public void RunPupolate() { Pupolate(); var repo = new FriendBLL(new UserBLL()); var controller = new UserController(new UserBLL()); var userList = controller.GetAllUsers(100, 1, ArrayFaker.SelectFrom("Jahirul", "Monirul", "Aminul", "Fukrul", "Najrul", "Kamrul")); var userId = userList.Select(r => r.Id).First(); var data = repo.GetAllFriendsByUser(userId); if (TestingConfig.XUnit) { Xunit.Assert.Null(data); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsNotNull(data); } var test = data.Count() > 10; if (TestingConfig.XUnit) { Xunit.Assert.True(test); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(test); } }
public void Send_Friend_Request_Accept_As_Friend_Remove_Friend_Test() { var repo = new FriendBLL(new UserBLL()); var controller = new UserController(new UserBLL()); var userList = controller.GetAllUsers(NumberFaker.Number(1, 10), NumberFaker.Number(1, 3), ArrayFaker.SelectFrom("Jahirul", "Monirul", "Aminul", "Fukrul", "Najrul", "Kamrul")); //Get two user to make friend var userId = userList.Select(r => r.Id).First(); var friendId = userList.Where(r => !r.Id.Equals(userId)).Select(r => r.Id).First(); //Test whether thay are friend or not var alreadyFriend = repo.IsExistsFriend(userId, friendId); if (alreadyFriend) { // They are friend so try to find who are not friend //userId = userList.Where(r => r.Id != userId).Select(r => r.Id).First(); //friendId = userList.Where(r => r.Id != userId && r.Id != friendId).Select(r => r.Id).First(); // Remove friend var removeThemFriend = repo.RemoveFriend(userId, friendId); if (TestingConfig.XUnit) { Xunit.Assert.True(removeThemFriend); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(removeThemFriend); } alreadyFriend = repo.IsExistsFriend(userId, friendId); } if (TestingConfig.XUnit) { Xunit.Assert.False(alreadyFriend); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsFalse(alreadyFriend); } // Send friend request var test = repo.SendFriendRequest(userId, friendId); if (TestingConfig.XUnit) { Xunit.Assert.True(test); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(test); } // Now one send friend request to other alreadyFriend = repo.IsExistsFriend(userId, friendId); if (TestingConfig.XUnit) { Xunit.Assert.True(alreadyFriend); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(alreadyFriend); } /* * // Get request object to accept * var friend = repo.GetFriendRequest(userId, friendId); * * if (TestingConfig.XUnit) * Xunit.Assert.NotNull(friend); * else * Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsNotNull(friend); * * var testFriendIds = friend.UserId == userId && friend.FriendId == friendId; * * if (TestingConfig.XUnit) * Xunit.Assert.True(test); * else * Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(test); * * // Check friend request has been pending * var testPendingFriendRequest = friend.IsAccepted; * * if (TestingConfig.XUnit) * Xunit.Assert.False(testPendingFriendRequest); * else * Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsFalse(testPendingFriendRequest); */ // Check all request of a user var friendRequests = repo.GetAllFriendRequestsByUser(userId); friendRequests = repo.GetAllFriendRequestsByUser(friendId); if (TestingConfig.XUnit) { Xunit.Assert.NotNull(friendRequests); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsNotNull(friendRequests); } var testFriendRequests = friendRequests.Count() > 1; if (TestingConfig.XUnit) { Xunit.Assert.True(testFriendRequests); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(testFriendRequests); } // Accept a request and make friend var acceptFriendRequest = repo.AcceptFriendRequest(userId, friendId); if (TestingConfig.XUnit) { Xunit.Assert.True(acceptFriendRequest); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(acceptFriendRequest); } /* * var friendInfo = repo.GetFriendRequest(userId, friendId); * * if (TestingConfig.XUnit) * Xunit.Assert.NotNull(friendInfo); * else * Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsNotNull(friendInfo); * * // check friend requested accepted * var testAcceptedFriendRequest = friend.IsAccepted; * * if (TestingConfig.XUnit) * Xunit.Assert.True(testAcceptedFriendRequest); * else * Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(testAcceptedFriendRequest); * */ // Get all friend of a user var friends = repo.GetAllFriendsByUser(userId); if (TestingConfig.XUnit) { Xunit.Assert.NotNull(friends); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsNotNull(friends); } var testFriends = friends.Count() > 1; if (TestingConfig.XUnit) { Xunit.Assert.True(testFriends); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(testFriends); } // Remove friend var removeFriend = repo.RemoveFriend(userId, friendId); if (TestingConfig.XUnit) { Xunit.Assert.True(removeFriend); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsTrue(removeFriend); } // They are not friend any more var notFriend = repo.IsExistsFriend(userId, friendId); if (TestingConfig.XUnit) { Xunit.Assert.False(notFriend); } else { Microsoft.VisualStudio.TestTools.UnitTesting.Assert.IsFalse(notFriend); } }