void Update() { if (playerObj == null) { playerObj = GameObject.FindGameObjectWithTag("Player"); } else { //Debug.Log("HERE1 " + playerObj.transform.position + ", " + transform.position + ", " + portalDist + ", Triggered/Fading: " + triggered + ", " + xa.fadingOut); if (Vector3.Distance(playerObj.transform.position, transform.position) < portalDist) { if (!triggered) { triggered = true; xa.allowPlayerInput = false; xa.hasCheckpointed = false; Time.timeScale = 1; FreshLevels.Type levelType = FreshLevels.GetTypeOfCurrentLevel(); if (!isSecretExit) { Fresh_Saving.SaveLevelDeaths(levelType, za.deaths); Fresh_Saving.SaveLevelTime(levelType, fa.speedrunTime); FrFuncs.Qc_ReportLevelTime(levelType, fa.speedrunTime, "noGhostData"); SteamLeaderboards.SendPBToSteam(levelType, fa.speedrunTime); } //Update unlocked levels (lvlNum) NodeController.WonLevel(levelType); xa.re.cleanLoadLevel(Restart.RestartFrom.RESTART_FROM_MENU, FreshLevels.GetStrNameForType(gotoLvl)); } } } }
void Update() { bool changed = false; if (!oncePerGameStart) { Debug.Log("ONCE"); oncePerGameStart = true; changed = true; for (int i = 0; i < nodes.Length; i++) { if (nodes[i].levelType == FreshLevels.Type.IntroStory) { currentNode = nodes[i]; break; } } currentLevelName.text = currentNode.levelName; LoadLevelStats(); } if (!checkedForSavedMapPos) { checkedForSavedMapPos = true; if (fa.lastLevelPlayed != FreshLevels.Type.None) { for (int i = 0; i < nodes.Length; i++) { if (nodes[i].levelType == fa.lastLevelPlayed) { currentNode = nodes[i]; changed = true; } } } } if (Controls.GetInputDown(Controls.Type.MenuUp, 0)) { if (currentNode.north != null) { currentNode = currentNode.north; // fa.lastLevelPlayed = currentNode.levelType; changed = true; } } if (Controls.GetInputDown(Controls.Type.MenuDown, 0)) { if (currentNode.south != null) { currentNode = currentNode.south; fa.lastLevelPlayed = currentNode.levelType; changed = true; } } if (Controls.GetInputDown(Controls.Type.MenuLeft, 0)) { if (currentNode.west != null) { currentNode = currentNode.west; fa.lastLevelPlayed = currentNode.levelType; changed = true; } } if (Controls.GetInputDown(Controls.Type.MenuRight, 0)) { if (currentNode.east != null) { currentNode = currentNode.east; fa.lastLevelPlayed = currentNode.levelType; changed = true; } } if (Controls.GetInputDown(Controls.Type.MenuSelect, 0)) { if (currentNode.locked) { Fresh_SoundEffects.PlaySound(Fresh_SoundEffects.Type.Fart); iTween.PunchRotation(currentNode.gameObject, iTween.Hash("z", 17.5f, "time", 0.3f)); } else { string lvlName = FreshLevels.GetStrNameForType(currentNode.levelType); //Debug.Log("Tried to go to level: " + lvlName); if (lvlName != "") { xa.re.cleanLoadLevel(Restart.RestartFrom.RESTART_FROM_MENU, lvlName); } } } if (changed) { for (int i = 0; i < allSkies.Length; i++) { allSkies[i].SetActive(false); } iTween.MoveTo(nodeCamera, iTween.Hash("x", currentNode.transform.position.x, "y", currentNode.transform.position.y, "easetype", iTween.EaseType.easeInOutSine, "time", 0.2f)); if (currentNode.setCamPos) { //iTween.MoveTo(camera, iTween.Hash("x", currentNode.camPos.x, "y", currentNode.camPos.y, "easetype", iTween.EaseType.easeInOutSine, "time", 0.5f)); //camera.transform.SetX(currentNode.camPos.x); //camera.transform.SetY(currentNode.camPos.y); } iTween.RotateTo(nodeCamera, iTween.Hash("z", currentNode.cameraAngle2, "easetype", iTween.EaseType.easeInOutSine, "time", 0.2f)); for (int i = 0; i < currentNode.objsOn.Length; i++) { currentNode.objsOn[i].SetActive(true); } currentLevelName.text = currentNode.levelName; LoadLevelStats(); } cursor.transform.SetX(currentNode.gameObject.transform.position.x); cursor.transform.SetY(currentNode.gameObject.transform.position.y); }