private void Apply(GStylizedTerrain t)
        {
            if (t.TerrainData == null)
            {
                return;
            }
            if (PrototypeIndices.Count == 0)
            {
                return;
            }
            if (Prototypes.Count == 0)
            {
                return;
            }
            RenderTexture  rt       = new RenderTexture(MaskResolution, MaskResolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
            List <Vector4> vertices = SplineCreator.GenerateVerticesWithFalloff();

            Internal_Apply(t, rt, vertices);
            Texture2D mask = GCommon.CreateTexture(MaskResolution, Color.clear);

            GCommon.CopyFromRT(mask, rt);
            mask.wrapMode = TextureWrapMode.Clamp;

            Color[] maskColors = mask.GetPixels();
            RemoveObjectFromTerrain(t, maskColors);

            rt.Release();
            GUtilities.DestroyObject(rt);
            GUtilities.DestroyObject(mask);
        }
Exemple #2
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        private void Apply(GStylizedTerrain t)
        {
            if (t.TerrainData == null)
            {
                return;
            }
            RenderTexture  rt       = new RenderTexture(MaskResolution, MaskResolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
            List <Vector4> vertices = SplineCreator.GenerateVerticesWithFalloff();

            Internal_Apply(t, rt, vertices);
            Texture2D mask = GCommon.CreateTexture(MaskResolution, Color.clear);

            GCommon.CopyFromRT(mask, rt);
            mask.wrapMode = TextureWrapMode.Clamp;

            Color[] maskColors = mask.GetPixels();
            if (RemoveTrees)
            {
                RemoveTreeOnTerrain(t, maskColors);
            }
            if (RemoveGrasses)
            {
                RemoveGrassOnTerrain(t, maskColors);
                t.UpdateGrassPatches();
            }

            t.TerrainData.Foliage.ClearGrassDirtyRegions();
            t.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage);

            rt.Release();
            GUtilities.DestroyObject(rt);
            GUtilities.DestroyObject(mask);
        }