public static void UpdateRestaurantLevel(GC_RESTAURANT_LEVELUPDATE data) { m_PlayerRestaurantInfo.m_RestaurantLevel = data.RestaurantLevel; m_PlayerRestaurantInfo.m_RestaurantExp = data.RestaurantExp; if (null != delUpdatePlayerData) { delUpdatePlayerData(); } }
public uint Execute(PacketDistributed ipacket) { GC_RESTAURANT_LEVELUPDATE packet = (GC_RESTAURANT_LEVELUPDATE)ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } RestaurantData.UpdateRestaurantLevel(packet); return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }