public override void LoadScene() { base.LoadScene(); this.currentSelection = new Vector2(0, 0); this.selectionGrid[0, 0] = this.location11; this.selectionGrid[0, 1] = this.location12; this.selectionGrid[0, 2] = this.location13; this.selectionGrid[0, 3] = this.location14; this.selectionGrid[0, 4] = this.location15; this.selectionGrid[1, 0] = this.location21; this.selectionGrid[1, 1] = this.location22; this.selectionGrid[1, 2] = this.location23; this.selectionGrid[1, 3] = this.location24; this.selectionGrid[1, 4] = this.location25; this.selectionGrid[2, 0] = this.location31; this.selectionGrid[2, 1] = this.location32; this.selectionGrid[2, 2] = this.location33; this.selectionGrid[2, 3] = this.location34; this.selectionGrid[2, 4] = this.location35; this.selectionGrid[3, 0] = this.location41; this.selectionGrid[3, 1] = this.location42; this.selectionGrid[3, 2] = this.location43; this.selectionGrid[3, 3] = this.location44; this.selectionGrid[3, 4] = this.location45; this.selectionGrid[4, 0] = this.location51; this.selectionGrid[4, 1] = this.location52; this.selectionGrid[4, 2] = this.location53; this.selectionGrid[4, 3] = this.location54; this.selectionGrid[4, 4] = this.location55; this.selectionGrid[5, 0] = this.location61; this.selectionGrid[5, 1] = this.location62; this.selectionGrid[5, 2] = this.location63; this.selectionGrid[5, 3] = this.location64; this.selectionGrid[5, 4] = this.location65; this.selectionGridOre[0, 0] = this.ore11; this.selectionGridOre[0, 1] = this.ore12; this.selectionGridOre[0, 2] = this.ore13; this.selectionGridOre[0, 3] = this.ore14; this.selectionGridOre[0, 4] = this.ore15; this.selectionGridOre[1, 0] = this.ore21; this.selectionGridOre[1, 1] = this.ore22; this.selectionGridOre[1, 2] = this.ore23; this.selectionGridOre[1, 3] = this.ore24; this.selectionGridOre[1, 4] = this.ore25; this.selectionGridOre[2, 0] = this.ore31; this.selectionGridOre[2, 1] = this.ore32; this.selectionGridOre[2, 2] = this.ore33; this.selectionGridOre[2, 3] = this.ore34; this.selectionGridOre[2, 4] = this.ore35; this.selectionGridOre[3, 0] = this.ore41; this.selectionGridOre[3, 1] = this.ore42; this.selectionGridOre[3, 2] = this.ore43; this.selectionGridOre[3, 3] = this.ore44; this.selectionGridOre[3, 4] = this.ore45; this.selectionGridOre[4, 0] = this.ore51; this.selectionGridOre[4, 1] = this.ore52; this.selectionGridOre[4, 2] = this.ore53; this.selectionGridOre[4, 3] = this.ore54; this.selectionGridOre[4, 4] = this.ore55; this.selectionGridOre[5, 0] = this.ore61; this.selectionGridOre[5, 1] = this.ore62; this.selectionGridOre[5, 2] = this.ore63; this.selectionGridOre[5, 3] = this.ore64; this.selectionGridOre[5, 4] = this.ore65; for (int x = 0; x < 6; x++) { for (int y = 0; y < 5; y++) { if (this.selectionGrid[x, y] != null) { Sprite s = this.selectionGrid[x, y].SpriteLocation; if (y == 0) { s.Y = 80; } else { s.Y = this.selectionGrid[x, y - 1].SpriteLocation.Y + 100; } if (x == 0) { s.X = 30; } else { s.X = this.selectionGrid[x - 1, y].SpriteLocation.X + 130; } } } } for (int x = 0; x < 6; x++) { for (int y = 0; y < 5; y++) { this.selectionGridOre[x, y].Visible = Globals.SaveOreCollected[x, y]; this.selectionGridOre[x, y].X = this.selectionGrid[x, y].SpriteLocation.X; this.selectionGridOre[x, y].Y = this.selectionGrid[x, y].SpriteLocation.Y + this.selectionGrid[x, y].SpriteLocation.Height - 16; } } this.LoadSpriteFonts(this.location11, this.font11); this.LoadSpriteFonts(this.location12, this.font12); this.LoadSpriteFonts(this.location13, this.font13); this.LoadSpriteFonts(this.location14, this.font14); this.LoadSpriteFonts(this.location15, this.font15); this.LoadSpriteFonts(this.location11, this.font11); this.LoadSpriteFonts(this.location12, this.font12); this.LoadSpriteFonts(this.location13, this.font13); this.LoadSpriteFonts(this.location14, this.font14); this.LoadSpriteFonts(this.location15, this.font15); this.LoadSpriteFonts(this.location21, this.font21); this.LoadSpriteFonts(this.location22, this.font22); this.LoadSpriteFonts(this.location23, this.font23); this.LoadSpriteFonts(this.location24, this.font24); this.LoadSpriteFonts(this.location25, this.font25); this.LoadSpriteFonts(this.location31, this.font31); this.LoadSpriteFonts(this.location32, this.font32); this.LoadSpriteFonts(this.location33, this.font33); this.LoadSpriteFonts(this.location