public List <GDIObject> GetObjects(RectangleF rc, GDICanvasSelectionMode selectMode = GDICanvasSelectionMode.Normal) { var objs = new List <GDIObject>(); foreach (GDIObject obj in Objects) { switch (selectMode) { case GDICanvasSelectionMode.Strict: { if (obj.X + obj.Width < rc.X + rc.Width && obj.Y + obj.Height < rc.Y + rc.Height && obj.X > rc.X && obj.Y > rc.Y) { objs.Add(obj); } } break; case GDICanvasSelectionMode.Normal: { if ((obj.X + obj.Width > rc.X && obj.Y + obj.Height > rc.Y) || (obj.X < rc.X + rc.Width && obj.Y < rc.Y + rc.Height)) { objs.Add(obj); } } break; } } return(objs); }
public List<GDIObject> GetObjects(RectangleF rc, GDICanvasSelectionMode selectMode = GDICanvasSelectionMode.Normal) { var objs = new List<GDIObject>(); foreach (GDIObject obj in Objects) { switch (selectMode) { case GDICanvasSelectionMode.Strict: { if (obj.X + obj.Width < rc.X + rc.Width && obj.Y + obj.Height < rc.Y + rc.Height && obj.X > rc.X && obj.Y > rc.Y) objs.Add(obj); } break; case GDICanvasSelectionMode.Normal: { if ((obj.X + obj.Width > rc.X && obj.Y + obj.Height > rc.Y) || (obj.X < rc.X + rc.Width && obj.Y < rc.Y + rc.Height)) objs.Add(obj); } break; } } return objs; }