = 1; GH_Convert.ToDouble(gh_Scale, out scale, GH_Conversion.Both); #endregion #region get results? // check if we must get results or just update display if (analCase == 0 || analCase != tempanalCase) { analCase = tempanalCase; getresults = true; } if (nodeList == "" || nodeList != tempnodeList) { nodeList = tempnodeList; getresults = true; } #endregion if (getresults) { #region Get results from GSA // ### Get results ### //Get analysis case from model AnalysisCaseResult analysisCaseResult = null; gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult); if (analysisCaseResult == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file"); return; } IReadOnlyDictionary <int, NodeResult> results = analysisCaseResult.NodeResults(nodeList); IReadOnlyDictionary <int, Node> nodes = gsaModel.Model.Nodes(nodeList); #endregion #region Create results output // ### Loop through results ### // clear any existing lists of vectors to output results in: xyz = new List <Vector3d>(); xxyyzz = new List <Vector3d>(); // maximum and minimum result values for colouring later dmax_x = 0; dmax_y = 0; dmax_z = 0; dmax_xx = 0; dmax_yy = 0; dmax_zz = 0; dmax_xyz = 0; dmax_xxyyzz = 0; dmin_x = 0; dmin_y = 0; dmin_z = 0; dmin_xx = 0; dmin_yy = 0; dmin_zz = 0; dmin_xyz = 0; dmin_xxyyzz = 0; double unitfactorxyz = 1; double unitfactorxxyyzz = 1; // if reaction type, then we reuse the nodeList to filter support nodes from the rest if (_mode == FoldMode.Reaction) { nodeList = ""; } foreach (var key in results.Keys) { NodeResult result; Double6 values = null; if (_mode == FoldMode.Reaction) { bool isSupport = false; Node node = new Node(); nodes.TryGetValue(key, out node); NodalRestraint rest = node.Restraint; if (rest.X || rest.Y || rest.Z || rest.XX || rest.YY || rest.ZZ) { isSupport = true; } if (!isSupport) { continue; } else { if (nodeList == "") { nodeList = key.ToString(); } else { nodeList += " " + key; } } } results.TryGetValue(key, out result); switch (_mode) { case (FoldMode.Displacement): values = result.Displacement; unitfactorxyz = 0.001; unitfactorxxyyzz = 1; break; case (FoldMode.Reaction): values = result.Reaction; unitfactorxyz = 1000; unitfactorxxyyzz = 1000; break; case (FoldMode.SpringForce): values = result.SpringForce; unitfactorxyz = 1000; unitfactorxxyyzz = 1000; break; case (FoldMode.Constraint): values = result.Constraint; break; } // update max and min values if (values.X / unitfactorxyz > dmax_x) { dmax_x = values.X / unitfactorxyz; } if (values.Y / unitfactorxyz > dmax_y) { dmax_y = values.Y / unitfactorxyz; } if (values.Z / unitfactorxyz > dmax_z) { dmax_z = values.Z / unitfactorxyz; } if (Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz > dmax_xyz) { dmax_xyz = Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz; } if (values.XX / unitfactorxxyyzz > dmax_xx) { dmax_xx = values.XX / unitfactorxxyyzz; } if (values.YY / unitfactorxxyyzz > dmax_yy) { dmax_yy = values.YY / unitfactorxxyyzz; } if (values.ZZ / unitfactorxxyyzz > dmax_zz) { dmax_zz = values.ZZ / unitfactorxxyyzz; } if (Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz > dmax_xxyyzz) { dmax_xxyyzz = Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz; } if (values.X / unitfactorxyz < dmin_x) { dmin_x = values.X / unitfactorxyz; } if (values.Y / unitfactorxyz < dmin_y) { dmin_y = values.Y / unitfactorxyz; } if (values.Z / unitfactorxyz < dmin_z) { dmin_z = values.Z / unitfactorxyz; } if (Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz < dmin_xyz) { dmin_xyz = Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz; } if (values.XX / unitfactorxxyyzz < dmin_xx) { dmin_xx = values.XX / unitfactorxxyyzz; } if (values.YY / unitfactorxxyyzz < dmin_yy) { dmin_yy = values.YY / unitfactorxxyyzz; } if (values.ZZ / unitfactorxxyyzz < dmin_zz) { dmin_zz = values.ZZ / unitfactorxxyyzz; } if (Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz < dmin_xxyyzz) { dmin_xxyyzz = Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz; } // add the values to the vector lists xyz.Add(new Vector3d(values.X / unitfactorxyz, values.Y / unitfactorxyz, values.Z / unitfactorxyz)); xxyyzz.Add(new Vector3d(values.XX / unitfactorxxyyzz, values.YY / unitfactorxxyyzz, values.ZZ / unitfactorxxyyzz)); } #endregion getresults = false; } #region Result point values // ### Coloured Result Points ### // Get nodes for point location and restraint check in case of reaction force IReadOnlyDictionary <int, Node> nDict = gsaModel.Model.Nodes(nodeList); List <GsaNodeGoo> gsanodes = Util.Gsa.FromGSA.GetNodes(nDict, gsaModel.Model); //Find Colour and Values for legend output List <double> ts = new List <double>(); List <System.Drawing.Color> cs = new List <System.Drawing.Color>(); // round max and min to reasonable numbers double dmax = 0; double dmin = 0; switch (_disp) { case (DisplayValue.X): dmax = dmax_x; dmin = dmin_x; break; case (DisplayValue.Y): dmax = dmax_y; dmin = dmin_y; break; case (DisplayValue.Z): dmax = dmax_z; dmin = dmin_z; break; case (DisplayValue.resXYZ): dmax = dmax_xyz; dmin = dmin_xyz; break; case (DisplayValue.XX): dmax = dmax_xx; dmin = dmin_xx; break; case (DisplayValue.YY): dmax = dmax_yy; dmin = dmin_yy; break; case (DisplayValue.ZZ): dmax = dmax_zz; dmin = dmin_zz; break; case (DisplayValue.resXXYYZZ): dmax = dmax_xxyyzz; dmin = dmin_xxyyzz; break; } List <double> rounded = Util.Gsa.ResultHelper.SmartRounder(dmax, dmin); dmax = rounded[0]; dmin = rounded[1]; // Loop through nodes and set result colour into ResultPoint format List <ResultPoint> pts = new List <ResultPoint>(); List <System.Drawing.Color> col = new List <System.Drawing.Color>(); for (int i = 0; i < gsanodes.Count; i++) { if (gsanodes[i].Value != null) { if (!