public override void Update() { if (GlobalVariables.GetGlobalVariables().keyBindShowDevelopWindows.IsDown()) { GlobalVariables.GetGlobalVariables().developWindows.IsEnable = true; } if (GlobalVariables.GetGlobalVariables().keyBindHideDevelopWindows.IsDown()) { GlobalVariables.GetGlobalVariables().developWindows.IsEnable = false; } if (GlobalVariables.GetGlobalVariables().keyBindReadAllTxt.IsDown()) { GlobalVariables.GetGlobalVariables().mscTranslate.translateText.ReadTranslateTextDict(); } if (GlobalVariables.GetGlobalVariables().keyBindWriteGameObjectToTxt.IsDown()) { WriteGameObject("Systems"); logger.LOG("写入所有Systems路径下的GameObject到txt"); } if (GlobalVariables.GetGlobalVariables().keyBindWriteFVToTxt.IsDown()) { string[] text = { FsmVariablesUtil.GetAllFsmVariablesAndVaule() }; File.WriteAllLines(Path.Combine(ModLoader.GetModAssetsFolder(GlobalVariables.GetGlobalVariables().mscTranslateChs), "_FsmVariables.txt"), text); logger.LOG("写入所有FsmVariables变量到FsmVariables.txt"); } if (GlobalVariables.GetGlobalVariables().developWindows.isShowCameraData) { ReadCameraState(); } }
private void ViewFsmAllVariablesAndVaule() { GUILayout.Label("全局变量查看:"); GUILayout.Label(FsmVariablesUtil.GetAllFsmVariablesAndVaule()); }
private void GuiGameObjectExplorerWindows(int windowsId) { if (GUILayout.Button("关闭 unity版本:" + Application.unityVersion)) { isShow = false; } try { scrollPosition = GUILayout.BeginScrollView(scrollPosition); GUILayout.BeginArea(new Rect(0, 0, 500, 600)); if (GUILayout.Button("所有GameObject列表(先输筛选的文本再点)")) { parentGameObject = null; gameObjectList = GameObjectUtil.GetAllGameObject(); } if (GUILayout.Button("所有GameObject写入txt(out目录,会卡到吐血)")) { parentGameObject = null; gameObjectList = GameObjectUtil.GetAllGameObject(); string text = ""; int index = 0; foreach (GameObject gameObject in gameObjectList) { text += GameObjectUtil.GetGameObjectText(gameObject, 0, true, true, true, false, false); text += "\n"; logger.LOG("写入gameObject ->" + index++); File.WriteAllText(Path.Combine(ModLoader.GetModAssetsFolder(GlobalVariables.GetGlobalVariables().mscTranslateChs), "out/_AllGameObject" + index + "_" + gameObject.name + ".txt"), text); } } GUILayout.BeginHorizontal(); if (GUILayout.Button("读取根节点")) { parentGameObject = null; // gameObjectList = new List<GameObject>(Application. UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects()); gameObjectList = GameObjectUtil.GetRootGameObject(); } if (parentGameObject != null) { if (GUILayout.Button("<")) { if (parentGameObject.transform.parent == null) { parentGameObject = null; gameObjectList = GameObjectUtil.GetRootGameObject(); // gameObjectList = new List<GameObject>( UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects()); } else { gameObjectList = GameObjectUtil.GetChildGameObjectList(parentGameObject.transform.parent.gameObject); parentGameObject = parentGameObject.transform.parent.gameObject; } } } GUILayout.EndHorizontal(); searchName = GUILayout.TextField(searchName); gameObjectListScrollPosition = GUILayout.BeginScrollView(gameObjectListScrollPosition); if (gameObjectList != null) { foreach (GameObject gameObject in gameObjectList) { if (searchName != null && !searchName.Equals("")) { if (gameObject.name.ToLower().IndexOf(searchName.ToLower()) == -1) { continue; } } GUILayout.BeginHorizontal(); if (GUILayout.Button(gameObject.name)) { selectGameObject = gameObject; selectGameObjectComponent = new List <Component>(gameObject.GetComponents <Component>()); } if (GUILayout.Button(">")) { parentGameObject = gameObject; gameObjectList = GameObjectUtil.GetChildGameObjectList(gameObject); } if (GUILayout.Button("传过去")) { GlobalVariables.GetGlobalVariables().teleport.TeleportTo(GameObjectUtil.GetGameObjectPath(gameObject)); } if (GUILayout.Button("传过来")) { GameObject playerGameObject = GameObject.Find("PLAYER"); Vector3 clonePosition = new Vector3(playerGameObject.transform.position.x, playerGameObject.transform.position.y + 3f, playerGameObject.transform.position.z); gameObject.transform.position = clonePosition; } if (GUILayout.Button("克隆")) { GameObject playerGameObject = GameObject.Find("PLAYER"); Vector3 clonePosition = new Vector3(playerGameObject.transform.position.x, playerGameObject.transform.position.y + 3f, playerGameObject.transform.position.z); // GameObject cloneGameObject = MonoBehaviour.Instantiate(gameObject, clonePosition, gameObject.transform.rotation) as GameObject; gameObject.SetActive(false); GameObject cloneGameObject = GameObject.Instantiate(gameObject); cloneGameObject.transform.position = clonePosition; } if (gameObject.activeSelf == false) { if (GUILayout.Button("启用")) { gameObject.SetActive(true); } } else { if (GUILayout.Button("禁用")) { gameObject.SetActive(false); } } GUILayout.EndHorizontal(); } } GUILayout.EndScrollView(); GUILayout.EndArea(); GUILayout.BeginArea(new Rect(500, 0, 500, 600)); if (selectGameObject != null) { GUILayout.Label("选中GameObject:" + GameObjectUtil.GetGameObjectPath(selectGameObject)); if (GUILayout.Button("写入txt")) { File.WriteAllText(Path.Combine(ModLoader.GetModAssetsFolder(GlobalVariables.GetGlobalVariables().mscTranslateChs), "_gameObject.txt"), GameObjectUtil.GetGameObjectText(selectGameObject, 0, true, true, true, false, false)); } viewScrollPosition = GUILayout.BeginScrollView(viewScrollPosition); string text = ""; foreach (Component component in selectGameObjectComponent) { Type type = component.GetType(); GUILayout.Label(type.FullName); GUILayout.BeginVertical("box"); foreach (FieldInfo fieldInfo in type.GetFields()) { string view = fieldInfo.Name + " : " + fieldInfo.GetValue(component); text += view + "\n"; GUILayout.Label(view); } foreach (PropertyInfo propertyInfo in type.GetProperties()) { try { string view = " " + propertyInfo.Name + " : \n" + propertyInfo.GetValue(component, null); text += view + "\n"; GUILayout.Label(view); } catch (Exception e) { string view = " " + propertyInfo.Name + " : \n Error " + e.Message; text += view + "\n"; GUILayout.Label(view); } } if (component.GetType().Name.Equals("PlayMakerFSM")) { PlayMakerFSM playMakerFSM = component as PlayMakerFSM; string view = "Component is PlayMakerFSM : \n" + FsmVariablesUtil.GetAllFsmVariablesAndVaule(playMakerFSM.FsmVariables); text += view + "\n"; GUILayout.Label(view); } GUILayout.EndVertical(); } if (GUILayout.Button("写入显示内容到txt")) { File.WriteAllText(Path.Combine(ModLoader.GetModAssetsFolder(GlobalVariables.GetGlobalVariables().mscTranslateChs), "_gameObjectViewText.txt"), text); } GUILayout.EndScrollView(); } GUILayout.EndArea(); GUILayout.EndScrollView(); } catch (Exception e) { GUILayout.Label("exception : " + e.Message); } GUI.DragWindow(); }