Exemple #1
0
        public static Level Deserialize(System.IO.Stream stream, Game1 game, GFX.TileSet set)
        {
            System.IO.BinaryReader reader = new System.IO.BinaryReader(stream);

            int count = reader.ReadInt32();

            Level level = new Level(game, set);

            for (int i = 0; i < count; i++)
            {
                level.mapLayers.Add(GFX.MapLayer.Deserialize(stream, level, set));
            }

            for (int y = 0; y < level.mapLayers[0].Map.Height; y++)
            {
                for (int x = 0; x < level.mapLayers[0].Map.Width; x++)
                {
                    if (level.GetTile(x, y).IsExtended)
                    {
                        if (level.GetTile(x, y).Extended.Events.Count > 0)
                        {
                            for (int i = 0; i < level.GetTile(x, y).Extended.Events.Count; i++)
                            {
                                level.events.Add(level.GetTile(x, y).Extended.Events[i]);
                            }
                        }
                    }
                }
            }

            return(level);
        }
Exemple #2
0
        public static Level LoadLevel(string input, Game1 game, GFX.TileSet set)
        {
            System.IO.FileStream             file = new System.IO.FileStream(input, System.IO.FileMode.Open);
            System.IO.Compression.GZipStream zips = new System.IO.Compression.GZipStream(file, System.IO.Compression.CompressionMode.Decompress);

            Level level = Level.Deserialize(zips, game, set);

            zips.Close();

            return(level);
        }
Exemple #3
0
        public Level(Game1 game, GFX.TileSet set)
        {
            this.game          = game;
            this.tileSet       = set;
            game.Camera.Limits = new Rectangle(0, 0, 30 * 32, 200 * 32);
            sprites            = new List <Sprite>();
            events             = new List <Events.TileEvent>();
            eventHandler       = new Events.EventHandler(this);
            mapLayers          = new List <GFX.MapLayer>();

            player = new Player(this);
            sprites.Add(player);

            collisionManager = new CollisionManager();
        }
Exemple #4
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        public TileMap(GFX.TileSet set, int width, int height)
        {
            tiles = new TileData[width, height];

            this.set    = set;
            this.width  = width;
            this.height = height;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    tiles[x, y] = new TileData(0);
                }
            }
        }
Exemple #5
0
        public static TileMap Deserialize(System.IO.Stream stream, GFX.TileSet set)
        {
            System.IO.BinaryReader reader = new System.IO.BinaryReader(stream);

            int width  = reader.ReadInt32(),
                height = reader.ReadInt32();

            TileMap map = new TileMap(set, width, height);

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    map.tiles[x, y] = TileData.Deserialize(stream, x, y);
                }
            }

            return(map);
        }