public void Start() { if (_cleanPeriod > 0) { StartSchedule(_cleanPeriod); } GEvent.Attach(TRY_UNLOAD, OnTryUnload, null); }
protected override void OnRun() { GEvent.Attach(_signalCategory, SignalComplete, null); }
public void Start() { if (_cleanPeriod > 0) { StartSchedule(_cleanPeriod); } GEvent.Attach(TRY_UNLOAD, OnTryUnload, null); }
protected override void OnRun() { GEvent.Attach(_signalCategory, SignalComplete, null); }