34, this.font34); this.LoadSpriteFonts(this.location35, this.font35); this.LoadSpriteFonts(this.location41, this.font41); this.LoadSpriteFonts(this.location42, this.font42); this.LoadSpriteFonts(this.location43, this.font43); this.LoadSpriteFonts(this.location44, this.font44); this.LoadSpriteFonts(this.location45, this.font45); this.LoadSpriteFonts(this.location51, this.font51); this.LoadSpriteFonts(this.location52, this.font52); this.LoadSpriteFonts(this.location53, this.font53); this.LoadSpriteFonts(this.location54, this.font54); this.LoadSpriteFonts(this.location55, this.font55); this.LoadSpriteFonts(this.location61, this.font61); this.LoadSpriteFonts(this.location62, this.font62); this.LoadSpriteFonts(this.location63, this.font63); this.LoadSpriteFonts(this.location64, this.font64); this.LoadSpriteFonts(this.location65, this.font65); int gap = 45; this.fontArea1.Position.X = this.location11.SpriteLocation.X; this.fontArea1.Position.Y = this.location11.SpriteLocation.Y - gap; this.fontArea2.Position.X = this.location21.SpriteLocation.X; this.fontArea2.Position.Y = this.location21.SpriteLocation.Y - gap; this.fontArea3.Position.X = this.location31.SpriteLocation.X; this.fontArea3.Position.Y = this.location31.SpriteLocation.Y - gap; this.fontArea4.Position.X = this.location41.SpriteLocation.X; this.fontArea4.Position.Y = this.location41.SpriteLocation.Y - gap; this.fontArea5.Position.X = this.location51.SpriteLocation.X; this.fontArea5.Position.Y = this.location51.SpriteLocation.Y - gap; this.fontArea6.Position.X = this.location61.SpriteLocation.X; this.fontArea6.Position.Y = this.location61.SpriteLocation.Y - gap; int shipIndex = FunctionsGame.GetShipIndex(Globals.SelectedShip); this.location21.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.location22.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.location23.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.location24.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.location25.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.location31.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.location32.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.location33.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.location34.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.location35.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.location41.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.location42.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.location43.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.location44.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.location45.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.location51.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; this.location52.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; this.location53.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; this.location54.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; this.location55.SpriteLocation.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; bool area6Enabled = true; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if (!Globals.SaveOreCollected[i, j]) { area6Enabled = false; } } } this.location61.SpriteLocation.Visible = area6Enabled; this.location62.SpriteLocation.Visible = area6Enabled; this.location63.SpriteLocation.Visible = area6Enabled; this.location64.SpriteLocation.Visible = area6Enabled; this.location65.SpriteLocation.Visible = area6Enabled; this.font21.Visible = this.location21.SpriteLocation.Visible; this.font22.Visible = this.location22.SpriteLocation.Visible; this.font23.Visible = this.location23.SpriteLocation.Visible; this.font24.Visible = this.location24.SpriteLocation.Visible; this.font25.Visible = this.location25.SpriteLocation.Visible; this.font31.Visible = this.location31.SpriteLocation.Visible; this.font32.Visible = this.location32.SpriteLocation.Visible; this.font33.Visible = this.location33.SpriteLocation.Visible; this.font34.Visible = this.location34.SpriteLocation.Visible; this.font35.Visible = this.location35.SpriteLocation.Visible; this.font41.Visible = this.location41.SpriteLocation.Visible; this.font42.Visible = this.location42.SpriteLocation.Visible; this.font43.Visible = this.location43.SpriteLocation.Visible; this.font44.Visible = this.location44.SpriteLocation.Visible; this.font45.Visible = this.location45.SpriteLocation.Visible; this.font51.Visible = this.location51.SpriteLocation.Visible; this.font52.Visible = this.location52.SpriteLocation.Visible; this.font53.Visible = this.location53.SpriteLocation.Visible; this.font54.Visible = this.location54.SpriteLocation.Visible; this.font55.Visible = this.location55.SpriteLocation.Visible; this.font61.Visible = this.location61.SpriteLocation.Visible; this.font62.Visible = this.location62.SpriteLocation.Visible; this.font63.Visible = this.location63.SpriteLocation.Visible; this.font64.Visible = this.location64.SpriteLocation.Visible; this.font65.Visible = this.location65.SpriteLocation.Visible; if (!this.font21.Visible) { this.fontArea2.Text = "Bloqueado"; this.fontArea2.Color = Color.White; } if (!this.font31.Visible) { this.fontArea3.Text = "Bloqueado"; this.fontArea3.Color = Color.White; } if (!this.font41.Visible) { this.fontArea4.Text = "Bloqueado"; this.fontArea4.Color = Color.White; } if (!this.font51.Visible) { this.fontArea5.Text = "Bloqueado"; this.fontArea5.Color = Color.White; } if (!this.font61.Visible) { this.fontArea6.Text = "Bloqueado"; this.fontArea6.Color = Color.White; } Globals.SelectedStage = this.selectionGrid[0, 0]; }
public override void LoadScene() { base.LoadScene(); Globals.ShipsLeft = 2; this.areas = new Sprite[6]; this.areas[0] = this.area1; this.areas[1] = this.area2; this.areas[2] = this.area3; this.areas[3] = this.area4; this.areas[4] = this.area5; this.areas[5] = this.area6; int x = 50; int gap = 5; this.area1.X = x; this.area1.Y = 20; this.area2.X = x; this.area2.Y = this.area1.Y + this.area1.Height + gap; this.area3.X = x; this.area3.Y = this.area2.Y + this.area2.Height + gap; this.area4.X = x; this.area4.Y = this.area3.Y + this.area3.Height + gap; this.area5.X = x; this.area5.Y = this.area4.Y + this.area4.Height + gap; this.area6.X = x; this.area6.Y = this.area5.Y + this.area5.Height + gap; this.area1Clear.X = this.area1.X + this.area1.Width + 5; this.area1Clear.Y = this.area1.Y + 10; this.area2Clear.X = this.area2.X + this.area2.Width + 5; this.area2Clear.Y = this.area2.Y + 10; this.area3Clear.X = this.area3.X + this.area3.Width + 5; this.area3Clear.Y = this.area3.Y + 10; this.area4Clear.X = this.area4.X + this.area4.Width + 5; this.area4Clear.Y = this.area4.Y + 10; this.area5Clear.X = this.area5.X + this.area5.Width + 5; this.area5Clear.Y = this.area5.Y + 10; this.area6Clear.X = this.area6.X + this.area6.Width + 5; this.area6Clear.Y = this.area6.Y + 10; this.cursor.X = this.area1.X - 40; this.cursor.Y = this.area1.Y + this.cursorYGap; int gapLocked = 20; this.font2Locked.Position.X = this.area2.X; this.font2Locked.Position.Y = this.area2.Y + gapLocked; this.font3Locked.Position.X = this.area3.X; this.font3Locked.Position.Y = this.area3.Y + gapLocked; this.font4Locked.Position.X = this.area4.X; this.font4Locked.Position.Y = this.area4.Y + gapLocked; this.font5Locked.Position.X = this.area5.X; this.font5Locked.Position.Y = this.area5.Y + gapLocked; this.font6Locked.Position.X = this.area6.X; this.font6Locked.Position.Y = this.area6.Y + gapLocked; int shipIndex = FunctionsGame.GetShipIndex(Globals.SelectedShip); this.area2.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.area3.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.area4.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.area5.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; this.area1Clear.Visible = Globals.SaveShipsAreasCompleted[0, shipIndex]; this.area2Clear.Visible = Globals.SaveShipsAreasCompleted[1, shipIndex]; this.area3Clear.Visible = Globals.SaveShipsAreasCompleted[2, shipIndex]; this.area4Clear.Visible = Globals.SaveShipsAreasCompleted[3, shipIndex]; this.area5Clear.Visible = Globals.SaveShipsAreasCompleted[4, shipIndex]; this.area6Clear.Visible = Globals.SaveShipsAreasCompleted[5, shipIndex]; bool area6Enabled = true; for (int i = 0; i < 5; i++) { for (int j = 0; j < 5; j++) { if (!Globals.SaveOreCollected[i, j]) { area6Enabled = false; } } } this.area6.Visible = area6Enabled; this.font2Locked.Visible = !this.area2.Visible; this.font3Locked.Visible = !this.area3.Visible; this.font4Locked.Visible = !this.area4.Visible; this.font5Locked.Visible = !this.area5.Visible; this.font6Locked.Visible = !this.area6.Visible; }