Exemple #1
0
 public void LoadAssets()
 {
     background   = FullScreenQuad.create("SceneTwelve/bgletgo");
     bottomDither = resourceFactory.Create("SceneTwelve/BottomDither");
     background.visible(false);
     bottomDither.SetActive(false);
 }
 public void LoadAssets()
 {
     background = FullScreenQuad.create("SceneTwelve/bgletgo");
     bottomDither = resourceFactory.Create("SceneTwelve/BottomDither");
     background.visible(false);
     bottomDither.SetActive(false);
 }
Exemple #3
0
    public override void LoadAssets()
    {
        background = FullScreenQuad.create(this, "pedal_stomp_bg");
        shoe       = resourceFactory.Create("SceneTen/Shoe");
        amp        = resourceFactory.Create(this, "Amp");
        wires      = resourceFactory.Create(this, "Wires");
        wireShadow = resourceFactory.Create(this, "WireShadow");

        background.visible(false);
        shoe.SetActive(false);
        amp.SetActive(false);
        wires.SetActive(false);
        wireShadow.SetActive(false);


        // double the scale on all of these because the art is half-size
        shoe.transform.localScale = Vector3.one * 2;
        shoe.GetComponent <Sprite>().setScreenPosition(0, 164);
        amp.GetComponent <Sprite>().setScreenPosition(130, 50);
        amp.transform.localScale = Vector3.one * 2;
        wires.GetComponent <Sprite>().setScreenPosition(30, 30);
        wires.transform.localScale = Vector3.one * 2;
        wireShadow.GetComponent <Sprite>().setScreenPosition(30, 30);
        wireShadow.transform.localScale = Vector3.one * 2;

        pedalStomped = new PedalStomped(new List <Sprite> {
            ampSprite, wiresSprite, wireShadowSprite
        });
        pedalUnStomped = new PedalUnStomped(new List <Sprite> {
            ampSprite, wiresSprite, wireShadowSprite
        });
        stompFoot = new StompFoot(new List <Sprite> {
            shoeSprite
        });
        retractFoot = new RetractFoot(new List <Sprite> {
            shoeSprite
        });
        animatables = new[] { pedalStomped, pedalUnStomped, stompFoot, retractFoot };
    }
Exemple #4
0
 public void Show()
 {
     background.visible(true);
     bottomDither.SetActive(true);
 }
Exemple #5
0
    public override void LoadAssets()
    {
        background = FullScreenQuad.create(this, "pedal_stomp_bg");
        shoe = resourceFactory.Create("SceneTen/Shoe");
        amp = resourceFactory.Create(this, "Amp");
        wires = resourceFactory.Create(this, "Wires");
        wireShadow = resourceFactory.Create(this, "WireShadow");

        background.visible(false);
        shoe.SetActive(false);
        amp.SetActive(false);
        wires.SetActive(false);
        wireShadow.SetActive(false);

        // double the scale on all of these because the art is half-size
        shoe.transform.localScale = Vector3.one * 2;
        shoe.GetComponent<Sprite>().setScreenPosition(0, 164);
        amp.GetComponent<Sprite>().setScreenPosition(130, 50);
        amp.transform.localScale = Vector3.one * 2;
        wires.GetComponent<Sprite>().setScreenPosition(30, 30);
        wires.transform.localScale = Vector3.one * 2;
        wireShadow.GetComponent<Sprite>().setScreenPosition(30, 30);
        wireShadow.transform.localScale = Vector3.one * 2;

        pedalStomped = new PedalStomped(new List<Sprite> {ampSprite, wiresSprite, wireShadowSprite});
        pedalUnStomped = new PedalUnStomped(new List<Sprite> {ampSprite, wiresSprite, wireShadowSprite});
        stompFoot = new StompFoot(new List<Sprite> {shoeSprite});
        retractFoot = new RetractFoot(new List<Sprite> {shoeSprite});
        animatables = new[] {pedalStomped, pedalUnStomped, stompFoot, retractFoot};
    }