//------------------------------ private void PlayGrid() { GComponent obj = _demoObjects["Grid"]; GList list1 = obj.GetChild("list1").asList; list1.RemoveChildrenToPool(); string[] testNames = System.Enum.GetNames(typeof(RuntimePlatform)); Color[] testColor = new Color[] { Color.yellow, Color.red, Color.white, Color.cyan }; int cnt = testNames.Length; for (int i = 0; i < cnt; i++) { GButton item = list1.AddItemFromPool().asButton; item.GetChild("t0").text = "" + (i + 1); item.GetChild("t1").text = testNames[i]; item.GetChild("t2").asTextField.color = testColor[UnityEngine.Random.Range(0, 4)]; item.GetChild("star").asProgress.value = (int)((float)UnityEngine.Random.Range(1, 4) / 3f * 100); } GList list2 = obj.GetChild("list2").asList; list2.RemoveChildrenToPool(); for (int i = 0; i < cnt; i++) { GButton item = list2.AddItemFromPool().asButton; item.GetChild("cb").asButton.selected = false; item.GetChild("t1").text = testNames[i]; item.GetChild("mc").asMovieClip.playing = i % 2 == 0; item.GetChild("t3").text = "" + UnityEngine.Random.Range(0, 10000); } }
private void PlayPopup() { if (_pm == null) { _pm = new PopupMenu(); _pm.AddItem("Item 1", __clickMenu); _pm.AddItem("Item 2", __clickMenu); _pm.AddItem("Item 3", __clickMenu); _pm.AddItem("Item 4", __clickMenu); } if (_popupCom == null) { _popupCom = UIPackage.CreateObject("Basics", "Component12").asCom; _popupCom.Center(); } GComponent obj = _demoObjects["Popup"]; obj.GetChild("n0").onClick.Add((EventContext context) => { _pm.Show((GObject)context.sender, true); }); obj.GetChild("n1").onClick.Add(() => { GRoot.inst.ShowPopup(_popupCom); }); obj.onRightClick.Add(() => { _pm.Show(); }); }
void Start() { Application.targetFrameRate = 60; Stage.inst.onKeyDown.Add(OnKeyDown); _mainView = this.GetComponent <UIPanel>().ui; _backBtn = _mainView.GetChild("btn_Back"); _backBtn.visible = false; _backBtn.onClick.Add(onClickBack); _demoContainer = _mainView.GetChild("container").asCom; _viewController = _mainView.GetController("c1"); _demoObjects = new Dictionary <string, GComponent>(); int cnt = _mainView.numChildren; for (int i = 0; i < cnt; i++) { GObject obj = _mainView.GetChildAt(i); if (obj.group != null && obj.group.name == "btns") { obj.onClick.Add(runDemo); } } }
public void Stage(GComponent stage, bool draw = false) { isDraw = draw; userModel = ModelManager.inst.userModel; this.stage = stage; this.stage.visible = false; // if (Convert.ToInt32 (userModel.records ["guide"]) == 2) // return; view = Tools.GetComponent(Config.COM_GUIDE).asCom; this.stage.AddChild(view); mask = view.GetChild("n0").asGraph; ViewManager.SetWidthHeight(mask); text = view.GetChild("n3").asTextField; content = view.GetChild("n1").asGroup; btn1 = view.GetChild("n5").asButton; add = new GComponent(); view.GetChild("n2").asGraph.ReplaceMe(add); btn1.onClick.Add(() => { Clear(); DispatchManager.inst.Dispatch(new MainEvent(MainEvent.GUIDE_UPDATE_OK, null)); // SetGuild(4); // this.guide11++; // this.guide12 = 0; // this.stage.visible = false; }); mask.onClick.Add(Mask_Click); this.guide11 = 0; this.guide12 = 0; if (isDraw) { mask.visible = false; } }
