public void GetPartyFlowchart() { flowchartGameObject = GameObject.FindGameObjectWithTag("Flowchart"); if (flowchart == null) { flowchart = flowchartGameObject.GetComponent <Fungus.Flowchart>(); FungusVariableManager.Initialize(); FungusVariableManager.StoreStructToFlowchart(); } else { GameObject.Destroy(flowchartGameObject); } }
public override void Update() { FungusVariableManager.Update(); }