public static void UpdateRestaurantLevel(GC_RESTAURANT_LEVELUPDATE data)
 {
     m_PlayerRestaurantInfo.m_RestaurantLevel = data.RestaurantLevel;
     m_PlayerRestaurantInfo.m_RestaurantExp   = data.RestaurantExp;
     if (null != delUpdatePlayerData)
     {
         delUpdatePlayerData();
     }
 }
        public uint Execute(PacketDistributed ipacket)
        {
            GC_RESTAURANT_LEVELUPDATE packet = (GC_RESTAURANT_LEVELUPDATE)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            RestaurantData.UpdateRestaurantLevel(packet);
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }