private static EntityDataRoot smethod_21(Map map_0) { EntityDataRoot entityDataRoot = GClass891.smethod_2(map_0, map_0.Hero); Color color_ = MapUtils.smethod_16(map_0, map_0.Hero); entityDataRoot.Data = new List <EntityRenderFragment>(); if (map_0.Hero.MovementDestination != null) { Vector2 value = map_0.Hero.MovementDestination.Value; float float_ = value.X / (float)map_0.MapSize.Width; float float_2 = value.Y / (float)map_0.MapSize.Height; entityDataRoot.Data.Add(GClass891.smethod_10(Color.Transparent, 2, float_, float_2, new Color?(Color.RoyalBlue))); } entityDataRoot.Data.Add(GClass891.smethod_6(color_, 8, null)); return(entityDataRoot); }