void BuildTestScene(ref List <RigidBody_c> rigidBodies, int i) { switch (i) { case 0: { //FunTestCases_c.BuildSeeSaw(ref rigidBodies); //FunTestCases_c.BuildDominos(ref rigidBodies); //FunTestCases_c.BuildBowling(ref rigidBodies); FunTestCases_c.BuildMarbles(ref rigidBodies); } break; default: { } break; } }
private void buttonDominos_Click(object sender, EventArgs e) { ArbiterContainer_c.Clear(); FunTestCases_c.BuildDominos(ref m_rigidBodies); }
private void buttonSeaSaw_Click(object sender, EventArgs e) { ArbiterContainer_c.Clear(); FunTestCases_c.BuildSeeSaw(ref m_rigidBodies); }