Exemple #1
0
    IEnumerator _attack(FriendlyNetwork fn)
    {
        be.Explode();
        var hits = Random.Range(3, 6);
        var dmg  = damage / hits;

        GetComponent <Collider2D>().enabled = false;
        for (int i = 0; i < hits; i++)
        {
            fn.Damage(Random.Range(0f, 1f) > 0.9f ? dmg * 1.5f : dmg);
            yield return(new WaitForSeconds(0.045f));
        }
        yield return(new WaitForEndOfFrame());

        Destroy(gameObject);
    }
Exemple #2
0
 public void Attack(FriendlyNetwork fn)
 {
     StartCoroutine(_attack(fn));
 }