Exemple #1
0
        private void InitializeControls(bool reinit = false)
        {
            Texture2D back = GFXManager.TextureFromResource(GFXTypes.PreLoginUI, 24, true);

            _backButton = new XNAButton(back, new Vector2(589, 0), new Rectangle(0, 0, back.Width, back.Height / 2),
                                        new Rectangle(0, back.Height / 2, back.Width, back.Height / 2))
            {
                DrawOrder = 100
            };
            _backButton.OnClick  += MainButtonPress;
            _backButton.ClickArea = new Rectangle(4, 16, 16, 16);

            //hide all the components to start with
            foreach (IGameComponent iGameComp in Components)
            {
                DrawableGameComponent component = iGameComp as DrawableGameComponent;
                //don't hide dialogs if reinitializing
                if (reinit && (XNAControl.Dialogs.Contains(component as XNAControl) ||
                               (component as XNAControl != null && XNAControl.Dialogs.Contains((component as XNAControl).TopParent))))
                {
                    continue;
                }

                //...except for the four main buttons
                if (component != null)
                {
                    component.Visible = false;
                }
            }
        }