private void On_Invite_Reverse_InBat_ReserveData_Enable(CUIEvent uievent)
    {
        ListView <FriendReserve.Ent> listView = Singleton <CFriendContoller> .instance.model.friendReserve.dataList[0];
        int srcWidgetIndexInBelongedList      = uievent.m_srcWidgetIndexInBelongedList;

        if (srcWidgetIndexInBelongedList < 0 || srcWidgetIndexInBelongedList >= listView.Count)
        {
            return;
        }
        FriendReserve.Ent ent = listView[srcWidgetIndexInBelongedList];
        Text componetInChild  = Utility.GetComponetInChild <Text>(uievent.m_srcWidget.gameObject, "Text");

        if (componetInChild != null)
        {
            componetInChild.set_text(ent.inBattleContent);
        }
    }
    private void On_Invite_Reverse_InBat_Refuse(CUIEvent uievent)
    {
        ListView <FriendReserve.Ent> listView = Singleton <CFriendContoller> .instance.model.friendReserve.dataList[0];
        int srcWidgetIndexInBelongedList      = uievent.m_srcWidgetIndexInBelongedList;

        if (srcWidgetIndexInBelongedList < 0 || srcWidgetIndexInBelongedList >= listView.Count)
        {
            return;
        }
        FriendReserve.Ent ent = listView[srcWidgetIndexInBelongedList];
        if (ent == null)
        {
            return;
        }
        FriendSysNetCore.SendReceiveReserveProcess(ent.ullUid, ent.dwLogicWorldId, 1, this.NoMoreReceiveReverse);
        listView.RemoveAt(srcWidgetIndexInBelongedList);
        this.OnRECEIVE_RESERVE_DATA_CHANGE();
    }