void Awake() { string G0_P = PlayerPrefs.GetString("G0_P", ""); if (G0_P != "") { Game_P = JsonUtility.FromJson <G0_Game_P> (G0_P); } // if (G0_Game_P._ != null) { // Game_P = G0_Game_P._; // } }
void Start() { string Json = PlayerPrefs.GetString(Key, ""); if (Json != "") { Game_P = JsonUtility.FromJson <G0_Game_P> (Json); } else { print("沒記錄"); } Set_PUIs [0].Del += (f) => { Game_P.Max_Time = (int)f; }; Set_PUIs [1].Del += (f) => { Game_P.Time_Up [0] = (int)f; }; Set_PUIs [2].Del += (f) => { Game_P.Time_Up [1] = (int)f; }; Set_PUIs [3].Del += (f) => { Game_P.HP_Dom_Speed = (int)f; }; Set_PUIs [4].Del += (f) => { Game_P.HP_Up_Speed = (int)f; }; OKButt.Del += (g) => { PlayerPrefs.SetString(Key, JsonUtility.ToJson(Game_P)); SceneManager.LoadScene("G0"); }; Open(); }