public void OnButtonConnect() { if (session != null) { FunapiSession.Destroy(session); session = null; } // Create session SessionOption option = new SessionOption(); option.sessionReliability = false; option.sendSessionIdOnlyOnce = false; session = FunapiSession.Create(address.text, option); session.SessionEventCallback += onSessionEvent; session.TransportEventCallback += onTransportEvent; session.TransportErrorCallback += onTransportError; session.ReceivedMessageCallback += onReceivedMessage; if (protocol1.type != TransportProtocol.kDefault) { session.Connect(protocol1.type, encoding1.type, ushort.Parse(port1.text)); } if (protocol2.type != TransportProtocol.kDefault) { session.Connect(protocol2.type, encoding2.type, ushort.Parse(port2.text)); } if (protocol3.type != TransportProtocol.kDefault) { session.Connect(protocol3.type, encoding3.type, ushort.Parse(port3.text)); } }
public override void Connect(string host) { _session = FunapiSession.Create(host); _session.ReceivedMessageCallback += this.onMessageReceived; _session.SessionEventCallback += this.onSessionEvent; _session.TransportEventCallback += this.onTransportEvent; _session.Connect(TransportProtocol.kTcp, FunEncoding.kProtobuf, 8012); }
void createSession() { if (session_ != null) { return; } session_ = FunapiSession.Create(serverAddress, sessionReliability); session_.SessionEventCallback += onSessionEvent; session_.TransportEventCallback += onTransportEvent; tryConnect(TransportProtocol.kTcp); tryConnect(TransportProtocol.kUdp); tryConnect(TransportProtocol.kHttp); }
void createSession() { // Create session SessionOption option = new SessionOption(); option.sessionReliability = false; option.sendSessionIdOnlyOnce = false; session = FunapiSession.Create(info.address, option); session.SessionEventCallback += onSessionEvent; session.TransportEventCallback += onTransportEvent; session.TransportErrorCallback += onTransportError; session.ReceivedMessageCallback += onReceivedMessage; address_changed = false; }
public void Connect(bool session_reliability) { message_number_ = 0; if (session_ == null) { session_ = FunapiSession.Create(server_ip_, session_reliability); session_.SessionEventCallback += onSessionEvent; session_.TransportEventCallback += onTransportEvent; session_.TransportErrorCallback += onTransportError; session_.ReceivedMessageCallback += onReceivedMessage; for (int i = 0; i < 3; ++i) { TransportOption option = new TransportOption(); if (protocols[i] == TransportProtocol.kTcp) { TcpTransportOption tcp_option = new TcpTransportOption(); tcp_option.EnablePing = true; tcp_option.PingIntervalSeconds = 1; tcp_option.PingTimeoutSeconds = 3; option = tcp_option; } else { option = new TransportOption(); } option.ConnectionTimeout = 3f; //if (protocols[i] == TransportProtocol.kTcp) // option.Encryption = EncryptionType.kIFunEngine1Encryption; //else // option.Encryption = EncryptionType.kIFunEngine2Encryption; ushort port = getPort(protocols[i], encodings[i]); session_.Connect(protocols[i], encodings[i], port, option); } } else { for (int i = 0; i < 3; ++i) { session_.Connect(protocols[i]); } } }
public void Connect(TransportProtocol protocol, FunEncoding encoding) { if (session == null) { SessionOption option = new SessionOption(); option.sessionReliability = false; option.sendSessionIdOnlyOnce = false; session = FunapiSession.Create(address, option); session.SessionEventCallback += onSessionEvent; session.TransportEventCallback += onTransportEvent; session.TransportErrorCallback += onTransportError; session.ReceivedMessageCallback += onReceivedMessage; } session.Connect(protocol, encoding, getPort(protocol, encoding)); }
public void StartClient(string server_ip, ushort port, string user_id) { user_id_ = user_id; GameObject panel = GameObject.Find("MainPanel"); if (panel != null) { mainMenu = panel.GetComponent <LobbyMainMenu>(); } session_ = FunapiSession.Create(server_ip); session_.TransportEventCallback += onTransportEvent; session_.ReceivedMessageCallback += onReceived; TcpTransportOption option = new TcpTransportOption(); option.ConnectionTimeout = 10f; session_.Connect(TransportProtocol.kTcp, FunEncoding.kJson, port, option); }
void Awake() { session_ = FunapiSession.Create(server_ip_); session_.SessionEventCallback += OnSessionEvent; session_.ReceivedMessageCallback += OnReceive; session_.Connect(protocol_, encoding_, port_); // Initialize facebook facebook_ = GameObject.Find("SocialNetwork").GetComponent <FacebookConnector>(); // If you don't want to download profile photos with a friend list, // set this value to false. The default value is ture. //facebook_.AutoDownloadPicture = false; facebook_.OnEventCallback += new SocialNetwork.EventHandler(OnEventHandler); facebook_.OnPictureDownloaded += delegate(SocialNetwork.UserInfo user) { if (!logged_in_) { return; } if (image_ != null && user.picture != null) { image_.texture = user.picture; } }; facebook_.Init(); // Initialize UI login_button_ = GameObject.Find("BtnLogin").GetComponent <Button>(); image_ = GameObject.Find("imgProfile").GetComponent <RawImage>(); login_button_.interactable = false; setButtonState(false); }