private int GetUniqueValue(Random rand) { var val = rand.Next(0, 100); while (FullSet.Contains(val)) { val = rand.Next(0, 100); } return(val); }
static public FullSet <T> DivideSetBySet <T>(IList <T> A, IList <T> B) { FullSet <T> result = new FullSet <T>(); HashSet <T> SetA = new HashSet <T>(A); for (int i = 0; i < B.Count; ++i) { if (SetA.Contains(B[i])) { result.Intersect.Add(B[i]); SetA.Remove(B[i]); } } result.Except.AddRange(SetA); return(result); }
public IActionResult Edit(int id) { FullSet editThis = _db.FullSets.FirstOrDefault(m => m.Id == id); ViewBag.HeadSlotId = new SelectList(_db.Gears.Where(m => m.Slot == "HeadSlot"), "Id", "Name"); ViewBag.ChestSlotId = new SelectList(_db.Gears.Where(m => m.Slot == "ChestSlot"), "Id", "Name"); ViewBag.LegSlotId = new SelectList(_db.Gears.Where(m => m.Slot == "LegSlot"), "Id", "Name"); ViewBag.BootsId = new SelectList(_db.Gears.Where(m => m.Slot == "Boots"), "Id", "Name"); ViewBag.GlovesId = new SelectList(_db.Gears.Where(m => m.Slot == "Gloves"), "Id", "Name"); ViewBag.CapeId = new SelectList(_db.Gears.Where(m => m.Slot == "Cape"), "Id", "Name"); ViewBag.NecklaceId = new SelectList(_db.Gears.Where(m => m.Slot == "Necklace"), "Id", "Name"); ViewBag.RingId = new SelectList(_db.Gears.Where(m => m.Slot == "Ring"), "Id", "Name"); ViewBag.ArrowSlotId = new SelectList(_db.Gears.Where(m => m.Slot == "ArrowSlot"), "Id", "Name"); ViewBag.MainHandId = new SelectList(_db.Gears.Where(m => m.Slot == "MainHand"), "Id", "Name"); ViewBag.OffHandId = new SelectList(_db.Gears.Where(m => m.Slot == "OffHand"), "Id", "Name"); ViewBag.SpecWeaponId = new SelectList(_db.Gears.Where(m => m.Slot == "SpecWeapon"), "Id", "Name"); ViewBag.BossId = new SelectList(_db.Bosses, "Id", "Name"); ViewBag.FullSetId = id; return(View()); }
public async Task <IActionResult> Create(NewSetViewModel newSetInfo) { //Create the new FullSet object FullSet newFullSet = new FullSet { SetName = newSetInfo.SetName }; _db.FullSets.Add(newFullSet); //Grab the User, Profile, and Boss to add to join tables var user = await _userManager.GetUserAsync(User); Profile userProfile = _db.Profiles.FirstOrDefault(m => m.User == user); Boss boss = _db.Bosses.FirstOrDefault(m => m.Id == newSetInfo.BossId); //Add BossId to FullSet newFullSet.BossId = boss.Id; //**********Add To Join Tables********** //Profile Join Table ProfileFullSet newProfileSet = new ProfileFullSet { Profile = userProfile, FullSet = newFullSet }; _db.ProfileFullSets.Add(newProfileSet); //Boss Join Table FullSetBoss newBossSet = new FullSetBoss { Boss = boss, BossId = boss.Id, FullSet = newFullSet }; _db.FullSetBosses.Add(newBossSet); //Gear Join Table //HeadSlot FullSetGear headSlot = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.HeadSlotId) }; _db.FullSetGears.Add(headSlot); //ChestSlot FullSetGear chestSlot = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.ChestSlotId) }; _db.FullSetGears.Add(chestSlot); //LegSlot FullSetGear legSlot = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.LegSlotId) }; _db.FullSetGears.Add(legSlot); //Boots FullSetGear boots = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.BootsId) }; _db.FullSetGears.Add(boots); //Gloves FullSetGear gloves = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.GlovesId) }; _db.FullSetGears.Add(gloves); //Cape FullSetGear cape = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.CapeId) }; _db.FullSetGears.Add(cape); //Necklace FullSetGear necklace = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.NecklaceId) }; _db.FullSetGears.Add(necklace); //Ring FullSetGear ring = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.RingId) }; _db.FullSetGears.Add(ring); //ArrowSlot FullSetGear arrowSlot = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.ArrowSlotId) }; _db.FullSetGears.Add(arrowSlot); //MainHand FullSetGear mainHand = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.MainHandId) }; _db.FullSetGears.Add(mainHand); //OffHand FullSetGear offHand = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.OffHandId) }; _db.FullSetGears.Add(offHand); //Spec Weapon FullSetGear specWeapon = new Models.FullSetGear { FullSet = newFullSet, Gear = _db.Gears.FirstOrDefault(m => m.Id == newSetInfo.SpecWeaponId) }; _db.FullSetGears.Add(offHand); //Save All Changes _db.SaveChanges(); return(RedirectToAction("Index")); }
public IActionResult Edit(NewSetViewModel editFullSet) { //Find the fullset with the ID passed in FullSet editThis = _db.FullSets.FirstOrDefault(m => m.Id == editFullSet.FullSetId); editThis.SetName = editFullSet.SetName; _db.Entry(editThis).State = EntityState.Modified; //Remove the previous FullSetGear objects and add the new ones //HeadSlot var deleteFSGheadslot = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.HeadSlotId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear headSlot = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.HeadSlotId) }; _db.FullSetGears.Add(headSlot); //ChestSlot var deleteFSGchestslot = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.ChestSlotId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGchestslot); FullSetGear chestSlot = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.ChestSlotId) }; _db.FullSetGears.Add(chestSlot); //LegSlot var deleteFSGlegslot = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.LegSlotId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear legSlot = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.LegSlotId) }; _db.FullSetGears.Add(legSlot); //Boots var deleteFSGboots = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.BootsId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear boots = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.BootsId) }; _db.FullSetGears.Add(boots); //Gloves var deleteFSGgloves = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.GlovesId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear gloves = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.GlovesId) }; _db.FullSetGears.Add(gloves); //Cape var deleteFScape = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.CapeId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear cape = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.CapeId) }; _db.FullSetGears.Add(cape); //Necklace var deleteFSGnecklace = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.NecklaceId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear necklace = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.NecklaceId) }; _db.FullSetGears.Add(necklace); //Ring var deleteFSGring = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.RingId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear ring = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.RingId) }; _db.FullSetGears.Add(ring); //ArrowSlot var deleteFSGarrowSlot = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.ArrowSlotId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear arrowSlot = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.ArrowSlotId) }; _db.FullSetGears.Add(arrowSlot); //MainHand var deleteFSGmainHand = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.MainHandId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear mainHand = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.MainHandId) }; _db.FullSetGears.Add(mainHand); //OffHand var deleteFSGoffHand = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.OffHandId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear offHand = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.OffHandId) }; _db.FullSetGears.Add(offHand); //SpecWeapon var deleteFSGspecWeapon = _db.FullSetGears.FirstOrDefault(m => m.GearId == editFullSet.SpecWeaponId && m.FullSetId == editFullSet.FullSetId); _db.FullSetGears.Remove(deleteFSGheadslot); FullSetGear specWeapon = new Models.FullSetGear { FullSet = editThis, Gear = _db.Gears.FirstOrDefault(m => m.Id == editFullSet.SpecWeaponId) }; _db.FullSetGears.Add(specWeapon); _db.SaveChanges(); return(RedirectToAction("Index")); }