Exemple #1
0
    public void Run(GClass261 e)
    {
        HeroPet pet  = ConnectionManager.Instance.Value.Game.Hero.Pet;
        PetMode mode = (PetMode)e.gclass262_0.Mode;

        pet.Modes[mode] = new HeroPet.PetModeData(e, mode);
    }
Exemple #2
0
 public PetModeData(GClass261 gclass261_0, PetMode petMode_0)
 {
     Class13.NP5bWyNzLwONS();
     base..ctor();
     this.Extra = new List <int>();
     this.Data  = gclass261_0;
     this.Mode  = petMode_0;
 }
Exemple #3
0
        public void method_18(GClass261 gclass261_0)
        {
            PetMode mode = (PetMode)gclass261_0.gclass262_0.Mode;

            HeroPet.PetModeData petModeData;
            if (!this.Modes.TryGetValue(mode, out petModeData))
            {
                petModeData = (this.Modes[mode] = new HeroPet.PetModeData(gclass261_0, mode));
            }
            petModeData.Data = gclass261_0;
        }
Exemple #4
0
        public void Start()
        {
            //start from creating maociDebugger
            m_maociDebugger = gameObject.AddComponent <MaociDebuggerMain>(); // you dont need to use variable but it looks better :/

            if (!Singleton <EmuInstance> .Instantiated)
            {
                Singleton <EmuInstance> .Create(this);
            }

            ConfigUtils.ResetConfig();
            GClass_Config.LoadApplicationConfig();

            Debug.LogError("EmuInstance Start() method.");
        }
Exemple #5
0
 private void method_24(GClass261 gclass261_0)
 {
     this.bool_1 = false;
 }
Exemple #6
0
 public void method_1(GClass261 gclass261_0)
 {
     this.Connection.method_17();
 }