public long InfoEndCount() { int carBuy = 0; int carTransfer = 0; int goodsBuy = 0; int goodsTransfer = 0; int houseBuy = 0; int houseTransfer = 0; using (var context = new FxCar.FxCarContext()) { carBuy = context.CarBuyInfos.Where(r=>r.InfoProcessState==(int)Fx.Entity.ProcessState.End).Count(); carTransfer = context.CarTransferInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); } using (var context = new FxGoods.FxGoodsContext()) { goodsBuy = context.GoodsBuyInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); goodsTransfer = context.GoodsTransferInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); } using (var context = new FxHouse.FxHouseContext()) { houseBuy = context.HouseBuyInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); houseTransfer = context.HouseTransferInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); } return carBuy + carTransfer + goodsBuy + goodsTransfer + houseBuy + houseTransfer; }
/// <summary> /// 所有交易已完成的数量 /// </summary> /// <returns>帖子数量</returns> public long InfoEndCount() { int carBuy = 0; int carTransfer = 0; int goodsBuy = 0; int goodsTransfer = 0; int houseBuy = 0; int houseTransfer = 0; using (var context = new FxCar.FxCarContext()) { carBuy = context.CarBuyInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); carTransfer = context.CarTransferInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); } using (var context = new FxGoods.FxGoodsContext()) { goodsBuy = context.GoodsBuyInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); goodsTransfer = context.GoodsTransferInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); } using (var context = new FxHouse.FxHouseContext()) { houseBuy = context.HouseBuyInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); houseTransfer = context.HouseTransferInfos.Where(r => r.InfoProcessState == (int)Fx.Entity.ProcessState.End).Count(); } return(carBuy + carTransfer + goodsBuy + goodsTransfer + houseBuy + houseTransfer); }
public long InfoCount() { int carBuy = 0; int carTransfer = 0; int goodsBuy = 0; int goodsTransfer = 0; int houseBuy = 0; int houseTransfer = 0; using (var context = new FxCar.FxCarContext()) { carBuy = context.CarBuyInfos.Count(); carTransfer = context.CarTransferInfos.Count(); } using (var context = new FxGoods.FxGoodsContext()) { goodsBuy = context.GoodsBuyInfos.Count(); goodsTransfer = context.GoodsTransferInfos.Count(); } using (var context = new FxHouse.FxHouseContext()) { houseBuy = context.HouseBuyInfos.Count(); houseTransfer = context.HouseTransferInfos.Count(); } return carBuy + carTransfer + goodsBuy + goodsTransfer + houseBuy + houseTransfer; }
/// <summary> /// 所有帖子的数量 /// </summary> /// <returns>帖子数量</returns> public long InfoCount() { int carBuy = 0; int carTransfer = 0; int goodsBuy = 0; int goodsTransfer = 0; int houseBuy = 0; int houseTransfer = 0; using (var context = new FxCar.FxCarContext()) { carBuy = context.CarBuyInfos.Count(); carTransfer = context.CarTransferInfos.Count(); } using (var context = new FxGoods.FxGoodsContext()) { goodsBuy = context.GoodsBuyInfos.Count(); goodsTransfer = context.GoodsTransferInfos.Count(); } using (var context = new FxHouse.FxHouseContext()) { houseBuy = context.HouseBuyInfos.Count(); houseTransfer = context.HouseTransferInfos.Count(); } return(carBuy + carTransfer + goodsBuy + goodsTransfer + houseBuy + houseTransfer); }