private void LoadCharacterRig(string name, string[] lines) { Display = new GCharacter(); int partnum = Int32.Parse(lines[0]); for (int i = 0; i < partnum; i++) { GPart part = new GPart(); string partName = lines[i * 3 + 1]; part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Character/" + name + "/" + partName + "/Front.png"))); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Character/" + name + "/" + partName + "/Right.png"))); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Character/" + name + "/" + partName + "/Back.png"))); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Character/" + name + "/" + partName + "/Left.png"))); string[] rotCenterStrings = lines[i * 3 + 2].Split(" "); part.RotationCenter = new Vector2f(float.Parse(rotCenterStrings[0]), float.Parse(rotCenterStrings[1])); string[] originStrings = lines[i * 3 + 3].Split(" "); part.Origin = new Vector3f(float.Parse(originStrings[0]), float.Parse(originStrings[1]), float.Parse(originStrings[1])); Display.Parts.Add(part); } Display.State.ID = 0; Display.State.facing = 0; Display.State.elapsed = Time.Zero; int animnum = Int32.Parse(lines[partnum * 3 + 1]); for (int i = 0; i < animnum; i++) { Animation animation = new Animation(); string animName = lines[partnum * 3 + 2 + i]; string[] amimLines = File.ReadAllLines("../../../Resources/Graphics/Character/" + name + "/Animations/" + animName + ".txt"); int sum = 0; for (int j = 0; j < partnum; j++) { AnimationPart part = new AnimationPart(); int animSteps = Int32.Parse(amimLines[sum++]); for (int k = 0; k < animSteps; k++) { AnimationStep step = new AnimationStep(); string[] stepInfo = amimLines[sum++].Split(" "); step.Duration = Time.FromSeconds(float.Parse(stepInfo[0])); step.Rotation = float.Parse(stepInfo[1]); part.Steps.Add(step); } animation.Parts.Add(part); } if (amimLines.Last() == "Y") { animation.Repeatable = true; } else { animation.Repeatable = false; } Display.Animations.Add(animation); } }
public void Init() { FocusPoint = Vector2.zero; setupDataStructures(); WorldMachine.WMachine.Init(); WorldMachine.WMachine.generator.generateScenery(); // TESTS //OBJ_SmallCrate crate = new OBJ_SmallCrate (); //crate.setPosition (new Vector2(3, 1), new Vector2(0, 0)); //OBJ_RockItem rock = new OBJ_RockItem (); //rock.setPosition (new Vector2(2, 1), new Vector2(0, 0)); //crate.setPosition (new Vector2(24, 24)); Vector2 position = Vector2.zero; position = new Vector2(400, 400); if (!getTileFromWorldPoint(position).isBlocked()) { active_player = new OBJ_Player("Player"); active_player.setPosition(position); } for (int i = 0; i < 8; ++i) { position = new Vector2(400 + UnityEngine.Random.Range(-400, 400), 400 + UnityEngine.Random.Range(-400, 400)); if (!getTileFromWorldPoint(position).isBlocked()) { GCharacter charac = new GCharacter(); charac.setPosition(position); charac.setBehaviour(new Behaviour_PaceRandomly()); } } for (int i = 0; i < 30; ++i) { position = new Vector2(400 + UnityEngine.Random.Range(-400, 400), 400 + UnityEngine.Random.Range(-400, 400)); if (!getTileFromWorldPoint(position).isBlocked()) { OBJ_Rabbit bunny = new OBJ_Rabbit("a bunny"); bunny.setPosition(position); bunny.setBehaviour(new Behaviour_PaceRandomly()); } } // END TESTS }
public PEnvironment(string name, Game game) { Game = game; try { LoadGraphics(name); } catch (FileNotFoundException fileNotFoundException) { Console.WriteLine("No graphics setup file for " + name); Console.WriteLine("Initializing as default texture"); GPart defPart = new GPart(); defPart.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/default.png"))); GCharacter defCharacter = new GCharacter(); defCharacter.Parts.Add(defPart); AnimationStep defStep = new AnimationStep(); defStep.Duration = Time.FromSeconds(1f); defStep.Rotation = 0; AnimationPart defAnimPart = new AnimationPart(); defAnimPart.Steps.Add(defStep); Animation defAnim = new Animation(); defAnim.Parts.Add(defAnimPart); defCharacter.Animations.Add(defAnim); Display = defCharacter; } catch (DirectoryNotFoundException directoryNotFoundException) { Console.WriteLine("No graphics setup file for " + name); Console.WriteLine("Initializing as default texture"); GPart defPart = new GPart(); defPart.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/default.png"))); GCharacter defCharacter = new GCharacter(); defCharacter.Parts.Add(defPart); AnimationStep defStep = new AnimationStep(); defStep.Duration = Time.FromSeconds(1f); defStep.Rotation = 0; AnimationPart defAnimPart = new AnimationPart(); defAnimPart.Steps.Add(defStep); Animation defAnim = new Animation(); defAnim.Parts.Add(defAnimPart); defCharacter.Animations.Add(defAnim); Display = defCharacter; } }