//创建获得金币 public void ShowGetGold(int gold) { Debug.Log("------------ShowGetGold------------"); GComponent words = UIPackage.CreateObject("GameUI", "HurtInfo").asCom; WordsInfo wd = AddWordsInfo(words); wd.RandomX(-30, 30); //words.z = 0; //1,直接加到GRoot显示出来 GRoot.inst.AddChild(words); GRoot.inst.SetChildIndex(words, 1); words.GetChild("num").asTextField.text = "" + gold; words.GetChild("num").asTextField.color = new Color(245 / 255.0f, 218 / 255.0f, 0); words.GetChild("num").asTextField.shadowOffset = new Vector2(1, 1); words.GetChild("num").asTextField.textFormat.bold = true; FairyGUI.Transition trans = words.GetTransition("getgold"); trans.Play(); trans.SetHook("over", () => { RemoveWordsInfo(wd); }); //音效 AudioManager.Am.Play3DSound(AudioManager.Sound_Gold, this.Mode.transform.position); }
void Start() { Application.targetFrameRate = 60; DontDestroyOnLoad(this.gameObject); Stage.Instantiate(5); Stage.inst.AddChild(new GRoot().displayObject); Stage.inst.camera.clearFlags = CameraClearFlags.Depth; Stage.inst.onKeyDown.Add(OnKeyDown); GRoot.inst.SetContentScaleFactor(1136, 640); UIPackage.AddPackage("UI/CustomMaterialDemo"); _mainView = UIPackage.CreateObject("Demo", "Main").asCom; _mainView.SetSize(GRoot.inst.width, GRoot.inst.height); _mainView.AddRelation(GRoot.inst, RelationType.Size); GRoot.inst.AddChild(_mainView); _btn0 = _mainView.GetChild("b0").asButton; _btn0.icon = "k0"; _time1 = 5; _mat0 = new Material(Shader.Find("Cooldown mask")); _mat0.SetFloat("_Progress", 0f); _mat0.SetTexture("_MaskTex", (Texture)Resources.Load("CooldownMask")); _btn0.GetChild("icon").asLoader.material = _mat0; _btn1 = _mainView.GetChild("b1").asButton; _btn1.icon = "k1"; _time2 = 10; _mat1 = new Material(Shader.Find("Cooldown mask")); _mat1.SetFloat("_Progress", 0f); _mat1.SetTexture("_MaskTex", (Texture)Resources.Load("CooldownMask")); _btn1.GetChild("icon").asLoader.material = _mat1; }
// Use this for initialization void Start() { PlayerPrefs.DeleteAll(); UIPackage.AddPackage("FairyGUI/UIMain"); UIObjectFactory.SetPackageItemExtension("ui://UIMain/ClickShower", typeof(ShowClickMask)); hasSave = PlayerPrefs.GetInt("hasSave", 0); _main_menu = GetComponent <UIPanel> ().ui; _main_menu.GetController("c0").SetSelectedPage("unsave"); if (hasSave > 0) { _main_menu.GetController("c0").SetSelectedPage("save"); } _main_menu.GetChild("loadGame").onClick.Add(loadGame); _main_menu.GetChild("newGame").onClick.Add(newGame); _main_menu.GetChild("options").onClick.Add(options); _main_menu.GetChild("quit").onClick.Add(quit); //_main_menu.onClick.Add (OnClick); _main_menu.onClick.Add(OnClickShow); effect = _main_menu.GetChild("effect").asMovieClip; // ShowClickMask _maskLayer = (ShowClickMask)UIPackage.CreateObject ("UIMain", "ClickShower").asCom; // _maskLayer.SetSize(GRoot.inst.width, GRoot.inst.height); // _maskLayer.AddRelation(GRoot.inst, RelationType.Size); // // // // GRoot.inst.AddChild(_maskLayer); // _main_menu.AddChild (mask); // Debug.Log (_main_menu.numChildren); // Debug.Log (mask.position); _mask = _main_menu.GetChild("mask").asGraph; _newHeroPanel = _main_menu.GetChild("newHeroPanel").asCom; _info = _newHeroPanel.GetChild("info").asTextField; _desp = _newHeroPanel.GetChild("desp").asTextField; _start_game = _newHeroPanel.GetChild("startGame").asLoader; _start_game.onClick.Add(delegate(EventContext context) { PlayerData.getInstance().heroIdx = choosedHeroIdx; enterGame(); }); _hero_list = _newHeroPanel.GetChild("hero_list").asList; _hero_list.SetVirtualAndLoop(); _hero_list.itemRenderer = RenderHeroes; _hero_list.numItems = GameStaticData.getInstance().heroes.Count; _hero_list.scrollPane.onScroll.Add(doHeroScrollEffect); _hero_list.scrollPane.onScrollEnd.Add(changeHeroDetail); doHeroScrollEffect(); changeHeroDetail(); { _info.text = GameStaticData.getInstance().heroes[choosedHeroIdx].name; _desp.text = GameStaticData.getInstance().heroes [choosedHeroIdx].desp; } }
