/// <summary> /// 添加Friendship表行数据(如主键为非自增型字段,则自行修改代码) /// </summary> /// <param name="friendshipdata">数据集对象</param> /// <param name="friendship">实体对象</param> public void AddRow(ref FriendshipData friendshipdata, EntityFriendship friendship) { #region DataRow dr = friendshipdata.Tables[0].NewRow(); friendshipdata.Assign(dr, FriendshipData.fid, friendship.fid); friendshipdata.Assign(dr, FriendshipData.meId, friendship.meId); friendshipdata.Assign(dr, FriendshipData.friendId, friendship.friendId); friendshipdata.Assign(dr, FriendshipData.gid, friendship.gid); friendshipdata.Assign(dr, FriendshipData.writeTime, friendship.writeTime); friendshipdata.Tables[0].Rows.Add(dr); #endregion }
/// <summary> /// 编辑friendshipdata数据集中指定的行数据 /// </summary> /// <param name="friendshipdata">数据集对象</param> /// <param name="friendship">实体对象</param> public void EditRow(ref FriendshipData friendshipdata, EntityFriendship friendship) { #region if (friendshipdata.Tables[0].Rows.Count <= 0) { friendshipdata = this.getData(friendship.fid); } DataRow dr = friendshipdata.Tables[0].Rows.Find(new object[1] { friendship.fid }); friendshipdata.Assign(dr, FriendshipData.fid, friendship.fid); friendshipdata.Assign(dr, FriendshipData.meId, friendship.meId); friendshipdata.Assign(dr, FriendshipData.friendId, friendship.friendId); friendshipdata.Assign(dr, FriendshipData.gid, friendship.gid); friendshipdata.Assign(dr, FriendshipData.writeTime, friendship.writeTime); #endregion }