public void LoadDefault() { GPart defPart = new GPart(); defPart.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/default.png"))); GCharacter defCharacter = new GCharacter(); defCharacter.Parts.Add(defPart); AnimationStep defStep = new AnimationStep(); defStep.Duration = Time.FromSeconds(1f); defStep.Rotation = 0; AnimationPart defAnimPart = new AnimationPart(); defAnimPart.Steps.Add(defStep); Animation defAnim = new Animation(); defAnim.Parts.Add(defAnimPart); defCharacter.Animations.Add(defAnim); Display = defCharacter; }
public string getDefaultResourceIdentifier(CharBodyPart slot, GCharacter character) { switch (slot) { case CharBodyPart.Arms: return("MaleArms1"); break; case CharBodyPart.Head: return("MaleHead1"); break; case CharBodyPart.Hair: return("MaleHairBrown1"); break; case CharBodyPart.Torso: return("MaleTorso1"); break; case CharBodyPart.Legs: return("MaleLegs1"); break; case CharBodyPart.Feet: return("MaleFeet1"); break; } return("invalid"); }
public void LoadGraphics(string name) { try { GPart part = new GPart(); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Environment/" + name + "/" + name + ".png"))); GCharacter character = new GCharacter(); character.Parts.Add(part); AnimationStep step = new AnimationStep(); step.Duration = Time.FromSeconds(1f); step.Rotation = 0; AnimationPart animPart = new AnimationPart(); animPart.Steps.Add(step); Animation anim = new Animation(); anim.Parts.Add(animPart); character.Animations.Add(anim); Display = character; } catch (LoadingFailedException e) { Console.WriteLine("No graphics file for " + name); } }
private void LoadProjectile(string name) { GPart part = new GPart(); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Environment/" + name + "/" + "Front.png"))); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Environment/" + name + "/" + "Right.png"))); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Environment/" + name + "/" + "Back.png"))); part.BaseTexture.Add(new Sprite(new Texture("../../../Resources/Graphics/Environment/" + name + "/" + "Left.png"))); GCharacter character = new GCharacter(); character.Parts.Add(part); AnimationStep step = new AnimationStep(); step.Duration = Time.FromSeconds(1f); step.Rotation = 0; AnimationPart animPart = new AnimationPart(); animPart.Steps.Add(step); Animation anim = new Animation(); anim.Parts.Add(animPart); character.Animations.Add(anim); Display = character; }
public string getDefaultResourceIdentifier(CharBodyPart slot, GCharacter character) { switch(slot) { case CharBodyPart.Arms: return "MaleArms1"; break; case CharBodyPart.Head: return "MaleHead1"; break; case CharBodyPart.Hair: return "MaleHairBrown1"; break; case CharBodyPart.Torso: return "MaleTorso1"; break; case CharBodyPart.Legs: return "MaleLegs1"; break; case CharBodyPart.Feet: return "MaleFeet1"; break; } return "invalid"; }
public void Init() { FocusPoint = Vector2.zero; setupDataStructures (); WorldMachine.WMachine.Init (); WorldMachine.WMachine.generator.generateScenery (); // TESTS //OBJ_SmallCrate crate = new OBJ_SmallCrate (); //crate.setPosition (new Vector2(3, 1), new Vector2(0, 0)); //OBJ_RockItem rock = new OBJ_RockItem (); //rock.setPosition (new Vector2(2, 1), new Vector2(0, 0)); //crate.setPosition (new Vector2(24, 24)); Vector2 position = Vector2.zero; position = new Vector2 (400, 400); if(!getTileFromWorldPoint(position).isBlocked()) { active_player = new OBJ_Player ("Player"); active_player.setPosition (position); } for (int i = 0; i < 8; ++i) { position = new Vector2(400+UnityEngine.Random.Range(-400, 400), 400+UnityEngine.Random.Range(-400, 400)); if(!getTileFromWorldPoint(position).isBlocked()) { GCharacter charac = new GCharacter (); charac.setPosition (position); charac.setBehaviour (new Behaviour_PaceRandomly()); } } for (int i = 0; i < 30; ++i) { position = new Vector2(400+UnityEngine.Random.Range(-400, 400), 400+UnityEngine.Random.Range(-400, 400)); if(!getTileFromWorldPoint(position).isBlocked()) { OBJ_Rabbit bunny = new OBJ_Rabbit ("a bunny"); bunny.setPosition (position); bunny.setBehaviour (new Behaviour_PaceRandomly()); } } // END TESTS }