public async override UniTask ProcessAsync(GChess target)
    {
        Vector2Int  targetLocation = target.location;
        VFXObserver vfxObserver    = new VFXObserver();

        vfxObserver.eEnterTile.AddListener((x) =>
        {
            if (x != 0)
            {
                Vector2Int loc = (targetLocation - owner.location).Normalized() * x + owner.location;
                ElementSystem.ApplyElementAtAsync(loc, element);
            }
        });
        await Shoot(targetLocation, vfxObserver);

        target.AddModifier(CreateInstance <Damp>(), owner);
        await ElementSystem.ApplyElementAtAsync(targetLocation, element);
    }
Exemple #2
0
    public override async UniTask ProcessAsync(GChess target)
    {
        await Shoot(target.location);

        target.AddModifier(addBuff, owner);
    }