public void HandlePacket(GC_SYNC_BUYBACKCOPYSCENENUMBER packet)
 {
     for (int i = 0; i < packet.nSceneClassIDCount; i++)
     {
         CopySceneNumberEx info;
         info.m_nBuybackDayCount     = packet.GetNBuyBackCount(i);
         info.m_nBuybackDayTeamCount = packet.GetNBuyBackTeamCount(i);
         SetCopySceneNumberEx(packet.GetNSceneClassID(i), info);
     }
 }
Exemple #2
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        public uint Execute(PacketDistributed ipacket)
        {
            GC_SYNC_BUYBACKCOPYSCENENUMBER packet = (GC_SYNC_BUYBACKCOPYSCENENUMBER )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            GameManager.gameManager.PlayerDataPool.CommonData.HandlePacket(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }