public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = DatabaseManager.AuthData.GetByAccountId(accountId); Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); session.InitPlayer(dbPlayer); Player player = session.Player; player.Session = session; player.Wallet.Meso.Session = session; player.Wallet.ValorToken.Session = session; player.Wallet.Treva.Session = session; player.Wallet.Rue.Session = session; player.Wallet.HaviFruit.Session = session; player.Account.Meret.Session = session; player.Account.GameMeret.Session = session; player.Account.EventMeret.Session = session; player.Account.MesoToken.Session = session; player.Account.BankInventory.Mesos.Session = session; player.Levels.Player = player; player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId); player.Mailbox = GameServer.MailManager.GetMails(player.CharacterId); GameServer.PlayerManager.AddPlayer(player); GameServer.BuddyManager.SetFriendSessions(player); // Only send buddy login notification if player is not changing channels if (!player.IsMigrating) { player.UpdateBuddies(); } if (player.GuildId != 0) { Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId); player.Guild = guild; GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId); guildMember.Player.Session = session; player.GuildMember = guildMember; session.Send(GuildPacket.UpdateGuild(guild)); guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player)); guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session); } player.IsMigrating = false; //session.Send(0x27, 0x01); // Meret market related...? session.Send(MushkingRoyaleSystemPacket.LoadStats(session.Player.Account.MushkingRoyaleStats)); session.Send(MushkingRoyaleSystemPacket.LoadMedals(session.Player.Account)); player.GetUnreadMailCount(); session.Send(BuddyPacket.Initialize()); session.Send(BuddyPacket.LoadList(player.BuddyList)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); TimeSyncPacket.SetInitial1(); TimeSyncPacket.SetInitial2(); TimeSyncPacket.Request(); session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); session.Player.ClientTickSyncLoop(); session.Send(DynamicChannelPacket.DynamicChannel()); session.Send(ServerEnterPacket.Enter(session)); // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C) session.Send(SyncNumberPacket.Send()); // 0x112, Prestige f(0x00, 0x07) session.Send(PrestigePacket.Prestige(player)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { player.Inventory.LoadInventoryTab(session, tab); } if (player.Account.HomeId != 0) { Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId); player.Account.Home = home; session.Send(WarehouseInventoryPacket.StartList()); int counter = 0; foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory) { session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter)); } session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null)) { session.Send(FurnishingInventoryPacket.Load(cube)); } session.Send(FurnishingInventoryPacket.EndList()); } session.Send(QuestPacket.StartList()); session.Send(QuestPacket.Packet1F()); session.Send(QuestPacket.Packet20()); IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(QuestPacket.EndList()); session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new(player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount)); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); // SendMeretMarket f(0xC9) session.Send(FishingPacket.LoadAlbum(player)); // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6 // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send session.Send(KeyTablePacket.SendFullOptions(player.GameOptions)); if (player.MapId == (int)Map.UnknownLocation) // tutorial map { session.Send(KeyTablePacket.AskKeyboardOrMouse()); } // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) // FieldEntrance session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(RequestFieldEnterPacket.RequestEnter(session.Player.FieldPlayer)); Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId); if (party != null) { player.Party = party; party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session); session.Send(PartyPacket.Create(party, false)); } // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 session.Player.TimeSyncLoop(); session.Send(TimeSyncPacket.SetSessionServerTick(0)); //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); //session.Send(ServerEnterPacket.Confirm()); }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); if (accountId is 0) { Logger.Error("Account ID was 0. Login has failed or connection was made directly to game server."); session.Send(LoginResultPacket.SendLoginMode(LoginMode.SessionVerificationFailed)); return; } AuthData authData = DatabaseManager.AuthData.GetByAccountId(accountId); if (authData is null) { Logger.Error("AuthData with account ID {accountId} was not found in database.", accountId); session.Send(LoginResultPacket.SendLoginMode(LoginMode.SystemErrorDB)); return; } Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); session.InitPlayer(dbPlayer); Player player = session.Player; player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId); player.Mailbox = GameServer.MailManager.GetMails(player.CharacterId); GameServer.PlayerManager.AddPlayer(player); GameServer.BuddyManager.SetFriendSessions(player); // Only send buddy login notification if player is not changing channels if (!player.IsMigrating) { player.UpdateBuddies(); } if (player.GuildId != 0) { Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId); player.Guild = guild; GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId); guildMember.Player = player; player.GuildMember = guildMember; session.Send(GuildPacket.UpdateGuild(guild)); guild.BroadcastPacketGuild(GuildPacket.UpdatePlayer(player)); if (!player.IsMigrating) { guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session); } } // Get Clubs foreach (ClubMember member in player.ClubMembers) { Club club = GameServer.ClubManager.GetClubById(member.ClubId); club.Members.First(x => x.Player.CharacterId == player.CharacterId).Player = player; club.BroadcastPacketClub(ClubPacket.UpdateClub(club)); if (!player.IsMigrating) { club.BroadcastPacketClub(ClubPacket.LoginNotice(player, club), session); } player.Clubs.Add(club); member.Player = player; } // Get Group Chats player.GroupChats = GameServer.GroupChatManager.GetGroupChatsByMember(player.CharacterId); foreach (GroupChat groupChat in player.GroupChats) { session.Send(GroupChatPacket.Update(groupChat)); if (!player.IsMigrating) { groupChat.BroadcastPacketGroupChat(GroupChatPacket.LoginNotice(groupChat, player)); } } //session.Send(0x27, 0x01); // Meret market related...? session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats)); session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account)); player.GetUnreadMailCount(); session.Send(BuddyPacket.Initialize()); session.Send(BuddyPacket.LoadList(player.BuddyList)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market session.Player.GetMeretMarketPersonalListings(); session.Player.GetMeretMarketSales(); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(TimeSyncPacket.SetInitial1()); session.Send(TimeSyncPacket.SetInitial2()); session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one session.Player.ClientTickSyncLoop(); session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount")))); session.Send(ServerEnterPacket.Enter(session)); session.Send(UGCPacket.Unknown22()); session.Send(CashPacket.Unknown09()); // SendContentShutdown f(0x01, 0x04) session.Send(PvpPacket.Mode0C()); session.Send(SyncNumberPacket.Send()); session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means session.Send(PrestigePacket.SetLevels(player)); session.Send(PrestigePacket.WeeklyMissions(player.PrestigeMissions)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { player.Inventory.LoadInventoryTab(session, tab); } if (player.Account.HomeId != 0) { Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId); player.Account.Home = home; session.Send(WarehouseInventoryPacket.StartList()); int counter = 0; foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory) { session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter)); } session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null)) { session.Send(FurnishingInventoryPacket.Load(cube)); } session.Send(FurnishingInventoryPacket.EndList()); } session.Send(QuestPacket.StartList()); session.Send(QuestPacket.Packet1F()); session.Send(QuestPacket.Packet20()); IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(QuestPacket.EndList()); session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new(player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount)); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); session.Send(MeretMarketPacket.ModeC9()); session.Send(FishingPacket.LoadAlbum(player)); session.Send(PvpPacket.Mode16()); session.Send(PvpPacket.Mode17()); session.Send(ResponsePetPacket.LoadAlbum()); // LegionBattle (0xF6) // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // If the character is not a new character, this is what we would send session.Send(KeyTablePacket.SendFullOptions(player.GameOptions)); if (player.MapId == (int)Map.UnknownLocation) // tutorial map { session.Send(KeyTablePacket.AskKeyboardOrMouse()); } GameEventHelper.LoadEvents(session.Player); List <GameEvent> gameEvents = DatabaseManager.Events.FindAll(); IEnumerable <List <GameEvent> > gameEventPackets = gameEvents.SplitList(5); foreach (List <GameEvent> gameEvent in gameEventPackets) { session.Send(GameEventPacket.Load(gameEvent)); } // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) session.Send(DungeonListPacket.DungeonList()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer)); Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId); if (party != null) { player.Party = party; if (!player.IsMigrating) { party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session); } session.Send(PartyPacket.Create(party, false)); party.BroadcastPacketParty(PartyPacket.UpdatePlayer(player)); party.BroadcastPacketParty(PartyPacket.UpdateDungeonInfo(player)); } player.IsMigrating = false; // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 session.Send(HomeCommandPacket.LoadHome(player)); player.TimeSyncLoop(); session.Send(TimeSyncPacket.SetSessionServerTick(0)); //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); }