void Awake() { eventSystem = GameObject.Find("EventSystem"); rotationGizmo = GameObject.Find("RotationGizmo"); rotationScript = rotationGizmo.GetComponent <RotationGizmo>(); selectPart = eventSystem.GetComponent <SelectPart>(); fuseEvent = eventSystem.GetComponent <FuseEvent>(); conversationSystem = GameObject.Find("ConversationSystem"); }
/// <summary> /// Handles the Fuse movement /// Sets the Animator to enter the InInteractable state /// </summary> public void CollideFusePoint() { FuseEvent.RemoveListener(CollideFusePoint); UpcomingFusePoint.GetComponent <StartPoint>().StartFollowingFuse(); IsInvulnerable = true; // Update Animator _anim.EnterInteractable(InteractibleObject.InteractType.Fuse); // Notify Sally _salamanderController?.AddTarget(EventType.EnterFuse, transform.position); }
// Use this for initialization void Start() { triggersFinished = new bool[NUM_TRIGGERS]; for (int i = 0; i < NUM_TRIGGERS; i++) { triggersFinished[i] = false; } selectPart = eventSystem.GetComponent <SelectPart>(); fuseEvent = eventSystem.GetComponent <FuseEvent>(); ConversationTrigger.RemoveToken("blockTutorial2Start"); conversationSystem = GameObject.Find("ConversationSystem"); done = false; }
void OnEnable() { tooltipsEnabled = false; rotationScript = rotationGizmo.GetComponent <RotationGizmo>(); fuseEvent = eventSystem.GetComponent <FuseEvent>(); selectPart = eventSystem.GetComponent <SelectPart>(); cameraControls = mainCam.GetComponent <CameraControls>(); baseStartPosition = new Vector3(-100, 30, 100); fuseEvent.setIsFirstLevel(true); partButtons = new Button[3]; partButtons[0] = b1p1Button; partButtons[1] = b1p2Button; partButtons[2] = b1p3Button; // tooltips occur on: all part buttons, Fuse button, Finished Image, bb1 child allTooltips = new Tooltip[16]; allTooltips[0] = b1p1Button.gameObject.GetComponent <Tooltip>(); allTooltips[1] = b1p2Button.gameObject.GetComponent <Tooltip>(); allTooltips[2] = b1p3Button.gameObject.GetComponent <Tooltip>(); allTooltips[3] = finishedImage.GetComponent <Tooltip>(); allTooltips[4] = fuseButton.gameObject.GetComponent <Tooltip>(); allTooltips[5] = bb1.GetComponent <Tooltip>(); allTooltips[6] = yUp.GetComponent <Tooltip>(); allTooltips[7] = yDown.GetComponent <Tooltip>(); allTooltips[8] = xUp.GetComponent <Tooltip>(); allTooltips[9] = xDown.GetComponent <Tooltip>(); allTooltips[10] = zUp.GetComponent <Tooltip>(); allTooltips[11] = zDown.GetComponent <Tooltip>(); allTooltips[12] = bb1_b1p1_a1.GetComponent <Tooltip>(); allTooltips[13] = bb1_b1p2_a1.GetComponent <Tooltip>(); allTooltips[14] = bb1_b1p2_a2.GetComponent <Tooltip>(); allTooltips[15] = bb1_b1p3_a1.GetComponent <Tooltip>(); //make sure all tooltips are disabled on startup for (int i = 0; i < allTooltips.Length; i++) { allTooltips[i].enabled = false; } }
/// <summary> /// CoRoutine responsible for moving the Player. /// </summary> private IEnumerator MoveRoutine(Vector3 target, float duration) { // Before Movement CanAttachToPlane = true; _moveTweener?.Kill(); UpdateFireAmount(IsDashing ? DashCostInPercentage : MoveCostInPercentage); TargetPosition = target; IsMoving = true; CheckCollision(); _moveTweener = _rigidBody.DOMove(TargetPosition, duration); _moveTweener.SetEase(IsDashing ? DashEase : MoveEase); yield return(new WaitForSeconds(duration * planeAttachTime)); CanAttachToPlane = false; yield return(new WaitForSeconds(duration * (1 - planeAttachTime))); // After Movement CheckFireLeft(); AudioEvent.SendAudioEvent(AudioEvent.AudioEventType.DashEnded, _audioEvents, gameObject); IsMoving = false; IsDashing = false; HealthPercentage.Value = _currentFireAmount; UpdateGoalDistances(); // Notify Sally _salamanderController?.AddTarget(EventType.Move, transform.position); _rigidBody.velocity = Vector3.zero; FuseEvent.Invoke(); }
// Use this for initialization void Start() { triggersFinished = new bool[NUM_TRIGGERS]; for (int i = 0; i < NUM_TRIGGERS; i++) { triggersFinished[i] = false; } rotationScript = rotationGizmo.GetComponent <RotationGizmo>(); fuseEvent = eventSystem.GetComponent <FuseEvent>(); selectPart = eventSystem.GetComponent <SelectPart>(); partButtonClicked = false; conversationSystem = GameObject.Find("ConversationSystem"); done = false; //disable part buttons so player can't use them while Dresha talks foreach (Button b in partButtons) { b.interactable = false; } //disable clicking on black regions while Dresha talks //could throw error if any of the objects in attachments do not have a MeshCollider or BoxCollider foreach (GameObject a in attachments) { BoxCollider bcollide = a.GetComponent <BoxCollider>(); if (bcollide == null) { a.GetComponent <MeshCollider>().enabled = false; } else { bcollide.enabled = false; } } SimpleData.WriteStringToFile("LeapData.txt", "***This is another try at " + DateTime.Now.ToString() + "."); LeapStatic.resetConstructionObject("tutorial1"); }