Exemple #1
0
 private bool IsDrogue(Vessel TVessel)
 {
     foreach (Part p in TVessel.Parts)
     {
         foreach (PartModule m in p.Modules)
         {
             if (m.moduleName == "FuelDrogue")
             {
                 FuelDrogue Droguetemp = (FuelDrogue)m;
                 if (!Droguetemp.IsContact && !Droguetemp.IsTarget && Droguetemp.IsDeployed && Droguetemp.IsDrogue == IsProbe)
                 {
                     TDrogue          = p;
                     Drogue           = Droguetemp;
                     Drogue.IsTarget  = true;
                     TriggerTransform = p.FindModelTransform("Trigger");
                     Debug.Log("Got" + p.name);
                     return(true);
                 }
                 else
                 {
                     Droguetemp = null;
                 }
             }
         }
     }
     return(false);
 }
    public override void OnStart(PartModule.StartState state)
    {
        base.OnStart(state);
        //Boom
        this.enabled = true;
        this.part.force_activate();
        HingeTransform = base.part.FindModelTransform("Hinge");
        foreach (PartModule m in this.part.Modules)
        {
            if (m.moduleName == "FuelDrogue")
            {
                Drogue = (FuelDrogue)m;
            }
        }

        //Pod
        DrogueOriginTransform    = base.part.FindModelTransform("DrogueOrigin");
        DrogueTransform          = base.part.FindModelTransform("Drogue");
        DrogueTransform.position = DrogueOriginTransform.position;

        //Localization
        Actions["Toggle"].guiName     = Localizer.Format("#AARS_ToggleBoom");
        Events["Activate"].guiName    = Localizer.Format("#AARS_Deployed");
        Events["Deactivate"].guiName  = Localizer.Format("#AARS_Retract");
        Fields["DeployAngle"].guiName = Localizer.Format("#AARS_DeployAngle");
    }
Exemple #3
0
 public void Deactivate()
 {
     IsActivate = false;
     Events["Deactivate"].guiActive = false;
     Events["Activate"].guiActive   = true;
     IsContact = false;
     if (Drogue)
     {
         TDrogue          = null;
         targetvessel     = null;
         Drogue.IsContact = false;
         Drogue.IsTarget  = false;
         Drogue           = null;
         IsTarget         = false;
         IsContact        = false;
         TriggerTransform = null;
     }
 }