bool CanMoveRight() { fruitCurrentPos = GameSceneManagers.Spawn.GetFruitCurrentPos(); //Sağ tarafı yoksa return if (fruitCurrentPos.y == GameSceneManagers.Spawn.grid.GetLength(1) - 1) { return(false); } //Sağ tarafı boşsa return if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x, fruitCurrentPos.y + 1].blockType == BlockType.Empty) { return(false); } //Sağ tarafı engelse return if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x, fruitCurrentPos.y + 1].blockType == BlockType.Obstacle) { return(false); } //1 kare sağdaki kare, o karenin altındakileri kontrol et. Engel varsa return if (fruitCurrentPos.x + 1 != GameSceneManagers.Spawn.grid.GetLength(0)) { if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x + 1, fruitCurrentPos.y + 1].blockType == BlockType.Obstacle) { return(false); } } return(true); }
public FruitCurrentPos GetFruitCurrentPos() { FruitCurrentPos fruitCurrentPos = new FruitCurrentPos(); for (int i = 0; i < grid.GetLength(0); i++) { for (int j = 0; j < grid.GetLength(1); j++) { if (grid[i, j].isPuzzleOnGround) { fruitCurrentPos.x = i; fruitCurrentPos.y = j; } } } return(fruitCurrentPos); }
bool CanMoveForward() { fruitCurrentPos = GameSceneManagers.Spawn.GetFruitCurrentPos(); //Önü yoksa return if (fruitCurrentPos.x == 0) { return(false); } //Önü boşsa return if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x - 1, fruitCurrentPos.y].blockType == BlockType.Empty) { return(false); } //Önü engelse return if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x - 1, fruitCurrentPos.y].blockType == BlockType.Obstacle) { return(false); } return(true); }
bool CanMoveBack() { fruitCurrentPos = GameSceneManagers.Spawn.GetFruitCurrentPos(); //Arkası yoksa return if (fruitCurrentPos.x == GameSceneManagers.Spawn.grid.GetLength(0) - 1) { return(false); } //Arkası boşsa return if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x + 1, fruitCurrentPos.y].blockType == BlockType.Empty) { return(false); } //Arkası engelse return if (GameSceneManagers.Spawn.grid[fruitCurrentPos.x + 1, fruitCurrentPos.y].blockType == BlockType.Obstacle) { return(false); } return(true); }