public void When_Threes_Tie_Use_Twos() { var high = new FullHouseScore(CardValue.Three, CardValue.Five); var low = new FullHouseScore(CardValue.Three, CardValue.Four); Assert.Greater(high, low); }
public void Should_Always_Beat_Flush() { var high = new FullHouseScore(CardValue.Two, CardValue.Three); var low = new FlushScore(CardSuit.Clubs, CardValue.Ace); Assert.Greater(high, low); }
public void Same_Pairs_Should_Tie_Even_Though_Impossible() { var high = new FullHouseScore(CardValue.Three, CardValue.Four); var low = new FullHouseScore(CardValue.Three, CardValue.Four); Assert.AreEqual(0, high.CompareTo(low)); }
public void Lower_Threes_Should_Lose() { var high = new FullHouseScore(CardValue.Three, CardValue.Two); var low = new FullHouseScore(CardValue.Two, CardValue.Three); Assert.Less(low, high); }
public void Higher_Threes_Should_Win() { var high = new FullHouseScore(CardValue.Three, CardValue.Two); var low = new FullHouseScore(CardValue.Two, CardValue.Three); Assert.Greater(high, low); }
public void Should_Always_Beat_FullHouse() { var high = new FourOfAKindScore(CardValue.Two); var low = new FullHouseScore(CardValue.Ace, CardValue.King); Assert.Greater(high, low); }
public void Score_EmptyCardSet_CalculationFailed() { // Arrange var unitUnderTest = new FullHouseScore(); CardSet set = new CardSet(new HashSet <Card>() { GenerateCard(CardValue.Ten), GenerateCard(CardValue.Ten), GenerateCard(CardValue.Ten), GenerateCard(CardValue.Ten), GenerateCard(CardValue.Ace) }); // Act var result = unitUnderTest.Score( set); // Assert Assert.False(result.IsValid); Assert.AreEqual(-1, result.Score); }