void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Enemy")
     {
         if (anim.GetBool("falling"))
         {
             FrogAI frog = collision.gameObject.GetComponent <FrogAI>();
             frog.DeathAnim();
         }
         else
         {
             isHurt = true;
             anim.SetBool("hurt", true);
             audioHurt.Play();
             if (transform.position.x < collision.gameObject.transform.position.x)
             {
                 rb.velocity = new Vector2(-HurtForce, rb.velocity.y);
             }
             else
             {
                 rb.velocity = new Vector2(HurtForce, rb.velocity.y);
             }
         }
     }
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     frog = new FrogAI(-1, 0, false);
 }