Exemple #1
0
    // Use this for initialization
    void Start()
    {
        MaxHP = HP;
        anim  = GetComponent <Animator>();
        changeCoroutine(Stat_current);

        bossStage = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>();
    }
Exemple #2
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
     SceneManager.sceneLoaded += Carrega;
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     manager = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>();
     sT_GameOBJ.ArrGameOBJ = new ST_GameObject[Size];
     sT_GameOBJ.Size       = Size;
     for (int i = 0; i < Size; i++)
     {
         sT_GameOBJ.ArrGameOBJ[i].GameOBJ = GameObject.Instantiate(Prefab) as GameObject;
         sT_GameOBJ.ArrGameOBJ[i].GameOBJ.transform.parent   = GroupPrefab.transform;
         sT_GameOBJ.ArrGameOBJ[i].GameOBJ.transform.position = GroupPrefab.transform.position + startPos + new Vector3(i % coll * dist, 0, i / coll * dist);
         sT_GameOBJ.ArrGameOBJ[i].Index = i;
     }
     manager.inputOBJ(sT_GameOBJ, type);
 }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     manager = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>();
     sT_GameOBJ.ArrGameOBJ = new ST_GameObject[Size];
     sT_GameOBJ.Size       = Size;
     for (int i = 0; i < Size; i++)
     {
         sT_GameOBJ.ArrGameOBJ[i].GameOBJ = GameObject.Instantiate(Prefab) as GameObject;
         sT_GameOBJ.ArrGameOBJ[i].GameOBJ.transform.parent = GroupPrefab.transform;
         sT_GameOBJ.ArrGameOBJ[i].Index = i;
         sT_GameOBJ.ArrGameOBJ[i].GameOBJ.SetActive(false);
         sT_GameOBJ.Group = GroupPrefab;
         sT_GameOBJ.Prev  = 1;
     }
     manager.inputBullet(sT_GameOBJ, type);
 }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        MaxHP       = HP;
        bulletCount = 0;
        bullet      = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>();
        mybossindex = 0;

        anim          = GetComponent <Animator>();
        tragetposList = new Vector3[size];

        for (int i = 0; i < size; i++)
        {
            tragetposList[i]  = new Vector3(startPosition.x + i * posSize, startPosition.y, startPosition.z);
            tragetposList[i] += transform.parent.position;
        }
        changeCoroutine(currState);
    }
 private void Awake()
 {
     instance = this;
 }
Exemple #7
0
 // Use this for initialization
 void Start()
 {
     mANAGER = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>();
     image   = GetComponent <Image>();
 }
 private void Start()
 {
     GM = this;
 }
Exemple #9
0
 // Use this for initialization
 void Start()
 {
     _MANAGER = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>();
     TriS     = GetComponent <buttonTric>();
 }