// Use this for initialization void Start() { MaxHP = HP; anim = GetComponent <Animator>(); changeCoroutine(Stat_current); bossStage = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>(); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } SceneManager.sceneLoaded += Carrega; }
// Use this for initialization void Start() { manager = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>(); sT_GameOBJ.ArrGameOBJ = new ST_GameObject[Size]; sT_GameOBJ.Size = Size; for (int i = 0; i < Size; i++) { sT_GameOBJ.ArrGameOBJ[i].GameOBJ = GameObject.Instantiate(Prefab) as GameObject; sT_GameOBJ.ArrGameOBJ[i].GameOBJ.transform.parent = GroupPrefab.transform; sT_GameOBJ.ArrGameOBJ[i].GameOBJ.transform.position = GroupPrefab.transform.position + startPos + new Vector3(i % coll * dist, 0, i / coll * dist); sT_GameOBJ.ArrGameOBJ[i].Index = i; } manager.inputOBJ(sT_GameOBJ, type); }
// Use this for initialization void Start() { manager = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>(); sT_GameOBJ.ArrGameOBJ = new ST_GameObject[Size]; sT_GameOBJ.Size = Size; for (int i = 0; i < Size; i++) { sT_GameOBJ.ArrGameOBJ[i].GameOBJ = GameObject.Instantiate(Prefab) as GameObject; sT_GameOBJ.ArrGameOBJ[i].GameOBJ.transform.parent = GroupPrefab.transform; sT_GameOBJ.ArrGameOBJ[i].Index = i; sT_GameOBJ.ArrGameOBJ[i].GameOBJ.SetActive(false); sT_GameOBJ.Group = GroupPrefab; sT_GameOBJ.Prev = 1; } manager.inputBullet(sT_GameOBJ, type); }
// Use this for initialization void Start() { MaxHP = HP; bulletCount = 0; bullet = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>(); mybossindex = 0; anim = GetComponent <Animator>(); tragetposList = new Vector3[size]; for (int i = 0; i < size; i++) { tragetposList[i] = new Vector3(startPosition.x + i * posSize, startPosition.y, startPosition.z); tragetposList[i] += transform.parent.position; } changeCoroutine(currState); }
private void Awake() { instance = this; }
// Use this for initialization void Start() { mANAGER = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>(); image = GetComponent <Image>(); }
private void Start() { GM = this; }
// Use this for initialization void Start() { _MANAGER = GameObject.Find("OBJmanager").GetComponent <GAME_MANAGER>(); TriS = GetComponent <buttonTric>(); }