Exemple #1
0
 private void InitializeDictationary()
 {
     for (int i = 0; i < fruitDatabase.fruits.Count; ++i)
     {
         FruitInfo fruit = fruitDatabase.fruits[i];
         string    name  = fruit.fruitName;
         fruitGameObjectDic.Add(name, fruit.fruitPrefab);
         fruitMaxCount.Add(name, fruit.maxCount);
         fruitCount.Add(name, 0);
         spawnIndexes.Add(i);
     }
 }
Exemple #2
0
    public GameObject SpawnRandomFruit()
    {
        if (spawnIndexes.Count == 0)
        {
            return(null);
        }

        int       i           = Random.Range(0, spawnIndexes.Count);
        int       randomIndex = spawnIndexes[i];
        FruitInfo fruit       = fruitDatabase.fruits[randomIndex];
        string    name        = fruit.fruitName;

        ++fruitCount[name];
        if (fruitCount[name] >= fruitMaxCount[name])
        {
            spawnIndexes.RemoveAt(i);
        }

        GameObject fruitObj = Instantiate(fruitDatabase.fruits[randomIndex].fruitPrefab);

        fruitRBList.Add(fruitObj.GetComponent <Rigidbody>());

        return(fruitObj);
    }