// Start is called before the first frame update void Start() { mainUI = GetComponent <UIPanel>().ui; progressBar = mainUI.GetChild("n0").asProgress; comboBox = mainUI.GetChild("n1").asComboBox; progressBar.value = 0; comboBox.onChanged.Add(SetComboBoxChange); }
public UICharactor(GComponent gCharactor, AbstractCharactor charactor) { GHpBar = gCharactor.GetChild("HpBar").asProgress; buffList = gCharactor.GetChild("BuffList").asList; //ArmorController = GHpBar.GetController("BlockVisable"); this.charactor = charactor; Fresh(); }
void OnClickListItem(EventContext context) { GButton item = (GButton)context.data; _mainView.GetChild("txt").text = "clicked " + item.title; holder.SetNativeObject(null); }
private void Awake() { GRoot.inst.SetContentScaleFactor(960, 540); UIPackage.AddPackage(path + pkgName); UIPackage.AddPackage(path + numsPkg); UIPackage.AddPackage(path + handcardAssets); //UIPackage.AddPackage(path + cooldowncardAssets); //UIPackage.AddPackage(path + cardsetsAssets); //UIPackage.AddPackage(path + cardBookPicAssets); lastClicked = null; // 战斗场景UI _mainUI = UIPackage.CreateObject(pkgName, "battleScene").asCom; // 卡牌书界面 _cardBookFrame = UIPackage.CreateObject(pkgName, "cardBookFrame").asCom; // 卡牌描述窗口内容 _cardDescibeFrame = UIPackage.CreateObject(pkgName, "cardDescribeFrame").asCom; // 添加主界面UI到游戏场景 GRoot.inst.AddChild(_mainUI); #region 卡牌书相关内容初始化 // 初始化卡牌书窗口 _cardBookWindow = new Window(); // 设定卡牌书窗口内容 _cardBookWindow.contentPane = _cardBookFrame; // 获取卡牌书内展示区相关变量 _cardDisplayer = _cardBookFrame.GetChild("cardDisplayer").asCom; _abstractText = _cardDisplayer.GetChild("abstractText").asTextField; _storyText = _cardDisplayer.GetChild("storyText").asTextField; _iconLoader = _cardDisplayer.GetChild("iconLoader").asLoader; _picLoader = _cardDisplayer.GetChild("cardPicLoader").asLoader; // 设定卡牌书窗口居中 _cardBookWindow.CenterOn(GRoot.inst, true); #endregion // 初始化卡牌内容描述窗口 _cardDescribeWindow = new Window(); // 设定卡牌内容描述窗口内容 _cardDescribeWindow.contentPane = _cardDescibeFrame; _title = _cardDescibeFrame.GetChild("title").asTextField; _effect = _cardDescibeFrame.GetChild("effect").asTextField; _value = _cardDescibeFrame.GetChild("values").asTextField; // 从游戏主场景获得各按钮的引用 _endRoundButton = _mainUI.GetChild("endRoundButton").asButton; _cardSetsButton = _mainUI.GetChild("cardSetsButton").asButton; _closeWindowButton = _cardBookFrame.GetChild("closeButton").asButton; // 从游戏场景获得各list的引用 _cooldownList = _mainUI.GetChild("cooldownList").asList; _handcardList = _mainUI.GetChild("handcardList").asList; _cardsSetsList = _cardBookFrame.GetChild("cardList").asList; // 从游戏主场景获取AP值展示的text _APText = _mainUI.GetChild("APDisplayer").asCom.GetChild("APText").asTextField; }
public void Init() { ui = gameObject.GetComponent <UIPanel>().ui; n1 = ui.GetChild("n1").asTextField; n2 = ui.GetChild("n2").asTextField; n3 = ui.GetChild("n3").asTextField; choice = ui.GetChild("choice").asImage; ui.visible = false; }
public MenuView(GComponent view) { View = view; bg = view.GetChild("bg").asGraph; menu = view.GetChild("menu").asGroup; bg.onClick.Add(OnBgClick); bg.onRightClick.Add(OnBgClick); calls.Clear(); }
