private void MenBtnFromCurrentSave_Click(object sender, EventArgs e)
        {
            //Display the add new form to the user, with the current
            //game GameSave file loaded.
            this.Enabled = false;

            using (FrmAddNew addNewWindow = new FrmAddNew(saveGameFilePath))
            {
                addNewWindow.ShowDialog();
            }

            LoadSaves();
            MnuStpMain.Select();
            this.Enabled = true;
        }
        private void MenBtnNewFromFile_Click(object sender, EventArgs e)
        {
            //Let the user select a file to make a save from.
            try
            {
                string filePath = "";

                using (OpenFileDialog fileBrowser = new OpenFileDialog())
                {
                    fileBrowser.Filter = "SaveGame files|*.txt";

                    if (fileBrowser.ShowDialog() == DialogResult.OK)
                    {
                        filePath = fileBrowser.FileName;

                        //Display the add new form to the user, with the selected
                        //GameSave file loaded.
                        this.Enabled = false;

                        using (FrmAddNew addNewWindow = new FrmAddNew(filePath))
                        {
                            addNewWindow.ShowDialog();
                        }
                    }
                }

                LoadSaves();
                MnuStpMain.Select();
                this.Enabled = true;
            }

            catch
            {
                MessageBox.Show("There was an error while opening the selected file.", "File open error",
                                MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }
        }