Exemple #1
0
 private void InitRoot()
 {
     m_Descriptor = m_Root.GetComponent <GDescriptor>();
     if (m_Descriptor == null)
     {
         m_Descriptor = m_Root.gameObject.AddComponent <GDescriptor>();
     }
     m_Descriptor.Clear();
 }
Exemple #2
0
    public GCodeGenOpera(Transform root, GDescriptor desc, string codePathRoot, string nodeType, string nodeName, List <string> buttons, bool isLua = true)
    {
        m_Root         = root;
        m_Desc         = desc;
        m_NodeType     = nodeType;
        m_NodeName     = nodeName;
        m_CodePathRoot = codePathRoot;
        m_ButtonNames  = buttons;
        m_IsLua        = isLua;

        m_SystemName = EditorUtil.TranslateUIElemete(m_Root.name)[1];
    }