[Range(0, Mathf.PI)] public float offset = 0; // added by kingsley to temp fix the arm private void Start() { nub.GetComponent <SpriteRenderer>().color = Color.green; frozenObjects = GameObject.Find("EventHandeler").GetComponent <FrozenObjects>(); colors = frozenObjects.colors; }
void Start() { particles = GetComponent <ParticleSystem>(); main = particles.main; emission = particles.emission; shape = particles.shape; frozenObjects = GameObject.Find("EventHandeler").GetComponent <FrozenObjects>(); colors = frozenObjects.colors; //temp maybenot player = GameObject.Find("player"); }