protected override void InitializeParticles (FreezingArcher.Renderer.RendererContext rc) { if (SceneObject != null) { SceneObject.BillboardTexture = rc.CreateTexture2D ("BillboardTexture_Sphere_Particles_" + DateTime.Now.Ticks, true, "Content/Particles/particle_01.png"); } foreach (Particle par in Particles) { par.Reset (); float invert1 = Convert.ToBoolean (rnd.Next (0, 2)) ? -1 : 1; float invert2 = Convert.ToBoolean (rnd.Next (0, 2)) ? -1 : 1; par.Position = (new FreezingArcher.Math.Vector3 ((float)rnd.NextDouble () * 3f * invert1, (float)rnd.NextDouble() * 2f, (float)rnd.NextDouble () * 3f * invert2)) + SpawnPosition; par.Velocity = new FreezingArcher.Math.Vector3 (0.0f, (float)rnd.NextDouble () * 5f, 0); par.Mass = 1.0f; par.Size = new Vector2(0.9f, 0.9f); par.Color = new FreezingArcher.Math.Color4(0.1f, 0.1f , 0.1f, 1f); par.Life = 1.2f; par.LifeTime = 3.0f * (float)rnd.NextDouble(); } }
public void SwitchItemsToGameState(GameState source, GameState dest, FreezingArcher.Content.Game game) { foreach (ItemComponent ic in items.Values) { game.MoveEntityToGameState (ic.Entity, source, dest); } }
public override void Init (FreezingArcher.Messaging.MessageProvider messageProvider, Entity entity) { base.Init (messageProvider, entity); NeededComponents = new[] { typeof (TransformComponent), typeof (RoachGroupComponent) }; onPositionChangedHandler = pos => { var roachGroup = Entity.GetComponent<RoachGroupComponent>(); if (roachGroup != null) roachGroup.RoachGroup.Position = pos; }; }
/// <summary> /// Initializes a new instance of the <see cref="FreezingArcher.Input.InputManager"/> class. /// </summary> internal InputManager (MessageProvider messageProvider, FreezingArcher.Core.Application app) { Logger.Log.AddLogEntry (LogLevel.Fine, ClassName, "Creating new input manager"); Keys = new List<KeyboardInput> (); Mouse = new List<MouseInput> (); MouseMovement = Vector2.Zero; MouseScroll = Vector2.Zero; OldMousePosition = Vector2.Zero; KeyRegistry.Instance = new KeyRegistry (messageProvider); Stopwatch = new Stopwatch(); messageProvider += this; ApplicationInstance = app; }
protected override void InitializeParticles (FreezingArcher.Renderer.RendererContext rc) { foreach (Particle par in Particles) { par.Reset (); float invert1 = Convert.ToBoolean (rnd.Next (0, 2)) ? -1 : 1; float invert2 = Convert.ToBoolean (rnd.Next (0, 2)) ? -1 : 1; par.Position = (new FreezingArcher.Math.Vector3 ((float)rnd.NextDouble () * 0.8f * invert1, 0.0f, (float)rnd.NextDouble () * 0.8f * invert2)) + SpawnPosition; //par.Velocity = (new FreezingArcher.Math.Vector3 ((float)rnd.NextDouble () * 10.5f, (float)rnd.NextDouble () * 10.5f, (float)rnd.NextDouble () * 10.5f))*invert; par.Mass = 1.0f; par.Size = new FreezingArcher.Math.Vector2(1.3f, 0.7f); par.Color = new FreezingArcher.Math.Color4(0.4f, 0.4f , 0.0f, 0.01f); par.Life = 1.2f; par.LifeTime = 20.0f * (float)rnd.NextDouble(); } }
public override bool Init(FreezingArcher.Core.Application app) { base.Init(app); SimpleMaterial = new SimpleMaterial(); SimpleMaterial.Init(this); GwenRenderer = new Gwen.Renderer.FreezingArcherGwenRenderer(this); Skin = new Gwen.Skin.TexturedBase(GwenRenderer, "lib/UI/Skins/NoWayOutSkin.png"); Canvas = new Gwen.Control.Canvas(Skin); _PrivateCanvas = Canvas; return true; }
public override void ConsumeMessage (FreezingArcher.Messaging.Interfaces.IMessage msg) { }
public void SwitchGameState(GameState source, GameState dest, FreezingArcher.Content.Game game) { GameState = dest; inventory.SwitchItemsToGameState (source, dest, game); }
/// <summary> /// Generates the input message. /// </summary> /// <returns>The input message.</returns> /// <param name="keys">Keys.</param> /// <param name="mouse">Mouse.</param> /// <param name="mouseMovement">Mouse movement.</param> /// <param name="mousePosition">Mouse position.</param> /// <param name="mouseScroll">Mouse scroll.</param> /// <param name="deltaTime">Delta time.</param> internal InputMessage GenerateInputMessage (List<KeyboardInput> keys, List<MouseInput> mouse, Vector2 mouseMovement, Vector2 mousePosition, Vector2 mouseScroll, TimeSpan deltaTime, FreezingArcher.Core.Application app) { string s; foreach (KeyboardInput i in keys) { if (i == null) continue; if (CachedConfig.TryGetValue (i.Key, out s)) { if (i == null) continue; if (CachedConfig.TryGetValue (i.Key, out s)) { if (s != null) i.KeyAction = s; } } } return new InputMessage (keys, mouse, mouseMovement, mousePosition, mouseScroll, deltaTime, app); }
public void SetUniform(int location, FreezingArcher.Math.Matrix value) { float[] data = { value.M11, value.M12, value.M13, value.M14, value.M21, value.M22, value.M23, value.M24, value.M31, value.M32, value.M33, value.M34, value.M41, value.M42, value.M43, value.M44}; GL.ProgramUniformMatrix4(ID, location, 1, false, data); }
public void SetUniform(int location, FreezingArcher.Math.Color4 value) { GL.ProgramUniform4(ID, location, value.R, value.G, value.B, value.A); }