private void OnCollisionEnter(Collision collision)
    {
        if (Jumping && collision.gameObject.tag == "Floor")
        {
            Jumping = false;
            frog.AttackFinished();
            iceAtk.SetActive(true);
        }

        else if (Jumping && collision.gameObject.tag == "Player")
        {
            //hit y empujar
            Jumping = false;
            frog.AttackFinished();
        }
    }
 private void OnCollisionEnter(Collision collision)
 {
     if (Jumping && collision.gameObject.tag == "Floor")
     {
         m_attack.SetActive(true);
         Jumping = false;
         frog.AttackFinished();
     }
 }