(dmin == 0 & dmax == 0)) { double t = 0; Vector3d translation = new Vector3d(0, 0, 0); // pick the right value to display switch (_disp) { case (DisplayValue.X): t = xyz[i].X; translation.X = t * Value / 1000; break; case (DisplayValue.Y): t = xyz[i].Y; translation.Y = t * Value / 1000; break; case (DisplayValue.Z): t = xyz[i].Z; translation.Z = t * Value / 1000; break; case (DisplayValue.resXYZ): t = Math.Sqrt(Math.Pow(xyz[i].X, 2) + Math.Pow(xyz[i].Y, 2) + Math.Pow(xyz[i].Z, 2)); translation.X = xyz[i].X * Value / 1000; translation.Y = xyz[i].Y * Value / 1000; translation.Z = xyz[i].Z * Value / 1000; break; case (DisplayValue.XX): t = xxyyzz[i].X; break; case (DisplayValue.YY): t = xxyyzz[i].Y; break; case (DisplayValue.ZZ): t = xxyyzz[i].Z; break; case (DisplayValue.resXXYYZZ): t = Math.Sqrt(Math.Pow(xxyyzz[i].X, 2) + Math.Pow(xxyyzz[i].Y, 2) + Math.Pow(xxyyzz[i].Z, 2)); break; } //normalised value between -1 and 1 double tnorm = 2 * (t - dmin) / (dmax - dmin) - 1; // get colour for that normalised value System.Drawing.Color valcol = gH_Gradient.ColourAt(tnorm); // set the size of the point for ResultPoint class. Size is calculated from 0-base, so not a normalised value between extremes float size = (t >= 0 && dmax != 0) ? Math.Max(2, (float)(t / dmax * scale)) : Math.Max(2, (float)(Math.Abs(t) / Math.Abs(dmin) * scale)); // create deflection point Point3d def = new Point3d(gsanodes[i].Value.Point); def.Transform(Transform.Translation(translation)); // add our special resultpoint to the list of points pts.Add(new ResultPoint(def, t, valcol, size)); // add the colour to the colours list col.Add(valcol); } } } #endregion #region Legend // ### Legend ### // loop through number of grip points in gradient to create legend for (int i = 0; i < gH_Gradient.GripCount; i++) { double t = dmin + (dmax - dmin) / ((double)gH_Gradient.GripCount - 1) * (double)i; double scl = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(t))) + 1); scl = Math.Max(scl, 1); t = scl * Math.Round(t / scl, 3); ts.Add(t); System.Drawing.Color gradientcolour = gH_Gradient.ColourAt(2 * (double)i / ((double)gH_Gradient.GripCount - 1) - 1); cs.Add(gradientcolour); } #endregion // set outputs DA.SetDataList(0, xyz); DA.SetDataList(1, xxyyzz); DA.SetDataList(2, pts); DA.SetDataList(3, col); DA.SetDataList(4, cs); DA.SetDataList(5, ts); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaElement1d gsaElement1d = new GsaElement1d(); if (DA.GetData(0, ref gsaElement1d)) { GsaElement1d elem = gsaElement1d.Duplicate(); // #### inputs #### // 1 curve GH_Line ghcrv = new GH_Line(); if (DA.GetData(1, ref ghcrv)) { Line crv = new Line(); if (GH_Convert.ToLine(ghcrv, ref crv, GH_Conversion.Both)) { LineCurve ln = new LineCurve(crv); GsaElement1d tmpelem = new GsaElement1d(ln) { ID = elem.ID, Element = elem.Element, ReleaseEnd = elem.ReleaseEnd, ReleaseStart = elem.ReleaseStart }; elem = tmpelem; } } // 2 section GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(2, ref gh_typ)) { GsaSection section = new GsaSection(); if (gh_typ.Value is GsaSection) { gh_typ.CastTo(ref section); } else if (gh_typ.Value is GH_Number) { if (GH_Convert.ToInt32((GH_Number)gh_typ.Value, out int idd, GH_Conversion.Both)) { section.ID = idd; } } elem.Section = section; } // 3 offset GsaOffset offset = new GsaOffset(); if (DA.GetData(3, ref offset)) { elem.Element.Offset.X1 = offset.X1; elem.Element.Offset.X2 = offset.X2; elem.Element.Offset.Y = offset.Y; elem.Element.Offset.Z = offset.Z; } // 4 start release GsaBool6 start = new GsaBool6(); if (DA.GetData(4, ref start)) { elem.ReleaseStart = start; //should handle setting the release in elem.Element.SetRelease } // 5 end release GsaBool6 end = new GsaBool6(); if (DA.GetData(5, ref end)) { elem.ReleaseEnd = end; //should handle setting the release in elem.Element.SetRelease } // 6 orientation angle GH_Number ghangle = new GH_Number(); if (DA.GetData(6, ref ghangle)) { if (GH_Convert.ToDouble(ghangle, out double angle, GH_Conversion.Both)) { elem.Element.OrientationAngle = angle; } } // 7 orientation node GH_Integer ghori = new GH_Integer(); if (DA.GetData(7, ref ghori)) { if (GH_Convert.ToInt32(ghori, out int orient, GH_Conversion.Both)) { elem.Element.OrientationNode = orient; } } // 8 type GH_Integer ghinteg = new GH_Integer(); if (DA.GetData(8, ref ghinteg)) { if (GH_Convert.ToInt32(ghinteg, out int type, GH_Conversion.Both)) { elem.Element.Type = Util.Gsa.GsaToModel.Element1dType(type); } } // 9 ID GH_Integer ghID = new GH_Integer(); if (DA.GetData(9, ref ghID)) { if (GH_Convert.ToInt32(ghID, out int id, GH_Conversion.Both)) { elem.ID = id; } } // 10 name GH_String ghnm = new GH_String(); if (DA.GetData(10, ref ghnm)) { if (GH_Convert.ToString(ghnm, out string name, GH_Conversion.Both)) { elem.Element.Name = name; } } // 11 Group GH_Integer ghgrp = new GH_Integer(); if (DA.GetData(11, ref ghgrp)) { if (GH_Convert.ToInt32(ghgrp, out int grp, GH_Conversion.Both)) { elem.Element.Group = grp; } } // 12 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(12, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { elem.Element.Colour = col; } } // #### outputs #### DA.SetData(0, new GsaElement1dGoo(elem)); DA.SetData(1, elem.Line); DA.SetData(2, elem.Section); GsaOffset offset1 = new GsaOffset { X1 = elem.Element.Offset.X1, X2 = elem.Element.Offset.X2, Y = elem.Element.Offset.Y, Z = elem.Element.Offset.Z }; DA.SetData(3, offset1); DA.SetData(4, elem.ReleaseStart); DA.SetData(5, elem.ReleaseEnd); DA.SetData(6, elem.Element.OrientationAngle); DA.SetData(7, elem.Element.OrientationNode); DA.SetData(8, elem.Element.Type); DA.SetData(9, elem.ID); DA.SetData(10, elem.Element.Name); DA.SetData(11, elem.Element.Group); DA.SetData(12, elem.Element.Colour); try { DA.SetData(13, elem.Element.ParentMember.Member); } catch (Exception) { } //DA.SetData(16, gsaElement1d.Element.IsDummy); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaProp2d gsaProp2d = new GsaProp2d(); if (DA.GetData(0, ref gsaProp2d)) { GsaProp2d prop = gsaProp2d.Duplicate(); // #### inputs #### // 1 thickness string thk = ""; //prop.Prop2d.Thickness; if (DA.GetData(1, ref thk)) { //prop.Prop2d.Thickness = thk; } // 2 Material // to be implemented // 3 analysis type int analtype = 0; //prop.Prop2d.Thickness; if (DA.GetData(3, ref analtype)) { prop.Prop2d.MaterialAnalysisProperty = analtype; } // 4 alignment string ali = ""; if (DA.GetData(4, ref ali)) { // to be implement / GsaAPI can handle alignment / reference surface } // 5 offset GsaOffset offsetGSA = new GsaOffset(); double offset = 0; if (DA.GetData(5, ref offsetGSA)) { //prop.Prop2d.Offeset = offsetGSA.Z; } else if (DA.GetData(5, ref offset)) { //prop.Prop2d.Offeset = offset; } // 6 ID GH_Integer ghID = new GH_Integer(); if (DA.GetData(6, ref ghID)) { if (GH_Convert.ToInt32(ghID, out int id, GH_Conversion.Both)) { prop.ID = id; } } // 7 name GH_String ghnm = new GH_String(); if (DA.GetData(7, ref ghnm)) { if (GH_Convert.ToString(ghnm, out string name, GH_Conversion.Both)) { prop.Prop2d.Name = name; } } // 8 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(8, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { prop.Prop2d.Colour = col; } } //#### outputs #### DA.SetData(0, new GsaProp2dGoo(prop)); //DA.SetData(1, gsaProp2d.Thickness); // GsaAPI to be updated //DA.SetData(2, gsaProp2d.Prop2d.Material); // to be implemented DA.SetData(3, prop.Prop2d.MaterialAnalysisProperty); // GsaAPI to be updated //DA.SetData(4, gsaProp2d.??); GsaAPI to include alignment / reference surface GsaOffset gsaoffset = new GsaOffset(); //offset.Z = gsaProp2d.Prop2d.Offset; // GsaAPI to include prop2d offset DA.SetData(5, gsaoffset); DA.SetData(6, prop.ID); DA.SetData(7, prop.Prop2d.Name); DA.SetData(8, prop.Prop2d.Colour); } }
protected override void SolveInstance(IGH_DataAccess DA) { // Model to work on GsaModel in_Model = new GsaModel(); // Get Model GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(0, ref gh_typ)) { #region Inputs if (gh_typ.Value is GsaModelGoo) { gh_typ.CastTo(ref in_Model); if (gsaModel != null) { if (in_Model.GUID != gsaModel.GUID) { gsaModel = in_Model; getresults = true; } } else { gsaModel = in_Model; } } else { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model"); return; } // Get analysis case GH_Integer gh_aCase = new GH_Integer(); DA.GetData(1, ref gh_aCase); GH_Convert.ToInt32(gh_aCase, out int tempanalCase, GH_Conversion.Both); // Get element filter list GH_String gh_elList = new GH_String(); DA.GetData(2, ref gh_elList); GH_Convert.ToString(gh_elList, out string tempelemList, GH_Conversion.Both); // Get number of divisions GH_Integer gh_Div = new GH_Integer(); DA.GetData(3, ref gh_Div); GH_Convert.ToInt32(gh_Div, out int temppositionsCount, GH_Conversion.Both); // Get colours List <Grasshopper.Kernel.Types.GH_Colour> gh_Colours = new List <Grasshopper.Kernel.Types.GH_Colour>(); List <System.Drawing.Color> colors = new List <System.Drawing.Color>(); if (DA.GetDataList(4, gh_Colours)) { for (int i = 0; i < gh_Colours.Count; i++) { System.Drawing.Color color = new System.Drawing.Color(); GH_Convert.ToColor(gh_Colours[i], out color, GH_Conversion.Both); colors.Add(color); } } Grasshopper.GUI.Gradient.GH_Gradient gH_Gradient = UI.Colour.Stress_Gradient(colors); // Get scalar GH_Number gh_Scale = new GH_Number(); DA.GetData(5, ref gh_Scale); double scale = 1; GH_Convert.ToDouble(gh_Scale, out scale, GH_Conversion.Both); #endregion #region get results? // check if we must get results or just update display if (analCase == 0 || analCase != tempanalCase) { analCase = tempanalCase; getresults = true; } if (elemList == "" || elemList != tempelemList) { elemList = tempelemList; getresults = true; } if (positionsCount == 0 || positionsCount != temppositionsCount) { positionsCount = temppositionsCount; getresults = true; } #endregion #region Create results output if (getresults) { #region Get results from GSA // ### Get results ### //Get analysis case from model AnalysisCaseResult analysisCaseResult = null; gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult); if (analysisCaseResult == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file"); return; } IReadOnlyDictionary <int, Element1DResult> globalResults = analysisCaseResult.Element1DResults(elemList, positionsCount); IReadOnlyDictionary <int, Element> elems = gsaModel.Model.Elements(elemList); IReadOnlyDictionary <int, Node> nodes = gsaModel.Model.Nodes(); #endregion // ### Loop through results ### // clear existing result lists xyz_out = new DataTree <Vector3d>(); xxyyzz_out = new DataTree <Vector3d>(); segmentlines = new DataTree <Line>(); List <int> elemID = new List <int>(); List <int> parentMember = new List <int>(); // maximum and minimum result values for colouring later dmax_x = 0; dmax_y = 0; dmax_z = 0; dmax_xx = 0; dmax_yy = 0; dmax_zz = 0; dmax_xyz = 0; dmax_xxyyzz = 0; dmin_x = 0; dmin_y = 0; dmin_z = 0; dmin_xx = 0; dmin_yy = 0; dmin_zz = 0; dmin_xyz = 0; dmin_xxyyzz = 