private void Start() { GEventManager.StartListening(GEventManager.ON_PLAYER_TAKE_DAMAGE, updateDisplay); GEventManager.StartListening(GEventManager.ON_PLAYER_HEAL_DAMAGE, updateDisplay); updateDisplay(); }
protected override void Start() { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; m_friendsListItem = new List <FriendsListItem>(); GEventManager.StartListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StartListening(GEventManager.ON_INVITED_FRIEND, OnInvitedFriend); GEventManager.StartListening(GEventManager.ON_REFUSED_INVITE_FRIEND, OnRefusedInviteFriend); GEventManager.StartListening(GEventManager.ON_RTT_ENABLED, OnEnableRTTSuccess); GEventManager.StartListening(GEventManager.ON_PLAYER_DATA_UPDATED, OnUpdateStats); m_statsPanelContentLeft = GameObject.Find("StatsPanel").transform.FindDeepChild("ContentLeft").gameObject; m_statsPanelContentRight = GameObject.Find("StatsPanel").transform.FindDeepChild("ContentRight").gameObject; m_joinFriendsPanel = GameObject.Find("JoinFriendsPanel"); m_statText = GameObject.Find("StatText"); m_statValue = GameObject.Find("StatValue"); ChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelper(); }); BombersNetworkManager.Instance.ConnectRTT(); GameObject playerName = GameObject.Find("PlayerName"); m_inputField = playerName.GetComponent <InputField>(); m_inputField.characterLimit = MAX_CHARACTERS_NAME; m_inputField.text = GPlayerMgr.Instance.PlayerData.PlayerName; m_inputField.interactable = false; PlayerRankIcon.UpdateIcon(GPlayerMgr.Instance.PlayerData.PlayerRank); BrainCloudStats.Instance.ReadStatistics(); BaseNetworkBehavior.MSG_ENCODED = GConfigManager.GetIntValue("MSGENCODING"); BaseNetworkBehavior.SEND_INTERVAL = GConfigManager.GetFloatValue("SEND_INTERVAL"); _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); // should we push the connect screen if (!GCore.Wrapper.Client.Initialized) { GStateManager.Instance.PushSubState(ConnectingSubState.STATE_NAME); } #if STEAMWORKS_ENABLED QuitButton.SetActive(true); StoreButtonTop.SetActive(false); StoreButtonBottom.SetActive(true); #else QuitButton.SetActive(false); StoreButtonTop.SetActive(true); StoreButtonBottom.SetActive(false); #endif #if UNITY_WEBGL LeftButtonGroup.SetActive(false); #endif GPlayerMgr.Instance.GetXpData(); }
protected override void Start() { m_initialized = false; m_teamGreenListItem = new List <FriendsListItem>(); m_teamRedListItem = new List <FriendsListItem>(); m_teamGreenItems = new List <PlayerData>(); m_teamRedItems = new List <PlayerData>(); m_currentMemberCount = 0; m_gameName = transform.FindDeepChild("GameName").transform.Find("Text").GetComponent <Text>(); m_waitingForPlayers = transform.FindDeepChild("Waiting...").GetComponent <Text>(); m_gameQuitButton = transform.FindDeepChild("ButtonQuitGame").gameObject; m_gameStartButton = transform.FindDeepChild("ButtonStartGame").gameObject; m_chatGroupLobby = transform.FindDeepChild("ChatGroupLocal").gameObject; m_chatGroupGlobal = transform.FindDeepChild("ChatGroupGlobal").gameObject; m_optionsAndGameGroup = transform.FindDeepChild("OptionsAndGameGroup").gameObject; m_gameButtons = transform.FindDeepChild("GameButtons").gameObject; m_panelLeft = transform.FindDeepChild("PanelLeft").GetComponent <Canvas>(); m_titleField = transform.FindDeepChild("Title Field").gameObject; m_editButton = m_titleField.transform.Find("EditButton").gameObject; m_lobbyGameOptionsHost = m_optionsAndGameGroup.transform.Find("lobbyGameOptionsHost").gameObject; m_lobbyGameOptionsTester = m_optionsAndGameGroup.transform.Find("lobbyGameOptionsTester").gameObject; m_protocolDropdown = m_lobbyGameOptionsTester.transform.Find("dropdownButton1").GetComponent <Dropdown>(); m_compressionDropdown = m_lobbyGameOptionsTester.transform.Find("dropdownButton2").GetComponent <Dropdown>(); SetupLobbyDisplaySettings(); SetupTesterSettings(); m_changeTeamButton = transform.FindDeepChild("ButtonChangeTeam").gameObject; GameObject tabGlobal = transform.FindDeepChild("TabGlobal").gameObject; GameObject tabLocal = transform.FindDeepChild("TabLocal").gameObject; m_lobbyChatNotification = tabLocal.transform.FindDeepChild("notificationBadge").gameObject; m_globalChatNotification = tabGlobal.transform.FindDeepChild("notificationBadge").gameObject; LocalChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelperLocal(); }); GlobalChatInputField.onEndEdit.AddListener(delegate { OnEndEditHelperGlobal(); }); GEventManager.StartListening("NEW_GLOBAL_CHAT", onNewGlobalChat); GEventManager.StartListening("NEW_LOBBY_CHAT", onNewLobbyChat); GPlayerMgr.Instance.UpdateActivity(GPlayerMgr.LOCATION_LOBBY, GPlayerMgr.STATUS_IDLE, BombersNetworkManager.LobbyInfo.LobbyId, BombersNetworkManager.LobbyInfo.LobbyType); m_initialized = true; _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); populateGlobalChatWithExistingMessages(); // start with lobby chat DisplayGlobalChat(false); }
protected override void Start() { _stateInfo = new StateInfo(STATE_NAME, this); base.Start(); GEventManager.StartListening(GFriendsManager.ON_FRIENDS_LIST_UPDATED, OnRefreshFriendsList); GEventManager.StartListening(GBomberRTTConfigManager.ON_SEARCH_RESULTS_UPDATED, OnRefreshSearchResults); GCore.Wrapper.RTTService.RegisterRTTPresenceCallback(OnPresenceCallback); #if UNITY_WEBGL || UNITY_STANDALONE searchInputField.onEndEdit.AddListener(delegate { OnEndEditHelper(); }); #endif }
private void onConnectComplete() { // check the attached identities #if !STEAMWORKS_ENABLED if (GPlayerMgr.Instance.IsEmailAttached()) { GCore.Instance.ProcessRetryQueue(); onCompleteConnectingSubState(); } else #endif { GStateManager.Instance.EnableLoadingSpinner(true); GEventManager.StartListening(GEventManager.ON_IDENTITIES_UPDATED, onIdentitiesUpdated); } }
private void createBGM() { m_MusicMixer = Resources.Load("Audio/AudioMixer_Music") as AudioMixer; m_SFXMixer = Resources.Load("Audio/AudioMixer_SFX") as AudioMixer; m_VoiceMixer = Resources.Load("Audio/AudioMixer_Voice") as AudioMixer; updateVolume(); GEventManager.StartListening(GEventManager.ON_VOLUME_CHANGED, updateVolume); GameObject obj = new GameObject("BGM"); DontDestroyOnLoad(obj); m_BGM = obj.AddComponent <AudioSource>(); m_BGM.playOnAwake = false; m_BGM.outputAudioMixerGroup = m_MusicMixer.FindMatchingGroups("Master")[0]; m_BGM.loop = true; m_BGM.spatialBlend = 0.0f; }