public void initUI() { UIPanel panel = gameObject.GetComponent <UIPanel>(); GComponent view = panel.ui; // 整个UI的集合 m_avatar = new GComponent[3]; m_avatar[0] = view.GetChild("AvatarGuard").asCom; m_avatar[1] = view.GetChild("AvatarTaoxi").asCom; m_avatar[2] = view.GetChild("AvatarComp").asCom; // 上面的对话框 m_dialog = view.GetChild("Dialog").asLabel; m_dialog.text = ""; m_nextButton = view.GetChild("NextButton").asButton; m_nextButton.onClick.Add(nextButton_Click); m_clue = view.GetChild("Clue").asGroup; m_clue1 = view.GetChild("Clue1").asGroup; initClueList(); GButton clueOKButton = view.GetChild("ClueOKButton").asButton; clueOKButton.onClick.Add(clueOKButton_Click); m_clueName = view.GetChild("ClueName").asLabel; m_clueContent = view.GetChild("ClueContent").asLabel; m_cluePoint = view.GetChild("CluePoint").asLabel; m_clueContent = m_clueContent.GetChild("Label").asLabel; m_clueContent.text = ""; GComponent clueCloseButton = view.GetChild("ClueCloseButton").asCom; clueCloseButton.onClick.Add(clueCloseButton_Click); m_entrance = view.GetChild("Entrance").asGroup; m_console = view.GetChild("Console").asGroup; GButton collectionButton = view.GetChild("CollectButton").asButton; collectionButton.onClick.Add(collectionButton_Click); GButton driveButton = view.GetChild("DriveButton").asButton; driveButton.onClick.Add(driveButton_Click); GComponent wallpaper = view.GetChild("Wallpaper").asCom; GComponent map = wallpaper.GetChild("Map").asCom; map.onClick.Add(map_Click); GComponent brain = wallpaper.GetChild("Brain").asCom; brain.onClick.Add(brain_Click); GComponent ball = wallpaper.GetChild("Ball").asCom; ball.onClick.Add(ball_Click); GComponent desk = wallpaper.GetChild("Desk").asCom; desk.onClick.Add(desk_Click); GComponent comp = wallpaper.GetChild("Comp").asCom; comp.onClick.Add(comp_Click); }
// Use this for initialization void Start() { _mainView = this.GetComponent <UIPanel>().ui; //_list = _mainView.GetChild("list").asList; //_list.itemRenderer = RenderListItem; //_list.SetVirtual(); //_list.numItems = 1000; //_list.onTouchBegin.Add(OnClickList); //_list.onClickItem.Add(OnClickListItem); //_mainView.GetChild("box").asCom.onDrop.Add(OnDrop); //LongPressGesture gesture = new LongPressGesture(_list); //gesture.once = true; //gesture.trigger = 1f; //gesture.onAction.Add(OnLongPress); //holder = _mainView.GetChild("holder").asGraph; //prefab = Resources.Load("Particles/Fire/Flame"); //go = (GameObject)Object.Instantiate(prefab); //holder.SetNativeObject(new GoWrapper(go)); BlurFilter blurFilter = new BlurFilter(); blurFilter.blurSize = 15; _mainView.GetChild("toumingimg").filter = blurFilter; Debug.Log("-------------------------------"); Debug.Log(blurFilter.target); BlurFilter blurFilter1 = new BlurFilter(); blurFilter1.blurSize = 2; _mainView.GetChild("logo").filter = blurFilter1; Debug.Log(blurFilter1.target); BlurFilter blurFilter2 = new BlurFilter(); blurFilter2.blurSize = 20; _mainView.GetChild("graph").filter = blurFilter2; Debug.Log(blurFilter2.target); BlurFilter blurFilter3 = new BlurFilter(); blurFilter3.blurSize = 20; _mainView.GetChild("kongbai").filter = blurFilter3; Debug.Log(blurFilter3.target); }
public void ShowChatBottom(string text, bool isShowBtNext, DownLineCompleteCallback callback) { initChatBottom(); _te.SetUp(text, _chatBottom.GetChild("next"), _chatBottom, callback, isShowBtNext); float posFrameLeft = (int)((_popUp.width - _chatBottom.width) / 2); float posFrameBot = _popUp.height - _chatBottom.height - 10; _chatBottom.SetXY(posFrameLeft, posFrameBot); }
//静态加载页面 // Use this for initialization void Start() { UIPanel panel = this.GetComponent<UIPanel>(); GComponent gComponent = panel.ui; UI_TestCom2 uI_TestCom2 = gComponent as UI_TestCom2; Debug.LogError(uI_TestCom2==null); gComponent.GetChild("n1").onClick.Add(() => { Debug.LogError("点击了第一个按钮"); }); gComponent.GetChild("n2").onClick.Add(() => { Debug.LogError("点击了第二个按钮"); }); }
