IEnumerator SetFriendNote(string friendName, string groupName, string note, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);

        LogManager.General.Log(string.Format("'{0}' sets friends list note for '{1}' to '{2}'", player.name, friendName, note));

        // Find friends group
        var selectedGroup = player.friends.GetGroupByName(groupName);

        // Get account ID
        string friendAccountId = null;

        yield return(LobbyGameDB.GetAccountIdByPlayerName(friendName, data => {
            friendAccountId = data;
        }));

        // Error getting account ID?
        if (friendAccountId == null)
        {
            Lobby.RPC("SetFriendNotePlayerDoesntExistError", info.sender, friendName);
            yield break;
        }

        // Remove player from the group
        selectedGroup.friends.Find(friend => friend.accountId == friendAccountId).note = note;

        // Save friends list in database
        yield return(FriendsDB.SetFriends(
                         player.accountId,
                         player.friends,
                         null
                         ));
    }
    IEnumerator AddFriend(string friendName, string groupName, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);

        LogManager.General.Log(string.Format("'{0}' added '{1}' to friend list group '{2}'", player.name, friendName, groupName));

        // Find friends group
        var selectedGroup = player.friends.GetGroupByName(groupName);

        // Get account ID
        string friendAccountId = null;

        yield return(LobbyGameDB.GetAccountIdByPlayerName(friendName, data => {
            friendAccountId = data;
        }));

        // Error getting account ID?
        if (friendAccountId == null)
        {
            Lobby.RPC("FriendAddPlayerDoesntExistError", info.sender, friendName);
            yield break;
        }

        // Trying to add yourself?
        if (friendAccountId == player.accountId)
        {
            Lobby.RPC("FriendAddCantAddYourselfError", info.sender, friendName);
            yield break;
        }

        // Already in friends list?
        if (!player.friends.CanAdd(friendAccountId))
        {
            Lobby.RPC("FriendAddAlreadyExistsError", info.sender, friendName);
            yield break;
        }

        // Add player to the group
        selectedGroup.friends.Add(new Friend(friendAccountId));

        // Send new friends list
        player.OnFriendsListLoaded();

        // Save friends list in database
        yield return(FriendsDB.SetFriends(
                         player.accountId,
                         player.friends,
                         null
                         ));
    }
    IEnumerator RemoveFriendsGroup(string groupName, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);

        LogManager.General.Log(string.Format("'{0}' removed friends group called '{1}'", player.name, groupName));

        // Remove it
        player.friends.RemoveGroup(groupName);

        // Save friends list in database
        yield return(FriendsDB.SetFriends(
                         player.accountId,
                         player.friends,
                         null
                         ));
    }
    IEnumerator RemoveFriend(string friendName, string groupName, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);

        LogManager.General.Log(string.Format("'{0}' removed '{1}' from friend list group '{2}'", player.name, friendName, groupName));

        // Find friends group
        var selectedGroup = player.friends.GetGroupByName(groupName);

        // Get account ID
        string friendAccountId = null;

        yield return(LobbyGameDB.GetAccountIdByPlayerName(friendName, data => {
            friendAccountId = data;
        }));

        // Error getting account ID?
        if (friendAccountId == null)
        {
            Lobby.RPC("FriendRemovePlayerDoesntExistError", info.sender, friendName);
            yield break;
        }

        // Remove player from the group
        selectedGroup.friends.RemoveAll(friend => friend.accountId == friendAccountId);

        // Send new friends list
        player.OnFriendsListLoaded();

        // Save friends list in database
        yield return(FriendsDB.SetFriends(
                         player.accountId,
                         player.friends,
                         null
                         ));
    }