Exemple #1
0
        /// <summary>
        /// Handles state changed events.
        /// </summary>
        /// <param name="source"></param>
        private void HandleStateChanged(object source)
        {
            G2DComponent comp = (G2DComponent)source;

            if (comp is G2DSlider)
            {
                sliderRadio.DoClick();
                label        = "Slider value is " + ((G2DSlider)comp).Value;
                rotationRate = ((G2DSlider)comp).Value * 0.2f;
            }
        }
Exemple #2
0
        /// <summary>
        /// Handles action performed events.
        /// </summary>
        /// <param name="source"></param>
        private void HandleActionPerformed(object source)
        {
            G2DComponent comp = (G2DComponent)source;

            if (comp is G2DButton)
            {
                label = comp.Text + " Goblin XNA!!";
            }
            else if (comp is G2DRadioButton)
            {
                label = comp.Text;
            }
        }
Exemple #3
0
 /// <summary>
 /// Adds a 2D UI component to be rendered on the screen.
 /// </summary>
 /// <remarks>You should only add top-level components that do not have a parent component.</remarks>
 /// <param name="comp2d">A top-level G2DComponent object</param>
 public void Add2DComponent(G2DComponent comp2d)
 {
     if (!comp2Ds.Contains(comp2d))
     {
         if (comp2d.HasParent)
         {
             throw new GoblinException("You should only add root components to this list. "
                                       + "Any component with parents are automatically rendered by its parent " +
                                       "component");
         }
         else
         {
             comp2Ds.Add(comp2d);
             comp2d.RegisterKeyInput();
             comp2d.RegisterMouseInput();
         }
     }
 }
Exemple #4
0
 /// <summary>
 /// Removes a 2D UI component from the rendering process.
 /// </summary>
 /// <param name="comp2d"></param>
 public void Remove2DComponent(G2DComponent comp2d)
 {
     comp2Ds.Remove(comp2d);
     comp2d.RemoveKeyInput();
     comp2d.RemoveMouseInput();
 }