// Use this for initialization void Start() { mainUI = GetComponent <UIPanel>().ui; abundant = mainUI.GetChild("abundant").asButton; rare = mainUI.GetChild("rare").asButton; q1 = mainUI.GetChild("Q1").asImage; abundant.onClick.Add(Abundant); rare.onClick.Add(Rare); }
void Start() { mainUI = GetComponent <UIPanel>().ui; effectwin = new effectWindow(); effectwin.SetXY(Screen.width / 2 - 500, Screen.height / 4); mainUI.GetChild("backbt").onClick.Add(() => { SceneManager.LoadScene("select"); }); mainUI.GetChild("effectbt").onClick.Add(() => { effectwin.Show(); }); mainUI.GetChild("recordbt").onClick.Add(() => { GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CaptureFromCamera>().enabled = true; }); }
// Use this for initialization void Start() { mainUI = GetComponent <UIPanel>().ui; aboutwin = new aboutWindow(); aboutwin.SetXY(0, Screen.height / 5); mainUI.GetChild("startbt").onClick.Add(() => { SceneManager.LoadScene(1); }); mainUI.GetChild("aboutbt").onClick.Add(() => { aboutwin.Show(); }); mainUI.GetChild("quitbt").onClick.Add(() => { Application.Quit(); }); }
private BagWindow2 bagWindow; //背包窗口 // Start is called before the first frame update void Start() { mainUI = GetComponent <UIPanel>().ui; playerViewer = mainUI.GetChild("playerView").asButton; playerViewer.onClick.Add(UseItem); //为物品显示按钮添加监听事件 bagWindow = new BagWindow2(playerViewer); bagWindow.SetXY(121, 63); mainUI.GetChild("bagButton").onClick.Add(() => { bagWindow.Show(); }); //为背包按钮添加监听事件,使背包窗口显示出来 }
// Use this for initialization void Start() { mainUI = GetComponent <UIPanel>().ui; playerView = mainUI.GetChild("playerView").asButton; playerView.onClick.Add(UseItem); bagWindow = new BagWindow(playerView); bagWindow.SetXY(121, 63); mainUI.GetChild("BagButton").onClick.Add(() => { bagWindow.Show(); }); }
public void Init() { inited = true; valueMonitorPool.Clear(); // player1 { // 血条 and 蓝条 add by TangJian 2017/11/14 22:35:21 { progressBar_hp = Ui.GetChildWithPath("Player1_State/ProgressBar_HP").asProgress; progressBar_mp = Ui.GetChildWithPath("Player1_State/ProgressBar_MP").asProgress; progressBar_tili = Ui.GetChildWithPath("Player1_State/ProgressBar_TiLi").asProgress; } //金钱数量和魂数量 { GComponent MoneyData = Ui.GetChild("MoneyData").asCom; GLoader momeyimg = MoneyData.GetChild("moneyimg").asLoader; GLoader soulimg = MoneyData.GetChild("Soulimg").asLoader; money = MoneyData.GetChild("money").asTextField; soul = MoneyData.GetChild("Soul").asTextField; } // 魂 add by TangJian 2017/11/14 22:35:33 { image_soul = Ui.GetChild("Player1_Soul").asImage; } //消耗品循环列表add by tianjinpeng 2018/02/05 16:12:58 { _mainView = Ui.GetChild("scrollpane").asCom; _list = _mainView.GetChild("list").asList; } { functionlist = Ui.GetChild("functionlist").asCom; GComponent roleinfobc = functionlist.GetChild("n1").asCom; GComponent mapbut = functionlist.GetChild("n2").asCom; roleinfobc.onClick.Add(() => { GameManager.Instance.RoleinfoButton(); }); } { comboComponent = Ui.GetChild("comboShu").asCom; comboNumber = comboComponent.GetChild("n0").asTextField; comboComponent.visible = false; } { GComponent listtips = Ui.GetChild("n27").asCom; listtips.container.gameObject.layer = LayerMask.NameToLayer("UI"); GList slist = listtips.GetChild("n7").asList; slist.container.gameObject.layer = LayerMask.NameToLayer("UI"); tipsDatalist.gList = slist; } } }
