Exemple #1
0
    //Set Game Status and apply to ui
    public void SetGameStatus(GAMESTATUS _status)
    {
        if (gameStatus != _status)
        {
            gameStatus = _status;
        }

        ui_Manager.ChangeByGameStatus(gameStatus);
    }
Exemple #2
0
    Lose()
    {
        if (m_gameStatus != GAMESTATUS.None)
        {
            return;
        }

        m_gameStatus = GAMESTATUS.Lose;

        SceneManager.LoadScene(1);

        return;
    }
    // Set Game State
    public void SetGameState(GAMESTATUS state)
    {
        if (state == GAMESTATUS.stopped)
        {
            // Call Stop Works
            StopWorks();
        }

        if (state == GAMESTATUS.running)
        {
            RunWorks();
        }
        this.status = state;
    }
Exemple #4
0
    public void Update()
    {
        if (GamePlay == GAMESTATUS.GMS_STATRGAME)
        {
            GamePlay = GAMESTATUS.GMS_LOGIN;
            GameUIManager.Instance().CreateFrame(GUIDefine.UIF_LOGINFRAME, true);
        }

        if (GamePlay == GAMESTATUS.GMS_LOGIN)
        {
        }

        GameUIManager.Instance().Update();
    }
 //Change the screen as game status
 public void ChangeByGameStatus(GAMESTATUS _gameStatus)
 {
     foreach (UIObject _screen in screens)
     {
         if (_screen.GameStatus == _gameStatus)
         {
             _screen.SetVisibility(true);
             activeScreen = _screen;
         }
         else
         {
             _screen.SetVisibility(false);
         }
     }
 }
Exemple #6
0
    private void GamePauseToogle(GAMESTATUS gm)
    {
        gameLayerStatus = gm;
        switch (gameLayerStatus)
        {
        case GAMESTATUS.PAUSED:
            Time.timeScale = 0;
            System.GC.Collect();
            break;

        case GAMESTATUS.RUNNING:
            Time.timeScale = 1;
            break;

        default:
            break;
        }
    }
Exemple #7
0
    public void init()
    {
        // Es Dia
        m_fase = FASEDIA.dia;

        // Tiempo es 0
        m_time = 0;

        // Tiempo de las 6pm
        m_sixpm = MAX_TIME * 0.5f;

        // Tiempo de las 9pm
        m_ninepm = MAX_TIME - (MAX_TIME * 0.2f);

        // Game Status init
        m_gameStatus = GAMESTATUS.None;

        // Game Paused.
        m_paused = true;
    }
    /// <summary>
    /// 切换游戏状态
    /// </summary>
    /// <param name="status">状态枚举值</param>
    public void ChangeGameStatus(GAMESTATUS status)
    {
        m_GameStatus = status;

        if (m_GameStatus == GAMESTATUS.GAMESTART)
        {
            m_isWin = false;
            m_GameOver.SetActive(false);
            //m_Player.SetActive(true);
            m_GameController.GameStart();
            CreatePlayer();
            ShowScore();
        }
        else if (m_GameStatus == GAMESTATUS.GAMEEND)
        {
            //m_Player.SetActive(false);
            m_GameOver.SetActive(true);
            m_score = 0;
            GameObject go = GameObject.FindWithTag("Player");
            if (go != null)
            {
                Destroy(go.gameObject);
            }
        }

        if (m_isWin)
        {
            m_GameWin.SetActive(true);
            m_GameLose.SetActive(false);
        }
        else
        {
            m_GameWin.SetActive(false);
            m_GameLose.SetActive(true);
        }
    }
Exemple #9
0
 void Awake()
 {
     gameStatus = GAMESTATUS.START;
     //gameStatus = GAMESTATUS.PLAY;
 }