public void Run(GClass261 e) { HeroPet pet = ConnectionManager.Instance.Value.Game.Hero.Pet; PetMode mode = (PetMode)e.gclass262_0.Mode; pet.Modes[mode] = new HeroPet.PetModeData(e, mode); }
public PetModeData(GClass261 gclass261_0, PetMode petMode_0) { Class13.NP5bWyNzLwONS(); base..ctor(); this.Extra = new List <int>(); this.Data = gclass261_0; this.Mode = petMode_0; }
public void method_18(GClass261 gclass261_0) { PetMode mode = (PetMode)gclass261_0.gclass262_0.Mode; HeroPet.PetModeData petModeData; if (!this.Modes.TryGetValue(mode, out petModeData)) { petModeData = (this.Modes[mode] = new HeroPet.PetModeData(gclass261_0, mode)); } petModeData.Data = gclass261_0; }
public void Start() { //start from creating maociDebugger m_maociDebugger = gameObject.AddComponent <MaociDebuggerMain>(); // you dont need to use variable but it looks better :/ if (!Singleton <EmuInstance> .Instantiated) { Singleton <EmuInstance> .Create(this); } ConfigUtils.ResetConfig(); GClass_Config.LoadApplicationConfig(); Debug.LogError("EmuInstance Start() method."); }
private void method_24(GClass261 gclass261_0) { this.bool_1 = false; }
public void method_1(GClass261 gclass261_0) { this.Connection.method_17(); }