//private void InitAge() //{ // for (int i = 1; i <= 100; i++) // { // list_age.Add(i + ""); // } // list_age = new List<string>(); // for (int i = 1; i <= 100; i++) // { // list_age.Add(i + ""); // } // comboxAge.items = list_age.ToArray(); // if (userModel.age != 1) // { // comboxAge.text = userModel.age.ToString(); // } // age = comboxAge.text; // ageTemp = comboxAge.text; // comboxAge.onChanged.Add(() => // { // ageTemp = comboxAge.text; // }); //} private void InitSex(int type) { if (type == 1) { to_man = child2.GetChild("n5").asButton; to_man.text = Tools.GetMessageById("13070"); to_man.changeStateOnClick = true; to_wman = child2.GetChild("n44").asButton; to_wman.text = Tools.GetMessageById("13071"); to_wman.changeStateOnClick = true; } else { to_man = child1.GetChild("n15").asButton; to_man.text = Tools.GetMessageById("13070"); to_man.changeStateOnClick = true; to_wman = child1.GetChild("n56").asButton; to_wman.text = Tools.GetMessageById("13071"); to_wman.changeStateOnClick = true; } sex = userModel.sex; to_man.selected = (userModel.GetSex == 0); to_wman.selected = (userModel.GetSex == 1); sexTemp = userModel.sex; // if (Tools.IsNullEmpty(userModel.sex)) // { // sexTemp = "m"; // sex = ""; // //comboxSex.text = listSex[1]; // to_man.selected = true; // to_wman.selected = false; // } // else // { // sex = userModel.sex.ToString(); // if (userModel.sex.ToString().Equals("f")) // { // //comboxSex.text = listSex[0]; // // to_man.selected = true; // to_wman.selected = false; // sexTemp = "f"; // sex = "f"; // } // if (userModel.sex.ToString().Equals("m")) // { // to_wman.selected = true; // to_man.selected = false; // sex = "m"; // } // } to_man.onChanged.Add(OnManChanged); to_wman.onChanged.Add(OnWmanChanged); }
//MsgManager.Instance.AddListener("SC_NeedLineUp", new HandleMsg(this.SC_NeedLineUp)); // MsgManager.Instance.AddListener("SC_GetLineUpFrontCount", new HandleMsg(this.SC_GetLineUpFrontCount)); public bool SC_NeedLineUp(Protomsg.MsgBase d1) { Google.Protobuf.IMessage IMperson = new Protomsg.SC_NeedLineUp(); Protomsg.SC_NeedLineUp p1 = (Protomsg.SC_NeedLineUp)IMperson.Descriptor.Parser.ParseFrom(d1.Datas); mLineUp.visible = true; mLineUp.GetChild("playercount").asTextField.text = p1.FrontCount + ""; return(true); }
void Start() { _mainView = this.GetComponent <UIPanel>().ui; if (_mainView != null) { gTextField = _mainView.GetChild("updateTxt").asTextField; gProgress = _mainView.GetChild("updateProgress").asProgress; gProgress.visible = true; } }
private void Awake() { ui = GetComponent <UIPanel>().ui; tPut = ui.GetTransition("t1"); ui.GetChild("cardImg").sortingOrder = 1000; for (var i = 1; i < 11; i++) { cardPlaces.Add(ui.GetChild("card" + i).asCom); } }
private void P7() { rare2 = mainUI.GetChild("rare2").asButton; rare2.onClick.Add(() => P7Fade()); abundant2 = mainUI.GetChild("abundant2").asButton; abundant2.onClick.Add(() => P7Fade()); Transition p7 = mainUI.GetTransition("P7"); p7.Play(); }
private GComboBox comboBox; //可选下拉框 // Start is called before the first frame update void Start() { mainUI = GetComponent <UIPanel>().ui; progressBar = mainUI.GetChild("n0").asProgress; //设置进度条在5s内到达100 progressBar.TweenValue(100, 5); comboBox = mainUI.GetChild("n7").asComboBox; //设置可选下拉框的改变的监听事件 comboBox.onChanged.Add(SetCompleteTime); }
void Start() { mainUI = GetComponent <UIPanel>().ui; quitwindow = new quitWindow(); quitwindow.SetXY(Screen.width / 2 - 305, Screen.height / 3); mainUI.GetChild("startbt").onClick.Add(() => { SceneManager.LoadScene("select"); }); mainUI.GetChild("quitbt").onClick.Add(() => { quitwindow.Show(); }); mainUI.GetChild("aboutbt").onClick.Add(() => { SceneManager.LoadScene("about"); }); }