0; double unitfactorxyz = 1; double unitfactorxxyyzz = 1; foreach (int key in globalResults.Keys) { // lists for results Element1DResult elementResults; globalResults.TryGetValue(key, out elementResults); List <Double6> values = new List <Double6>(); List <Vector3d> xyz = new List <Vector3d>(); List <Vector3d> xxyyzz = new List <Vector3d>(); // list for element geometry and info Element element = new Element(); elems.TryGetValue(key, out element); Node start = new Node(); nodes.TryGetValue(element.Topology[0], out start); Node end = new Node(); nodes.TryGetValue(element.Topology[1], out end); Line ln = new Line( new Point3d(start.Position.X, start.Position.Y, start.Position.Z), new Point3d(end.Position.X, end.Position.Y, end.Position.Z)); elemID.Add(key); parentMember.Add(element.ParentMember.Member); // set the result type dependent on user selection in dropdown switch (_mode) { case (FoldMode.Displacement): values = elementResults.Displacement.ToList(); unitfactorxyz = 0.001; unitfactorxxyyzz = 1; break; case (FoldMode.Force): values = elementResults.Force.ToList(); unitfactorxyz = 1000; unitfactorxxyyzz = 1000; break; } // prepare the line segments int segments = Math.Max(1, values.Count - 1); // number of segment lines is 1 less than number of points int segment = 0; // counter for segments List <Line> segmentedlines = new List <Line>(); // loop through the results foreach (Double6 result in values) { // update max and min values if (result.X / unitfactorxyz > dmax_x) { dmax_x = result.X / unitfactorxyz; } if (result.Y / unitfactorxyz > dmax_y) { dmax_y = result.Y / unitfactorxyz; } if (result.Z / unitfactorxyz > dmax_z) { dmax_z = result.Z / unitfactorxyz; } if (Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz > dmax_xyz) { dmax_xyz = Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz; } if (result.XX / unitfactorxxyyzz > dmax_xx) { dmax_xx = result.XX / unitfactorxxyyzz; } if (result.YY / unitfactorxxyyzz > dmax_yy) { dmax_yy = result.YY / unitfactorxxyyzz; } if (result.ZZ / unitfactorxxyyzz > dmax_zz) { dmax_zz = result.ZZ / unitfactorxxyyzz; } if (Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz > dmax_xxyyzz) { dmax_xxyyzz = Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz; } if (result.X / unitfactorxyz < dmin_x) { dmin_x = result.X / unitfactorxyz; } if (result.Y / unitfactorxyz < dmin_y) { dmin_y = result.Y / unitfactorxyz; } if (result.Z / unitfactorxyz < dmin_z) { dmin_z = result.Z / unitfactorxyz; } if (Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz < dmin_xyz) { dmin_xyz = Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz; } if (result.XX / unitfactorxxyyzz < dmin_xx) { dmin_xx = result.XX / unitfactorxxyyzz; } if (result.YY / unitfactorxxyyzz < dmin_yy) { dmin_yy = result.YY / unitfactorxxyyzz; } if (result.ZZ / unitfactorxxyyzz < dmin_zz) { dmin_zz = result.ZZ / unitfactorxxyyzz; } if (Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz < dmin_xxyyzz) { dmin_xxyyzz = Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz; } // add the values to the vector lists xyz.Add(new Vector3d(result.X / unitfactorxyz, result.Y / unitfactorxyz, result.Z / unitfactorxyz)); xxyyzz.Add(new Vector3d(result.XX / unitfactorxxyyzz, result.YY / unitfactorxxyyzz, result.ZZ / unitfactorxxyyzz)); // create ResultLines if (segment < segments) { Line segmentline = new Line( ln.PointAt((double)segment / segments), ln.PointAt((double)(segment + 1) / segments) ); segment++; segmentedlines.Add(segmentline); } } // add the vector list to the out tree xyz_out.AddRange(xyz, new GH_Path(key - 1)); xxyyzz_out.AddRange(xxyyzz, new GH_Path(key - 1)); segmentlines.AddRange(segmentedlines, new GH_Path(key - 1)); } getresults = false; } #endregion #region Result line values // ### Coloured Result Lines ### // round max and min to reasonable numbers double dmax = 0; double dmin = 0; switch (_disp) { case (DisplayValue.X): dmax = dmax_x; dmin = dmin_x; break; case (DisplayValue.Y): dmax = dmax_y; dmin = dmin_y; break; case (DisplayValue.Z): dmax = dmax_z; dmin = dmin_z; break; case (DisplayValue.resXYZ): dmax = dmax_xyz; dmin = dmin_xyz; break; case (DisplayValue.XX): dmax = dmax_xx; dmin = dmin_xx; break; case (DisplayValue.YY): dmax = dmax_yy; dmin = dmin_yy; break; case (DisplayValue.ZZ): dmax = dmax_zz; dmin = dmin_zz; break; case (DisplayValue.resXXYYZZ): dmax = dmax_xxyyzz; dmin = dmin_xxyyzz; break; } List <double> rounded = Util.Gsa.ResultHelper.SmartRounder(dmax, dmin); dmax = rounded[0]; dmin = rounded[1]; // Loop through segmented lines and set result colour into ResultLine format DataTree <ResultLine> lines_out = new DataTree <ResultLine>(); DataTree <System.Drawing.Color> col_out = new DataTree <System.Drawing.Color>(); foreach (GH_Path path in segmentlines.Paths) { List <ResultLine> lns = new List <ResultLine>(); List <System.Drawing.Color> col = new List <System.Drawing.Color>(); List <Line> segmentedlines = segmentlines.Branch(path); for (int j = 0; j < segmentedlines.Count; j++) { if (!(dmin == 0 & dmax == 0)) { Vector3d startTranslation = new Vector3d(0, 0, 0); Vector3d endTranslation = new Vector3d(0, 0, 0); double t1 = 0; double t2 = 0; // pick the right value to display switch (_disp) { case (DisplayValue.X): t1 = xyz_out[path, j].X; t2 = xyz_out[path, j + 1].X; startTranslation.X = t1 * Value / 1000; endTranslation.X = t2 * Value / 1000; break; case (DisplayValue.Y): t1 = xyz_out[path, j].Y; t2 = xyz_out[path, j + 1].Y; startTranslation.Y = t1 * Value / 1000; endTranslation.Y = t2 * Value / 1000; break; case (DisplayValue.Z): t1 = xyz_out[path, j].Z; t2 = xyz_out[path, j + 1].Z; startTranslation.Z = t1 * Value / 1000; endTranslation.Z = t2 * Value / 1000; break; case (DisplayValue.resXYZ): t1 = Math.Sqrt(Math.Pow(xyz_out[path, j].X, 2) + Math.Pow(xyz_out[path, j].Y, 2) + Math.Pow(xyz_out[path, j].Z, 2)); t2 = Math.Sqrt(Math.Pow(xyz_out[path, j + 1].X, 2) + Math.Pow(xyz_out[path, j + 1].Y, 2) + Math.Pow(xyz_out[path, j + 1].Z, 2)); startTranslation.X = xyz_out[path, j].X * Value / 1000; endTranslation.X = xyz_out[path, j + 1].X * Value / 1000; startTranslation.Y = xyz_out[path, j].Y * Value / 1000; endTranslation.Y = xyz_out[path, j + 1].Y * Value / 1000; startTranslation.Z = xyz_out[path, j].Z * Value / 1000; endTranslation.Z = xyz_out[path, j + 1].Z * Value / 1000; break; case (DisplayValue.XX): t1 = xxyyzz_out[path, j].X; t2 = xxyyzz_out[path, j + 1].X; break; case (DisplayValue.YY): t1 = xxyyzz_out[path, j].Y; t2 = xxyyzz_out[path, j + 1].Y; break; case (DisplayValue.ZZ): t1 = xxyyzz_out[path, j].Z; t2 = xxyyzz_out[path, j + 1].Z; break; case (DisplayValue.resXXYYZZ): t1 = Math.Sqrt(Math.Pow(xxyyzz_out[path, j].X, 2) + Math.Pow(xxyyzz_out[path, j].Y, 2) + Math.Pow(xxyyzz_out[path, j].Z, 2)); t2 = Math.Sqrt(Math.Pow(xxyyzz_out[path, j + 1].X, 2) + Math.Pow(xxyyzz_out[path, j + 1].Y, 2) + Math.Pow(xxyyzz_out[path, j + 1].Z, 2)); break; } Point3d start = new Point3d(segmentedlines[j].PointAt(0)); start.Transform(Transform.Translation(startTranslation)); Point3d end = new Point3d(segmentedlines[j].PointAt(1)); end.Transform(Transform.Translation(endTranslation)); Line segmentline = new Line(start, end); //normalised value between -1 and 1 double tnorm1 = 2 * (t1 - dmin) / (dmax - dmin) - 1; double tnorm2 = 2 * (t2 - dmin) / (dmax - dmin) - 1; // get colour for that normalised value System.Drawing.Color valcol1 = double.IsNaN(tnorm1) ? System.Drawing.Color.Black : gH_Gradient.ColourAt(tnorm1); System.Drawing.Color valcol2 = double.IsNaN(tnorm2) ? System.Drawing.Color.Black : gH_Gradient.ColourAt(tnorm2); // set the size of the line ends for ResultLine class. Size is calculated from 0-base, so not a normalised value between extremes float size1 = (t1 >= 0 && dmax != 0) ? Math.Max(2, (float)(t1 / dmax * scale)) : Math.Max(2, (float)(Math.Abs(t1) / Math.Abs(dmin) * scale)); if (double.IsNaN(size1)) { size1 = 1; } float size2 = (t2 >= 0 && dmax != 0) ? Math.Max(2, (float)(t2 / dmax * scale)) : Math.Max(2, (float)(Math.Abs(t2) / Math.Abs(dmin) * scale)); if (double.IsNaN(size2)) { size2 = 1; } // add our special resultline to the list of lines lns.Add(new ResultLine(segmentline, t1, t2, valcol1, valcol2, size1, size2)); // add the colour to the colours list col.Add(valcol1); if (j == segmentedlines.Count - 1) { col.Add(valcol2); } } } lines_out.AddRange(lns, path); col_out.AddRange(col, path); } #endregion #region Legend // ### Legend ### // loop through number of grip points in gradient to create legend //Find Colour and Values for legend output List <double> ts = new List <double>(); List <System.Drawing.Color> cs = new List <System.Drawing.Color>(); for (int i = 0; i < gH_Gradient.GripCount; i++) { double t = dmin + (dmax - dmin) / ((double)gH_Gradient.GripCount - 1) * (double)i; double scl = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(t))) + 1); scl = Math.Max(scl, 1); t = scl * Math.Round(t / scl, 3); ts.Add(t); System.Drawing.Color gradientcolour = gH_Gradient.ColourAt(2 * (double)i / ((double)gH_Gradient.GripCount - 1) - 1); cs.Add(gradientcolour); } #endregion // set outputs DA.SetDataTree(0, xyz_out); DA.SetDataTree(1, xxyyzz_out); DA.SetDataTree(2, lines_out); DA.SetDataTree(3, col_out); DA.SetDataList(4, cs); DA.SetDataList(5, ts); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaElement3d gsaElement3d = new GsaElement3d(); if (DA.GetData(0, ref gsaElement3d)) { if (gsaElement3d == null) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Element3D input is null"); } GsaElement3d elem = gsaElement3d.Duplicate(); // #### inputs #### // no good way of updating location of mesh on the fly // // suggest users re-create from scratch // // 1 ID List <GH_Integer> ghID = new List <GH_Integer>(); List <int> in_ids = new List <int>(); if (DA.GetDataList(1, ghID)) { for (int i = 0; i < ghID.Count; i++) { if (i > elem.Elements.Count) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "ID input List Length is longer than number of elements." + System.Environment.NewLine + "Excess ID's have been ignored"); continue; } if (GH_Convert.ToInt32(ghID[i], out int id, GH_Conversion.Both)) { if (in_ids.Contains(id)) { if (id > 0) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "ID input(" + i + ") = " + id + " already exist in your input list." + System.Environment.NewLine + "You must provide a list of unique IDs, or set ID = 0 if you want to let GSA handle the numbering"); continue; } } in_ids.Add(id); } } } List <GH_ObjectWrapper> gh_types = new List <GH_ObjectWrapper>(); // 2 section //List<GsaProp2d> in_prop2Ds = new List<GsaProp2d>(); //if (DA.GetDataList(2, gh_types)) //{ // for (int i = 0; i< gh_types.Count; i++) // { // if (i > elem.Elements.Count) // AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "PA input List Length is longer than number of elements." + System.Environment.NewLine + "Excess PA's have been ignored"); // GH_ObjectWrapper gh_typ = gh_types[i]; // GsaProp2d prop2d = new GsaProp2d(); // if (gh_typ.Value is GsaProp2dGoo) // { // gh_typ.CastTo(ref prop2d); // in_prop2Ds.Add(prop2d); // elem.Elements[i].Property = 0; // } // else // { // if (GH_Convert.ToInt32(gh_typ.Value, out int idd, GH_Conversion.Both)) // { // elem.Elements[i].Property = idd; // elem.Properties[i] = null; // } // else // { // AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Unable to convert PA input to a 2D Property of reference integer"); // return; // } // } // } //} // 3 Group List <GH_Integer> ghgrp = new List <GH_Integer>(); List <int> in_groups = new List <int>(); if (DA.GetDataList(3, ghgrp)) { for (int i = 0; i < ghgrp.Count; i++) { if (i > elem.Elements.Count) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Group input List Length is longer than number of elements." + System.Environment.NewLine + "Excess Group numbers have been ignored"); continue; } if (GH_Convert.ToInt32(ghgrp[i], out int grp, GH_Conversion.Both)) { in_groups.Add(grp); } } } // 4 name List <GH_String> ghnm = new List <GH_String>(); List <string> in_names = new List <string>(); if (DA.GetDataList(4, ghnm)) { for (int i = 0; i < ghnm.Count; i++) { if (i > elem.Elements.Count) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Name input List Length is longer than number of elements." + System.Environment.NewLine + "Excess Names have been ignored"); continue; } if (GH_Convert.ToString(ghnm[i], out string name, GH_Conversion.Both)) { in_names.Add(name); } } } // 5 Colour List <GH_Colour> ghcol = new List <GH_Colour>(); List <System.Drawing.Color> in_colours = new List <System.Drawing.Color>(); if (DA.GetDataList(5, ghcol)) { for (int i = 0; i < ghcol.Count; i++) { if (i > elem.Elements.Count) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Colour input List Length is longer than number of elements." + System.Environment.NewLine + "Excess Colours have been ignored"); continue; } if (GH_Convert.ToColor(ghcol[i], out System.Drawing.Color col, GH_Conversion.Both)) { in_colours.Add(col); } } } // 6 Dummy List <GH_Boolean> ghdum = new List <GH_Boolean>(); List <bool> in_dummies = new List <bool>(); if (DA.GetDataList(6, ghdum)) { for (int i = 0; i < ghdum.Count; i++) { if (i > elem.Elements.Count) { AddRuntimeMessage(GH_RuntimeMessageLevel.Warning, "Dummy input List Length is longer than number of elements." + System.Environment.NewLine + "Excess Dummy booleans have been ignored"); continue; } if (GH_Convert.ToBoolean(ghdum[i], out bool dum, GH_Conversion.Both)) { in_dummies.Add(dum); } } } // loop through all elements and set collected lists. // handle too short or too long input lists here // for short lists copy last item for (int i = 0; i < elem.Elements.Count; i++) { //if (in_prop2Ds.Count > 0) //{ // if (i < in_prop2Ds.Count) // elem.Properties[i] = in_prop2Ds[i]; // else // elem.Properties[i] = in_prop2Ds[in_prop2Ds.Count - 1]; //} if (in_ids.Count > 0) { if (i < in_ids.Count) { elem.ID[i] = in_ids[i]; } else { elem.ID[i] = 0; // do not set ID (element number) as it must be unique } } if (in_names.Count > 0) { if (i < in_names.Count) { elem.Elements[i].Name = in_names[i]; } else { elem.Elements[i].Name = in_names[in_names.Count - 1]; } } if (in_groups.Count > 0) { if (i < in_groups.Count) { elem.Elements[i].Group = in_groups[i]; } else { elem.Elements[i].Group = in_groups[in_groups.Count - 1]; } } if (in_colours.Count > 0) { if (i < in_colours.Count) { elem.Elements[i].Colour = in_colours[i]; } else { elem.Elements[i].Colour = in_colours[in_colours.Count - 1]; } } if (in_dummies.Count > 0) { if (i < in_dummies.Count) { elem.Elements[i].IsDummy = in_dummies[i]; } else { elem.Elements[i].IsDummy = in_dummies[in_dummies.Count - 1]; } } } // convert mesh to output meshes List <Mesh> out_meshes = new List <Mesh>(); Mesh x = elem.NgonMesh; List <MeshNgon> ngons = x.GetNgonAndFacesEnumerable().ToList(); for (int i = 0; i < ngons.Count; i++) { Mesh m = new Mesh(); m.Vertices.AddVertices(x.Vertices.ToList()); List <int> faceindex = ngons[i].FaceIndexList().Select(u => (int)u).ToList(); for (int j = 0; j < faceindex.Count; j++) { m.Faces.AddFace(x.Faces[faceindex[j]]); } m.Vertices.CullUnused(); m.RebuildNormals(); out_meshes.Add(m); } // #### outputs #### DA.SetData(0, new GsaElement3dGoo(elem)); DA.SetDataList(1, elem.ID); DA.SetDataList(2, out_meshes); List <GsaOffset> out_offsets = new List <GsaOffset>(); List <string> type = new List <string>(); List <string> out_names = new List <string>(); List <int> out_groups = new List <int>(); List <System.Drawing.Color> out_colours = new List <System.Drawing.Color>(); List <int> pmems = new List <int>(); List <bool> out_dummies = new List <bool>(); for (int i = 0; i < elem.Elements.Count; i++) { GsaOffset offset1 = new GsaOffset { Z = elem.Elements[i].Offset.Z }; out_offsets.Add(offset1); type.Add(elem.Elements[i].TypeAsString()); out_names.Add(elem.Elements[i].Name); out_groups.Add(elem.Elements[i].Group); out_colours.Add((System.Drawing.Color)elem.Elements[i].Colour); out_dummies.Add(elem.Elements[i].IsDummy); try { pmems.Add(elem.Elements[i].ParentMember.Member); } catch (Exception) { pmems.Add(0); } ; } //DA.SetDataList(3, elem.Properties); DA.SetDataList(4, out_groups); DA.SetDataList(5, type); DA.SetDataList(6, out_names); DA.SetDataList(7, out_colours); DA.SetDataList(8, out_dummies); DA.SetDataList(9, pmems); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaElement2d gsaElement2d = new GsaElement2d(); if (DA.GetData(0, ref gsaElement2d)) { GsaElement2d elem = gsaElement2d.Duplicate(); // #### inputs #### // no good way of updating location of mesh on the fly // // suggest users re-create from scratch // // 1 section List <GH_ObjectWrapper> gh_types = new List <GH_ObjectWrapper>(); if (DA.GetDataList(2, gh_types)) { for (int i = 0; i < gh_types.Count; i++) { GH_ObjectWrapper gh_typ = gh_types[i]; GsaProp2d prop2d = new GsaProp2d(); if (gh_typ.Value is GsaProp2d) { gh_typ.CastTo(ref prop2d); } else if (gh_typ.Value is GH_Number) { if (GH_Convert.ToInt32((GH_Number)gh_typ.Value, out int idd, GH_Conversion.Both)) { prop2d.ID = idd; } } List <GsaProp2d> prop2Ds = new List <GsaProp2d>(); for (int j = 0; j < elem.Elements.Count; j++) { prop2Ds.Add(prop2d); } elem.Properties = prop2Ds; } } // 2 offset List <GsaOffset> offset = new List <GsaOffset>(); if (DA.GetDataList(2, offset)) { for (int i = 0; i < offset.Count; i++) { elem.Elements[i].Offset.Z = offset[i].Z; } } // 3 element type / analysis order List <GH_Integer> ghinteg = new List <GH_Integer>(); if (DA.GetDataList(3, ghinteg)) { for (int i = 0; i < ghinteg.Count; i++) { if (GH_Convert.ToInt32(ghinteg[i], out int type, GH_Conversion.Both)) { //elem.Elements[i].Type = Util.Gsa.GsaToModel.Element2dType(type); Note: Type on 2D element should be analysis order - GsaAPI bug? } } } // 4 ID List <GH_Integer> ghID = new List <GH_Integer>(); if (DA.GetDataList(4, ghID)) { for (int i = 0; i < ghID.Count; i++) { if (GH_Convert.ToInt32(ghID[i], out int id, GH_Conversion.Both)) { elem.ID[i] = id; } } } // 5 name List <GH_String> ghnm = new List <GH_String>(); if (DA.GetDataList(5, ghnm)) { for (int i = 0; i < ghnm.Count; i++) { if (GH_Convert.ToString(ghnm[i], out string name, GH_Conversion.Both)) { elem.Elements[i].Name = name; } } } // 6 Group List <GH_Integer> ghgrp = new List <GH_Integer>(); if (DA.GetDataList(6, ghgrp)) { for (int i = 0; i < ghgrp.Count; i++) { if (GH_Convert.ToInt32(ghgrp[i], out int grp, GH_Conversion.Both)) { elem.Elements[i].Group = grp; } } } // 7 Colour List <GH_Colour> ghcol = new List <GH_Colour>(); if (DA.GetDataList(7, ghcol)) { for (int i = 0; i < ghcol.Count; i++) { if (GH_Convert.ToColor(ghcol[i], out System.Drawing.Color col, GH_Conversion.Both)) { elem.Elements[i].Colour = col; } } } // #### outputs #### DA.SetData(0, new GsaElement2dGoo(elem)); DA.SetData(1, elem.Mesh); List <GsaOffset> offsets = new List <GsaOffset>(); //List<int> anal = new List<int>(); List <string> names = new List <string>(); List <int> groups = new List <int>(); List <System.Drawing.Color> colours = new List <System.Drawing.Color>(); List <int> pmems = new List <int>(); for (int i = 0; i < elem.Elements.Count; i++) { GsaOffset offset1 = new GsaOffset { Z = elem.Elements[i].Offset.Z }; offsets.Add(offset1); //anal.Add(gsaElement2d.Elements[i].Type); names.Add(elem.Elements[i].Name); groups.Add(elem.Elements[i].Group); colours.Add((System.Drawing.Color)elem.Elements[i].Colour); try { pmems.Add(elem.Elements[i].ParentMember.Member); } catch (Exception) { pmems.Add(0); } ; } DA.SetDataList(2, elem.Properties); DA.SetDataList(3, offsets); //DA.SetDataList(4, anal); DA.SetDataList(5, elem.ID); DA.SetDataList(6, names); DA.SetDataList(7, groups); DA.SetDataList(8, colours); DA.SetDataList(9, pmems); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaMember2d gsaMember2d = new GsaMember2d(); if (DA.GetData(0, ref gsaMember2d)) { GsaMember2d mem = gsaMember2d.Duplicate(); // #### inputs #### // 1 brep Brep brep = mem.Brep; //existing brep GH_Brep ghbrep = new GH_Brep(); if (DA.GetData(1, ref ghbrep)) { if (GH_Convert.ToBrep(ghbrep, ref brep, GH_Conversion.Both)) { mem.Brep = brep; } } // 2 section GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(2, ref gh_typ)) { GsaProp2d prop2d = new GsaProp2d(); if (gh_typ.Value is GsaProp2d) { gh_typ.CastTo(ref prop2d); } else if (gh_typ.Value is GH_Number) { if (GH_Convert.ToInt32((GH_Number)gh_typ.Value, out int idd, GH_Conversion.Both)) { prop2d.ID = idd; } } mem.Property = prop2d; } // 3 offset GsaOffset offset = new GsaOffset(); if (DA.GetData(3, ref offset)) { mem.Member.Offset.Z = offset.Z; } // 4 inclusion points List <Point3d> pts = mem.InclusionPoints; List <GH_Point> ghpts = new List <GH_Point>(); if (DA.GetDataList(4, ghpts)) { for (int i = 0; i < ghpts.Count; i++) { Point3d pt = new Point3d(); if (GH_Convert.ToPoint3d(ghpts[i], ref pt, GH_Conversion.Both)) { pts.Add(pt); } } } // 5 inclusion lines CurveList crvlist = new CurveList(mem.InclusionLines); List <Curve> crvs = crvlist.ToList(); List <GH_Curve> ghcrvs = new List <GH_Curve>(); if (DA.GetDataList(5, ghcrvs)) { for (int i = 0; i < ghcrvs.Count; i++) { Curve crv = null; if (GH_Convert.ToCurve(ghcrvs[i], ref crv, GH_Conversion.Both)) { crvs.Add(crv); } } } GsaMember2d tmpmem = new GsaMember2d(brep, crvs, pts) { ID = mem.ID, Member = mem.Member, Property = mem.Property }; mem = tmpmem; // 6 mesh size GH_Number ghmsz = new GH_Number(); if (DA.GetData(6, ref ghmsz)) { if (GH_Convert.ToDouble(ghmsz, out double msz, GH_Conversion.Both)) { mem.Member.MeshSize = msz; } } // 7 mesh with others GH_Boolean ghbool = new GH_Boolean(); if (DA.GetData(7, ref ghbool)) { if (GH_Convert.ToBoolean(ghbool, out bool mbool, GH_Conversion.Both)) { //mem.member.MeshWithOthers } } // 8 type GH_Integer ghint = new GH_Integer(); if (DA.GetData(8, ref ghint)) { if (GH_Convert.ToInt32(ghint, out int type, GH_Conversion.Both)) { mem.Member.Type = Util.Gsa.GsaToModel.Member2dType(type); } } // 9 element type / analysis order GH_Integer ghinteg = new GH_Integer(); if (DA.GetData(9, ref ghinteg)) { if (GH_Convert.ToInt32(ghinteg, out int type, GH_Conversion.Both)) { mem.Member.Type2D = Util.Gsa.GsaToModel.Element2dType(type); } } // 10 ID GH_Integer ghID = new GH_Integer(); if (DA.GetData(10, ref ghID)) { if (GH_Convert.ToInt32(ghID, out int id, GH_Conversion.Both)) { mem.ID = id; } } // 11 name GH_String ghnm = new GH_String(); if (DA.GetData(11, ref ghnm)) { if (GH_Convert.ToString(ghnm, out string name, GH_Conversion.Both)) { mem.Member.Name = name; } } // 12 Group GH_Integer ghgrp = new GH_Integer(); if (DA.GetData(12, ref ghgrp)) { if (GH_Convert.ToInt32(ghgrp, out int grp, GH_Conversion.Both)) { mem.Member.Group = grp; } } // 13 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(13, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { mem.Member.Colour = col; } } // 14 Dummy GH_Boolean ghdum = new GH_Boolean(); if (DA.GetData(14, ref ghdum)) { if (GH_Convert.ToBoolean(ghdum, out bool dum, GH_Conversion.Both)) { mem.Member.IsDummy = dum; } } // #### outputs #### DA.SetData(0, new GsaMember2dGoo(mem)); DA.SetData(1, mem.Brep); DA.SetData(2, mem.Property); GsaOffset gsaOffset = new GsaOffset { Z = mem.Member.Offset.Z }; DA.SetData(3, gsaOffset); DA.SetDataList(4, mem.InclusionPoints); DA.SetDataList(5, mem.InclusionLines); DA.SetData(6, mem.Member.MeshSize); //DA.SetData(7, mem.member.MeshWithOthers); DA.SetData(8, mem.Member.Type); DA.SetData(9, mem.Member.Type2D); DA.SetData(10, mem.ID); DA.SetData(11, mem.Member.Name); DA.SetData(12, mem.Member.Group); DA.SetData(13, mem.Member.Colour); DA.SetData(14, mem.Member.IsDummy); } }
protected override void SolveInstance(IGH_DataAccess DA) { GsaMember1d gsaMember1d = new GsaMember1d(); if (DA.GetData(0, ref gsaMember1d)) { GsaMember1d mem = gsaMember1d.Duplicate(); // #### inputs #### // 1 curve GH_Curve ghcrv = new GH_Curve(); if (DA.GetData(1, ref ghcrv)) { Curve crv = null; if (GH_Convert.ToCurve(ghcrv, ref crv, GH_Conversion.Both)) { GsaMember1d tmpmem = new GsaMember1d(crv) { ID = mem.ID, Member = mem.Member, ReleaseEnd = mem.ReleaseEnd, ReleaseStart = mem.ReleaseStart }; mem = tmpmem; } } // 2 section GH_ObjectWrapper gh_typ = new GH_ObjectWrapper(); if (DA.GetData(2, ref gh_typ)) { GsaSection section = new GsaSection(); if (gh_typ.Value is GsaSection) { gh_typ.CastTo(ref section); } else if (gh_typ.Value is GH_Number) { if (GH_Convert.ToInt32((GH_Number)gh_typ.Value, out int idd, GH_Conversion.Both)) { section.ID = idd; } } mem.Section = section; } // 3 type GH_Integer ghint = new GH_Integer(); if (DA.GetData(4, ref ghint)) { if (GH_Convert.ToInt32(ghint, out int type, GH_Conversion.Both)) { mem.Member.Type = Util.Gsa.GsaToModel.Member1dType(type); } } // 4 element type GH_Integer ghinteg = new GH_Integer(); if (DA.GetData(4, ref ghinteg)) { if (GH_Convert.ToInt32(ghinteg, out int type, GH_Conversion.Both)) { mem.Member.Type1D = Util.Gsa.GsaToModel.Element1dType(type); } } // 5 offset GsaOffset offset = new GsaOffset(); if (DA.GetData(5, ref offset)) { mem.Member.Offset.X1 = offset.X1; mem.Member.Offset.X2 = offset.X2; mem.Member.Offset.Y = offset.Y; mem.Member.Offset.Z = offset.Z; } // 6 start release GsaBool6 start = new GsaBool6(); if (DA.GetData(6, ref start)) { mem.ReleaseStart = start; } // 7 end release GsaBool6 end = new GsaBool6(); if (DA.GetData(7, ref end)) { mem.ReleaseEnd = end; } // 8 orientation angle GH_Number ghangle = new GH_Number(); if (DA.GetData(8, ref ghangle)) { if (GH_Convert.ToDouble(ghangle, out double angle, GH_Conversion.Both)) { mem.Member.OrientationAngle = angle; } } // 9 orientation node GH_Integer ghori = new GH_Integer(); if (DA.GetData(9, ref ghori)) { if (GH_Convert.ToInt32(ghori, out int orient, GH_Conversion.Both)) { mem.Member.OrientationNode = orient; } } // 10 mesh size GH_Number ghmsz = new GH_Number(); if (DA.GetData(10, ref ghmsz)) { if (GH_Convert.ToDouble(ghmsz, out double msz, GH_Conversion.Both)) { mem.Member.MeshSize = msz; } } // 11 mesh with others GH_Boolean ghbool = new GH_Boolean(); if (DA.GetData(11, ref ghbool)) { if (GH_Convert.ToBoolean(ghbool, out bool mbool, GH_Conversion.Both)) { //mem.member.MeshWithOthers } } // 12 ID GH_Integer ghID = new GH_Integer(); if (DA.GetData(12, ref ghID)) { if (GH_Convert.ToInt32(ghID, out int id, GH_Conversion.Both)) { mem.ID = id; } } // 13 name GH_String ghnm = new GH_String(); if (DA.GetData(13, ref ghnm)) { if (GH_Convert.ToString(ghnm, out string name, GH_Conversion.Both)) { mem.Member.Name = name; } } // 14 Group GH_Integer ghgrp = new GH_Integer(); if (DA.GetData(14, ref ghgrp)) { if (GH_Convert.ToInt32(ghgrp, out int grp, GH_Conversion.Both)) { mem.Member.Group = grp; } } // 15 Colour GH_Colour ghcol = new GH_Colour(); if (DA.GetData(15, ref ghcol)) { if (GH_Convert.ToColor(ghcol, out System.Drawing.Color col, GH_Conversion.Both)) { mem.Member.Colour = col; } } // 16 Dummy GH_Boolean ghdum = new GH_Boolean(); if (DA.GetData(16, ref ghdum)) { if (GH_Convert.ToBoolean(ghdum, out bool dum, GH_Conversion.Both)) { mem.Member.IsDummy = dum; } } // #### outputs #### DA.SetData(0, new GsaMember1dGoo(mem)); DA.SetData(1, mem.PolyCurve); DA.SetData(2, mem.Section); DA.SetData(3, mem.Member.Type); DA.SetData(4, mem.Member.Type1D); GsaOffset gsaOffset = new GsaOffset { X1 = mem.Member.Offset.X1, X2 = mem.Member.Offset.X2, Y = mem.Member.Offset.Y, Z = mem.Member.Offset.Z }; DA.SetData(5, gsaOffset); DA.SetData(6, mem.ReleaseStart); DA.SetData(7, mem.ReleaseEnd); DA.SetData(8, mem.Member.OrientationAngle); DA.SetData(9, mem.Member.OrientationNode); DA.SetData(10, mem.Member.MeshSize); //DA.SetData(11, mem.member.MeshSize); //mesh with others bool DA.SetData(12, mem.ID); DA.SetData(13, mem.Member.Name); DA.SetData(14, mem.Member.Group); DA.SetData(15, mem.Member.Colour); DA.SetData(16, mem.Member.IsDummy); } }