Exemple #1
0
    private void Start()
    {
        idleWidth = transform.localScale.x;
        GBPlayerController player = FindObjectOfType <GBPlayerController>();

        scrollSpeed = player.moveSpeed;
    }
Exemple #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GBPlayerController player = collision.gameObject.GetComponent <GBPlayerController>();

        if (player != null)
        {
            player.Kill();
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GBPlayerController player = collision.GetComponent <GBPlayerController>();

        if (player != null)
        {
            player.GetCoin();
            Destroy(this.gameObject);
        }
    }
Exemple #4
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        GBPlayerController player = collision.gameObject.GetComponent <GBPlayerController>();

        if (player != null)
        {
            player.GetComponent <Rigidbody2D>().AddForce(new Vector2(0, playerBounceVelocity));
            physicalCollider.enabled = false;
            StartCoroutine(PlaySound());
        }
    }
Exemple #5
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GBPlayerController player = collision.gameObject.GetComponent <GBPlayerController>();

        if (player != null)
        {
            player.Kill();
        }
        else
        {
            walkingLeft = !walkingLeft;
        }
        RunWalkCycle();
    }