private FriendAvatar InstantiateFriendAvatar(SteamFriend friend)
        {
            FriendAvatar tmp = Instantiate(friendAvatarPrefab, layoutFriends, false).GetComponent <FriendAvatar>();

            tmp.gameObject.name = friend.Name;
            tmp.steamID         = friend.Id;
            return(tmp);
        }
Exemple #2
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    private void Start()
    {
        FacebookUtils.ChangeFriendLevels();

        string avatarUrls   = FacebookUtils.friendAvatarUrls;
        string friendLevels = FacebookUtils.friendLevels;

        if (avatarUrls == "" || friendLevels == "")
        {
            return;
        }

        List <string> avatarUrlList   = CUtils.BuildListFromString <string>(avatarUrls);
        List <int>    friendLevelList = CUtils.BuildListFromString <int>(friendLevels);

        int i = 0;

        int[] sumFriendInLevels = new int[CommonConst.TOTAL_LEVELS];
        foreach (int level in friendLevelList)
        {
            sumFriendInLevels[level - 1]++;
        }
        int[] countFriendInLevels = new int[CommonConst.TOTAL_LEVELS];
        foreach (string avatarUrl in avatarUrlList)
        {
            if (i >= friendLevelList.Count)
            {
                break;
            }
            int level = friendLevelList[i];
            if (level <= CommonConst.TOTAL_LEVELS)
            {
                //Debug.Log(avatarUrl);
                Transform levelTransform = levelsTransform.GetChild(level - 1);

                GameObject friendAvatar = (GameObject)Instantiate(friendAvatarPrefab);
                friendAvatar.transform.SetParent(transform);
                friendAvatar.transform.position   = levelTransform.position + new Vector3(0.1f * (-(sumFriendInLevels[level - 1] - 1) / 2f + countFriendInLevels[level - 1]), 0);
                friendAvatar.transform.localScale = Vector3.one;
                FriendAvatar fAvatar = friendAvatar.GetComponent <FriendAvatar>();
                fAvatar.url   = avatarUrl;
                fAvatar.index = i;
                countFriendInLevels[level - 1]++;
            }
            i++;
        }
    }