public uint Execute(PacketDistributed ipacket) { GC_RET_FINALGUILDWARGROUPINFO packet = (GC_RET_FINALGUILDWARGROUPINFO)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic // if (GuildWarInfoLogic.Instance()) // { // GuildWarInfoLogic.Instance().UpdateWarGroupInfo(packet); // } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
public void UpdateWarGroupInfo(GC_RET_FINALGUILDWARGROUPINFO packet) { Obj_MainPlayer _mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (_mainPlayer == null) { return; } if (packet.GroupIndexCount <= 0) { _mainPlayer.SendNoticMsg(false, "#{2586}"); return; } //显示对战的帮会 if (packet.CurRound > 0) { int nNeedShowGroup = 16 / (int)(Mathf.Pow(2, packet.CurRound)); for (int i = 0; i < (int)MAXCOUNT.MAXFINALGROUPCOUNT; i++) { if (null != m_FightGroupItemLogic[i]) { m_FightGroupItemLogic[i].CleanUp(); if (i < nNeedShowGroup) { m_FightGroupItemLogic[i].gameObject.SetActive(true); if (i >= 0 && i < packet.GroupIndexCount) { GuildWarGroupInfo groupInfo = new GuildWarGroupInfo(); groupInfo.CleanUp(); groupInfo.GroupIndex = i; groupInfo.GuildAScore = packet.GetGuildAScore(i); groupInfo.GuildBScore = packet.GetGuildBScore(i); groupInfo.GuildAName = packet.GetGuildAName(i); groupInfo.GuildBName = packet.GetGuildBName(i); groupInfo.WinType = packet.GetWinType(i); m_FightGroupItemLogic[i].InitGroupInfo(groupInfo); } } } } if (packet.CurRound == 1) { m_GroupFightGird.maxPerLine = 2; m_GroupFightGird.cellWidth = 260; m_GroupFightGird.cellHeight = 130; m_GroupSpriteTran.localPosition = new Vector3(240, m_GroupSpriteTran.localPosition.y, m_GroupSpriteTran.localPosition.z); Vector3 FightGirdPos = m_FightGird.transform.localPosition; FightGirdPos.y = 192; m_FightGird.transform.localPosition = FightGirdPos; Vector3 WinGirdPos = m_WinGird.transform.localPosition; WinGirdPos.y = 179; m_WinGird.transform.localPosition = WinGirdPos; m_RoundInfoLable.text = StrDictionary.GetClientDictionaryString("#{2597}", nNeedShowGroup * 2); } else if (packet.CurRound == 2) { m_GroupFightGird.maxPerLine = 2; m_GroupFightGird.cellWidth = 260; m_GroupFightGird.cellHeight = 160; m_GroupSpriteTran.localPosition = new Vector3(240, m_GroupSpriteTran.localPosition.y, m_GroupSpriteTran.localPosition.z); Vector3 FightGirdPos = m_FightGird.transform.localPosition; FightGirdPos.y = 80; m_FightGird.transform.localPosition = FightGirdPos; Vector3 WinGirdPos = m_WinGird.transform.localPosition; WinGirdPos.y = 60; m_WinGird.transform.localPosition = WinGirdPos; m_RoundInfoLable.text = StrDictionary.GetClientDictionaryString("#{2597}", nNeedShowGroup * 2); } else { if (packet.CurRound == 3) { m_GroupSpriteTran.localPosition = new Vector3(100, m_GroupSpriteTran.localPosition.y, m_GroupSpriteTran.localPosition.z); Vector3 FightGirdPos = m_FightGird.transform.localPosition; FightGirdPos.y = 80; m_FightGird.transform.localPosition = FightGirdPos; Vector3 WinGirdPos = m_WinGird.transform.localPosition; WinGirdPos.y = 0; m_WinGird.transform.localPosition = WinGirdPos; m_RoundInfoLable.text = StrDictionary.GetClientDictionaryString("#{3001}"); } else if (packet.CurRound == 4) { m_GroupSpriteTran.localPosition = new Vector3(100, m_GroupSpriteTran.localPosition.y, m_GroupSpriteTran.localPosition.z); Vector3 FightGirdPos = m_FightGird.transform.localPosition; FightGirdPos.y = 0; m_FightGird.transform.localPosition = FightGirdPos; Vector3 WinGirdPos = m_WinGird.transform.localPosition; WinGirdPos.y = -20; m_WinGird.transform.localPosition = WinGirdPos; m_RoundInfoLable.text = StrDictionary.GetClientDictionaryString("#{3002}"); } m_GroupFightGird.maxPerLine = 1; m_GroupFightGird.cellWidth = 260; m_GroupFightGird.cellHeight = 160; } m_FightGird.GetComponent <UIGrid>().Reposition(); //显示胜利的帮会 for (int i = 0; i < (int)MAXCOUNT.MAXFINALGROUPCOUNT; i++) { m_WinGroupItemLogic[i].CleanUp(); if (i < nNeedShowGroup) { m_WinGroupItemLogic[i].gameObject.SetActive(true); if (i >= 0 && i < packet.GroupIndexCount) { if (packet.GetWinType(i) == (int)GC_RET_FINALGUILDWARGROUPINFO.WINTYPE.AGUILDWIN) { m_WinGroupItemLogic[i].InitInfo(packet.GetGuildAName(i)); } else if (packet.GetWinType(i) == (int)GC_RET_FINALGUILDWARGROUPINFO.WINTYPE.BGUILDWIN) { m_WinGroupItemLogic[i].InitInfo(packet.GetGuildBName(i)); } } } } m_GroupWinGird.Reposition(); m_SaiChengBiao.SetActive(true); } }