//追加から public void FullWindow_furniture(int id, Sprite sprite) { furniture_ID_temp = id; FurnitureGrid furnituregrid = new FurnitureGrid(); furnituregrid.set_category_ID(category_ID_temp); furnituregrid.set_furniture_ID(id); furnituregrid.Status(furnituregrid.category_ID(), furnituregrid.furniture_ID()); infomation(furnituregrid); //m_FullIcon.gameObject.GetComponent<RectTransform>().localScale = new Vector3(2.0f, 2.0f, 1.0f); //m_FullIcon.gameObject.GetComponent<RectTransform>().localPosition += new Vector3(-200.0f, 0, 0); m_FullIcon.sprite = sprite; Destroy(furnituregrid); }