Exemple #1
0
    private void OnEnable()
    {
        btnImage = GetComponent <Image>();
        if (fuzeActionOptions == null)
        {
            Debug.LogWarning("Fuze Button is missing fuze Options", gameObject);
        }
        else
        {
            fuzeActionOptionsList = fuzeActionOptions.GetActionSequence();
            if (fuzeActionOptionsList.Length <= 0)
            {
                Debug.LogWarning("Fuze Options in Button are empty.", gameObject);
            }
            else
            {
                currOptionIndex = ((int)(Random.value * 100)) % fuzeActionOptionsList.Length;

                if (!fuzeActionOptionsList[currOptionIndex].GetType().Equals(typeof(FuzeAction)))
                {
                    Debug.LogWarning($"Fuze Options contians Element that isn't a Fuze Action. At Index {currOptionIndex}", gameObject);
                }
                else
                {
                    currentFuzeAction = (FuzeAction)fuzeActionOptionsList[currOptionIndex];
                    btnImage.sprite   = currentFuzeAction.GetFuzeImage();
                }
            }
        }
    }
Exemple #2
0
 public void CycleFuzeActions()
 {
     currOptionIndex = (currOptionIndex + 1) % fuzeActionOptionsList.Length;
     if (!fuzeActionOptionsList[currOptionIndex].GetType().Equals(typeof(FuzeAction)))
     {
         Debug.LogWarning($"Fuze Options contians Element that isn't a Fuze Action. At Index {currOptionIndex}", gameObject);
     }
     else
     {
         currentFuzeAction = (FuzeAction)fuzeActionOptionsList[currOptionIndex];
         btnImage.sprite   = currentFuzeAction.GetFuzeImage();
     }
 }