private void saveData() { int i = friendList.SelectedIndex; savePlayer(i); for (int g = 0; g < PlayersData.Length; g++) { Array.Copy(PlayersData[g].Write(), 0, Save.Data, 0x4 + g * 0x14B0, 0x14B0); } Main.SaveData = Save.Write(); Verification.fixChecksums(ref Main.SaveData); File.WriteAllBytes(path, Main.SaveData); }
private void saveData() { Main.SaveData = Save.Write(); }